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[core][gpu-objects] Exception handling #51275

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kevin85421 opened this issue Mar 11, 2025 · 1 comment
Open

[core][gpu-objects] Exception handling #51275

kevin85421 opened this issue Mar 11, 2025 · 1 comment
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core Issues that should be addressed in Ray Core enhancement Request for new feature and/or capability gpu-objects P1 Issue that should be fixed within a few weeks

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@kevin85421
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kevin85421 commented Mar 11, 2025

Description

  • Application-level exceptions
  • System-level exceptions: If sender actor dies, receiver actor should throw an error to avoid hanging in recv

Use case

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@kevin85421 kevin85421 added enhancement Request for new feature and/or capability triage Needs triage (eg: priority, bug/not-bug, and owning component) core Issues that should be addressed in Ray Core gpu-objects P1 Issue that should be fixed within a few weeks and removed triage Needs triage (eg: priority, bug/not-bug, and owning component) labels Mar 11, 2025
@kevin85421 kevin85421 self-assigned this Mar 11, 2025
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I'm not sure what should be done for application-level exceptions. I guess we might need to propagate the exceptions if the sender actor throws one, but I'm not sure if that's correct. I will chat with @stephanie-wang next week.

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Labels
core Issues that should be addressed in Ray Core enhancement Request for new feature and/or capability gpu-objects P1 Issue that should be fixed within a few weeks
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