Add to the rlgl api just a bit #3559
              
  
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                      dan-dolonius-ds
                    
                  
                
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For example
rlCompileShaderdoes not have a correspondingdetatch/deleteShader. I think it would make sense to add that, so you don't need opengl interop if you want to clean up your shaders. Along the lines of "what the library allocates, the library should be able to delete".Beta Was this translation helpful? Give feedback.
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