diff --git a/src/config.h b/src/config.h index 8bba37606a09..5504a18239b7 100644 --- a/src/config.h +++ b/src/config.h @@ -121,12 +121,10 @@ #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 5 #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES 6 -// The mac OpenGL drivers do not support more than 8 VBOs, so we can't support GPU animations -#ifndef __APPLE__ -#define RL_SUPPORT_MESH_ANIMATION_VBO -#endif -#ifdef RL_SUPPORT_MESH_ANIMATION_VBO +#define RL_SUPPORT_MESH_GPU_SKINNING // Remove this if your GPU does not support more than 8 VBOs + +#ifdef RL_SUPPORT_MESH_GPU_SKINNING #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS 7 #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 8 #endif @@ -237,7 +235,12 @@ // rmodels: Configuration values //------------------------------------------------------------------------------------ #define MAX_MATERIAL_MAPS 12 // Maximum number of shader maps supported + +#ifdef RL_SUPPORT_MESH_GPU_SKINNING #define MAX_MESH_VERTEX_BUFFERS 9 // Maximum vertex buffers (VBO) per mesh +#else +#define MAX_MESH_VERTEX_BUFFERS 7 // Maximum vertex buffers (VBO) per mesh +#endif //------------------------------------------------------------------------------------ // Module: raudio - Configuration Flags diff --git a/src/rlgl.h b/src/rlgl.h index 98310c101b3e..95af8e0e775c 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -4175,7 +4175,7 @@ unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId) glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT, RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT); glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2); -#ifdef RL_SUPPORT_MESH_ANIMATION_VBO +#ifdef RL_SUPPORT_MESH_GPU_SKINNING glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS, RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS); glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS, RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS); #endif diff --git a/src/rmodels.c b/src/rmodels.c index b7f18f307c43..7e17386e198b 100644 --- a/src/rmodels.c +++ b/src/rmodels.c @@ -1345,7 +1345,7 @@ void UploadMesh(Mesh *mesh, bool dynamic) rlDisableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2); } -#ifdef RL_SUPPORT_MESH_ANIMATION_VBO +#ifdef RL_SUPPORT_MESH_GPU_SKINNING if (mesh->boneIds != NULL) { // Enable vertex attribute: boneIds (shader-location = 6) @@ -1492,7 +1492,7 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform) // Upload model normal matrix (if locations available) if (material.shader.locs[SHADER_LOC_MATRIX_NORMAL] != -1) rlSetUniformMatrix(material.shader.locs[SHADER_LOC_MATRIX_NORMAL], MatrixTranspose(MatrixInvert(matModel))); -#ifdef RL_SUPPORT_MESH_ANIMATION_VBO +#ifdef RL_SUPPORT_MESH_GPU_SKINNING // Upload Bone Transforms if (material.shader.locs[SHADER_LOC_BONE_MATRICES] != -1 && mesh.boneMatrices) { @@ -1578,7 +1578,7 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform) rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_TEXCOORD02]); } -#ifdef RL_SUPPORT_MESH_ANIMATION_VBO +#ifdef RL_SUPPORT_MESH_GPU_SKINNING // Bind mesh VBO data: vertex bone ids (shader-location = 6, if available) if (material.shader.locs[SHADER_LOC_VERTEX_BONEIDS] != -1) { @@ -1738,7 +1738,7 @@ void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, i // Upload model normal matrix (if locations available) if (material.shader.locs[SHADER_LOC_MATRIX_NORMAL] != -1) rlSetUniformMatrix(material.shader.locs[SHADER_LOC_MATRIX_NORMAL], MatrixTranspose(MatrixInvert(matModel))); -#ifdef RL_SUPPORT_MESH_ANIMATION_VBO +#ifdef RL_SUPPORT_MESH_GPU_SKINNING // Upload Bone Transforms if (material.shader.locs[SHADER_LOC_BONE_MATRICES] != -1 && mesh.boneMatrices) {