[core][gpu-objects] Garbage collection for in-actor GPU objects #51262
Labels
core
Issues that should be addressed in Ray Core
enhancement
Request for new feature and/or capability
gpu-objects
P0
Issues that should be fixed in short order
Description
We should garbage-collect the GPU objects in the in-actor store when their reference count reaches 0 for both the sender / receiver actors.
Use case
No response
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