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glimports.hpp
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glimports.hpp
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/**************************************************************************
*
* Copyright 2010 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
**************************************************************************/
/*
* Central place for all GL includes, and respective OS dependent headers.
*/
#ifndef _GLIMPORTS_HPP_
#define _GLIMPORTS_HPP_
// Prevent including system's glext.h
#define __glext_h_
// Some functions take GLenum disguised as GLint. Apple noticed and fixed it
// in the Mac OS X 10.6.x gl.h headers. Regardless, C++ typechecking rules
// force the wrappers to match the prototype precisely.
#if defined(__APPLE__)
# include <AvailabilityMacros.h> // for MAC_OS_X_VERSION_10_7
# if defined(MAC_OS_X_VERSION_10_7)
# define GLenum_int GLint
# else
# define GLenum_int GLenum
# endif
#else
# define GLenum_int GLint
#endif
#if defined(_WIN32)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include <windows.h>
#include <GL/gl.h>
#elif defined(__APPLE__)
#include <OpenGL/gl.h>
#else
#include <X11/Xlib.h>
#include <GL/gl.h>
#endif /* !_WIN32 */
// Include our own glext.h
#undef __glext_h_
#include "glext/glext.h"
#ifndef GL_TEXTURE_INDEX_SIZE_EXT
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
#endif
#if defined(_WIN32)
#include "glext/wglext.h"
#define GLAPIENTRY __stdcall
#ifndef PFD_SUPPORT_DIRECTDRAW
#define PFD_SUPPORT_DIRECTDRAW 0x00002000
#endif
#ifndef PFD_SUPPORT_COMPOSITION
#define PFD_SUPPORT_COMPOSITION 0x00008000
#endif
#ifndef WGL_SWAPMULTIPLE_MAX
extern "C"
typedef struct _WGLSWAP
{
HDC hdc;
UINT uiFlags;
} WGLSWAP, *PWGLSWAP, FAR *LPWGLSWAP;
#define WGL_SWAPMULTIPLE_MAX 16
#endif /* !WGL_SWAPMULTIPLE_MAX */
#elif defined(__APPLE__)
#include <OpenGL/OpenGL.h>
#include <OpenGL/CGLIOSurface.h>
#include <OpenGL/CGLDevice.h>
#ifndef CGL_VERSION_1_3
#define kCGLPFAOpenGLProfile 99
#define kCGLOGLPVersion_Legacy 0x1000
#define kCGLOGLPVersion_3_2_Core 0x3200
#endif
extern "C" {
// From http://www.opensource.apple.com/source/gdb/gdb-954/libcheckpoint/cpcg.c
typedef void * CGSConnectionID;
typedef int CGSWindowID;
typedef int CGSSurfaceID;
CGLError CGLSetSurface(CGLContextObj ctx, CGSConnectionID cid, CGSWindowID wid, CGSSurfaceID sid);
CGLError CGLGetSurface(CGLContextObj ctx, CGSConnectionID* cid, CGSWindowID* wid, CGSSurfaceID* sid);
CGLError CGLUpdateContext(CGLContextObj ctx);
}
#else
#include <GL/glx.h>
#include "glext/glxext.h"
/* Prevent collision with trace::Bool */
#undef Bool
#endif
#include "eglimports.hpp"
#endif /* _GLIMPORTS_HPP_ */