diff --git a/src/Makefile b/src/Makefile index 15ec74634fd5..84be9f5a00e6 100644 --- a/src/Makefile +++ b/src/Makefile @@ -230,8 +230,8 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID) endif # Define raylib graphics api depending on selected platform +# NOTE: By default use OpenGL 3.3 on desktop platforms ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) - # By default use OpenGL 3.3 on desktop platforms GRAPHICS ?= GRAPHICS_API_OPENGL_33 #GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1 #GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1 @@ -239,11 +239,9 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) #GRAPHICS = GRAPHICS_API_OPENGL_ES2 # Uncomment to use OpenGL ES 2.0 (ANGLE) endif ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL) - # By default use OpenGL 3.3 on desktop platform with SDL backend GRAPHICS ?= GRAPHICS_API_OPENGL_33 endif ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW) - # By default use OpenGL 3.3 on desktop platforms GRAPHICS ?= GRAPHICS_API_OPENGL_33 #GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1 #GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1 @@ -257,7 +255,7 @@ endif ifeq ($(TARGET_PLATFORM),PLATFORM_WEB) # On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0 GRAPHICS = GRAPHICS_API_OPENGL_ES2 - #GRAPHICS = GRAPHICS_API_OPENGL_ES3 # Uncomment to use ES3/WebGL2 (preliminary support). + #GRAPHICS = GRAPHICS_API_OPENGL_ES3 # Uncomment to use ES3/WebGL2 (preliminary support) endif ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID) # By default use OpenGL ES 2.0 on Android