Vector2.js is a lightweight 2D vector library for JavaScript that provides a set of vector operations commonly used in graphics, physics simulations, and other geometric applications.
- Basic vector operations: addition, subtraction, scaling, negation
- Geometric functions: dot product, cross product, orthogonal projection, reflection
- Utility functions: normalization, angle, distance, rotation, linear interpolation (lerp)
- Support for creating vectors from arrays or objects
- Ability to work with Hadamard products, rejection from vectors, and more
You can install Vector2.js via npm:
npm install @rawify/vector2Or with yarn:
yarn add @rawify/vector2Alternatively, download or clone the repository:
git clone https://github.com/rawify/Vector2.jsInclude the vector2.min.js file in your project:
<script src="path/to/vector2.min.js"></script>Or in a Node.js project:
const Vector2 = require('@rawify/vector2');or
import Vector2 from '@rawify/vector2';Vectors can be created using new Vector2 or the Vector2 function:
let v1 = Vector2(1, 2);
let v2 = new Vector2(3, 4);You can also initialize vectors from arrays or objects:
let v3 = new Vector2([1, 2]);
let v4 = new Vector2({ x: 3, y: 4 });Adds the vector v to the current vector.
let v1 = new Vector2(1, 2);
let v2 = new Vector2(3, 4);
let result = v1.add(v2); // {x: 4, y: 6}Subtracts the vector v from the current vector.
let result = v1.sub(v2); // {x: -2, y: -2}Negates the current vector (flips the direction).
let result = v1.neg(); // {x: -1, y: -2}Scales the current vector by a scalar s.
let result = v1.scale(2); // {x: 2, y: 4}Calculates the Hadamard (element-wise) product of the current vector and v.
let result = v1.prod(v2); // {x: 3, y: 8}Computes the dot product between of the current vector and v.
let result = v1.dot(v2); // 11Calculates the 2D cross product (perpendicular dot product) between the current vector and v.
let result = v1.cross(v2); // -2Finds a perpendicular vector to the current vector.
let result = v1.perp(); // {x: -2, y: 1}Projects the current vector onto the vector v using vector projection.
let result = v1.projectTo(v2); // Projection of v1 onto v2Finds the orthogonal vector rejection of the current vector from the vector v.
let result = v1.rejectFrom(v2); // Rejection of v1 from v2Determines the vector reflection of the current vector across the vector n.
let n = new Vector2(0, 1);
let result = v1.reflect(n); // Reflection of v1 across nDetermines the vector refraction of the current unit vector across a surface with unit normal n, using the index ratio eta = η_in / η_out (like from air η_in=1.0 to water η_out=1.33).
let n = new Vector2(0, 1); // Surface normal pointing up
let eta = 1.0 / 1.33; // Air to glass
let result = v1.refract(n, eta); // Refraction of v1 across nReturns a new unit vector representing the refracted direction, or null if total internal reflection occurs.
Returns the angle of the current vector in radians relative to the x-axis.
let result = v1.angle(); // 1.107 radiansReturns the magnitude or length (Euclidean norm) of the current vector.
let result = v1.norm(); // 2.236Returns the squared magnitude or length (norm squared) of the current vector.
let result = v1.norm2(); // 5Returns a normalized vector (unit vector) of the current vector.
let result = v1.normalize(); // {x: 0.447, y: 0.894}Calculates the Euclidean distance between the current vector and v.
let result = v1.distance(v2); // 2.828Sets the values of the current vector to match the vector v.
v1.set(v2); // v1 is now {x: 3, y: 4}Rotates the current vector by the given angle (in radians).
let result = v1.rotate(Math.PI / 4); // Rotates v1 by 45 degreesApplies a function fn (such as Math.abs, Math.min, Math.max) to the components of the current vector and an optional vector v.
let result1 = v1.apply(Math.min, v2); // Determines the minimum of v1 and v2 on each component
let result2 = v1.apply(Math.max, v2); // Determines the maximum of v1 and v2 on each component
let result3 = v1.apply(Math.round); // Rounds the components of the vector
let result4 = v1.apply(Math.floor); // Floors the components of the vector
let result4 = v1.apply(x => Math.min(upper, Math.max(lower, x))); // Clamps the component to the interval [lower, upper]Returns the current vector as an array [x, y].
let result = v1.toArray(); // [1, 2]Returns a clone of the current vector.
let result = v1.clone(); // A new vector with the same x and y values as v1Checks if the current vector is equal to the vector v.
let result = v1.equals(v2); // falseChecks if the current vector is parallel zu vector v.
Checks if the current vector is a normalized unit vector.
Performs a linear interpolation between the current vector and v by the factor t.
let result = v1.lerp(v2, 0.5); // {x: 2, y: 3}String representation of the current vector
Generates a vector with random x and y values between 0 and 1.
let randomVector = Vector2.random(); // {x: 0.67, y: 0.45}Creates a vector from two points a and b.
let result = Vector2.fromPoints({x: 1, y: 1}, {x: 4, y: 5}); // {x: 3, y: 4}Given a triangle (A, B, C) and a barycentric coordinate (u, v[, w = 1 - u - v]) calculate the cartesian coordinate in R^2.
Like all my libraries, Vector2.js is written to minimize size after compression with Google Closure Compiler in advanced mode. The code style is optimized to maximize compressibility. If you extend the library, please preserve this style.
After cloning the Git repository run:
npm install
npm run build
Testing the source against the shipped test suite is as easy as
npm run test
Copyright (c) 2025, Robert Eisele Licensed under the MIT license.