diff --git a/examples/textures/textures_fog_of_war.c b/examples/textures/textures_fog_of_war.c index 433f364a651b..516055aebeb5 100644 --- a/examples/textures/textures_fog_of_war.c +++ b/examples/textures/textures_fog_of_war.c @@ -134,7 +134,8 @@ int main(void) (Vector2){ 0, 0 }, 0.0f, WHITE); // Draw player current tile - DrawText(TextFormat("Current tile: [%i,%i]", playerTileX, playerTileY), 10, 10, 20, LIME); + DrawText(TextFormat("Current tile: [%i,%i]", playerTileX, playerTileY), 10, 10, 20, RAYWHITE); + DrawText("ARROW KEYS to move", 10, screenHeight-25, 20, RAYWHITE); EndDrawing(); //---------------------------------------------------------------------------------- diff --git a/examples/textures/textures_fog_of_war.png b/examples/textures/textures_fog_of_war.png index 6a91316ee53a..01563c3906f2 100644 Binary files a/examples/textures/textures_fog_of_war.png and b/examples/textures/textures_fog_of_war.png differ