diff --git a/examples/others/raymath_vector_angle.c b/examples/others/raymath_vector_angle.c index ab8ccf571a2d..dc6887a413f0 100644 --- a/examples/others/raymath_vector_angle.c +++ b/examples/others/raymath_vector_angle.c @@ -44,7 +44,7 @@ int main(void) //---------------------------------------------------------------------------------- float startangle; - if (angleMode == 0) startangle = -Vector2LineAngle(v0, v1)*RAD2DEG; + if (angleMode == 0) startangle = Vector2LineAngle(v0, v1)*RAD2DEG; if (angleMode == 1) startangle = 0.0f; v2 = GetMousePosition(); @@ -81,8 +81,8 @@ int main(void) DrawLineEx(v0, v1, 2.0f, BLACK); DrawLineEx(v0, v2, 2.0f, RED); - - DrawCircleSector(v0, 40.0f, startangle, startangle - angle, 32, Fade(GREEN, 0.6f)); + + DrawCircleSector(v0, 40.0f, startangle, startangle + angle, 32, Fade(GREEN, 0.6f)); } else if (angleMode == 1) { @@ -90,8 +90,8 @@ int main(void) DrawLine(0, screenHeight/2, screenWidth, screenHeight/2, LIGHTGRAY); DrawLineEx(v0, v2, 2.0f, RED); - - DrawCircleSector(v0, 40.0f, startangle, startangle - angle, 32, Fade(GREEN, 0.6f)); + + DrawCircleSector(v0, 40.0f, startangle, startangle + angle, 32, Fade(GREEN, 0.6f)); } DrawText("v0", v0.x, v0.y, 10, DARKGRAY); diff --git a/src/raymath.h b/src/raymath.h index b01b0b22bb7c..ff601703905b 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -324,8 +324,7 @@ RMAPI float Vector2Angle(Vector2 v1, Vector2 v2) float dot = v1.x*v2.x + v1.y*v2.y; float det = v1.x*v2.y - v1.y*v2.x; - // TODO(10/9/2023): Currently angles move clockwise, determine if this is wanted behavior - result = -atan2f(det, dot); + result = atan2f(det, dot); return result; }