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codingame.py
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import sys
import math
# Auto-generated code below aims at helping you parse
# the standard input according to the problem statement.
IfKnowBase = False
Base = 0
def returnToBase(base, Podx, Pody, enemyPodx, enemyPody):
if base==0:
if enemyPodx <= Podx:
if enemyPody > Pody:
return [1000, 0, 100]
else:
return [1000, 1, 100]
else:
y = (1000*(enemyPody-Pody) + enemyPodx*Pody - Podx*enemyPody)/(enemyPodx-Podx)
if y > 8000 :
y= 8000
elif y< 0:
y=0
else:
y = int(round(y))
return [1000, y, 100]
else:
if enemyPodx >= Podx:
if enemyPody > Pody:
return [9000, 0, 100]
else:
return [9000, 1, 100]
else:
y = (9000*(enemyPody-Pody) + enemyPodx*Pody - Podx*enemyPody)/(enemyPodx-Podx)
if y > 8000 :
y= 8000
elif y< 0:
y=0
else:
y = int(round(y))
return [9000, y, 100]
def captureFlag(Podx, Pody, flagX, flagY):
return [flagX, flagY, 100]
DIAMETER_POD = 800
DIAMETER_FLAG = 300
BOOST_VALUE = 500
MAX_THRUST = 100
MAX_X = 10000
MAX_Y = 8000
MAX_THRUST_TRIGGER_ETA = 4
DISTANCE_TRIGGER_BOOST = 2 * DIAMETER_POD + BOOST_VALUE
TARGET_TOO_NEAR_DISTANCE = DIAMETER_POD * 1.5
def reflect_coord(coord, border):
return 2 * border - coord
def attackPod(myPod, enemyPod):
myPodx = myPod[0]
myPody = myPod[1]
myPodVx = myPod[2]
myPodVy = myPod[3]
myVelocity = math.hypot(myPodVx, myPodVy)
enemyPodx = enemyPod[0]
enemyPody = enemyPod[1]
enemyPodVx = enemyPod[2]
enemyPodVy = enemyPod[3]
enemyVelocity = math.hypot(enemyPodVx, enemyPodVy)
outputX = enemyPodx
outputY = enemyPody
outputThrust = MAX_THRUST
distanceMeToEnemy = math.hypot(enemyPodx - myPodx, enemyPody - myPody)
if distanceMeToEnemy == 0:
distanceMeToEnemy = 1
vectMeToEnemy = [float(enemyPodx - myPodx)/distanceMeToEnemy, float(enemyPody - myPody)/distanceMeToEnemy]
# far away, aim 3 steps before enemy
if distanceMeToEnemy > DISTANCE_TRIGGER_BOOST:
predict_factor = 3
outputX = enemyPodx + predict_factor * enemyPodVx
outputY = enemyPody + predict_factor * enemyPodVy
outputThrust = min(MAX_THRUST, enemyVelocity - myVelocity + enemyVelocity * 0.5)
#enemy faster, full speed
if enemyVelocity >= myVelocity:
outputThrust = MAX_THRUST
#
elif distanceMeToEnemy/( myVelocity - enemyVelocity) > MAX_THRUST_TRIGGER_ETA:
outputThrust = MAX_THRUST
# approching, aim 1 steps before
else:
predict_factor = 1
outputX = enemyPodx + predict_factor * enemyPodVx
outputY = enemyPody + predict_factor * enemyPodVy
outputThrust = 'BOOST'
if outputX > MAX_X:
outputX = reflect_coord(outputX, MAX_X)
elif outputX < 0:
outputX = reflect_coord(outputX, 0)
if outputY > MAX_Y:
outputY = reflect_coord(outputY, MAX_Y)
elif outputY < 0:
outputY = reflect_coord(outputY, 0)
distanceMeToTarget = math.hypot(outputX - myPodx, outputY -myPody)
if distanceMeToTarget < TARGET_TOO_NEAR_DISTANCE:
outputX = enemyPodx
outputY = enemyPody
return [outputX, outputY, outputThrust]
# def attackPod(Podx, Pody, enemyPodx, enemyPody):
# return [enemyPodx, enemyPody, 'BOOST']
def defendFlag(base, Podx, Pody, enemyPodx1, enemyPody1, enemyPodx2, enemyPody2, flag_x, flag_y):
if base==0:
if math.hypot(enemyPodx1-flag_x, enemyPody1-flag_y) <= math.hypot(enemyPodx2-flag_x, enemyPody2-flag_y):
return [enemyPodx1, enemyPody1, 100]
else:
return [enemyPodx2, enemyPody2, 100]
else:
if math.hypot(enemyPodx1-flag_x, enemyPody1-flag_y) <= math.hypot(enemyPodx2-flag_x, enemyPody2-flag_y):
return [enemyPodx1, enemyPody1, 100]
else:
return [enemyPodx2, enemyPody2, 100]
EnemyFlagCarry = -1
myPods = [[],[]]
enemyPods = [[],[]]
# game loop
while True:
#Input
flag_x, flag_y = [int(i) for i in raw_input().split()]
enemy_flag_x, enemy_flag_y = [int(i) for i in raw_input().split()]
for i in xrange(2):
myPods[i] = [int(j) for j in raw_input().split()]
for i in xrange(2):
enemyPods[i] = [int(j) for j in raw_input().split()]
if(IfKnowBase==False):
if (myPods[0][0]<=1000):
Base = 0 # left side
IfKnowBase= True
else:
Base = 1 # right side
IfKnowBase = True
#EnemyFlagCarry = -1
if(enemyPods[0][4]==1):
EnemyFlagCarry = 0
elif(enemyPods[1][4]==1):
EnemyFlagCarry = 1
output=[[0,0,0],[0,0,0]]
if(enemy_flag_x == -1):
for i in xrange(2):
if(myPods[i][4]==1):
if EnemyFlagCarry!=-1:
output[i] = returnToBase(Base, myPods[i][0], myPods[i][1], enemyPods[1-EnemyFlagCarry][0],enemyPods[1-EnemyFlagCarry][1])
else:
x1 = (enemyPods[0][0]+enemyPods[1][0])/2
y1 = (enemyPods[0][1]+enemyPods[1][1])/2
output[i] = returnToBase(Base, myPods[i][0], myPods[i][1], x1, y1)
else:
if(EnemyFlagCarry!=-1):
output[i] = attackPod(myPods[i], enemyPods[EnemyFlagCarry])
else:
output[i] = defendFlag(Base, myPods[i][0],myPods[i][1], enemyPods[0][0], enemyPods[0][1], enemyPods[1][0], enemyPods[1][1], flag_x, flag_y)
else:
if(math.hypot(myPods[0][0]-enemy_flag_x, myPods[0][1]-enemy_flag_y) <= math.hypot(myPods[1][0]-enemy_flag_x, myPods[1][1]-enemy_flag_y) ):
output[0] = captureFlag(myPods[0][0], myPods[0][1], enemy_flag_x, enemy_flag_y )
if(EnemyFlagCarry!=-1):
output[1] = attackPod(myPods[1], enemyPods[EnemyFlagCarry])
else:
output[1] = defendFlag(Base, myPods[1][0],myPods[1][1], enemyPods[0][0], enemyPods[0][1], enemyPods[1][0], enemyPods[1][1], flag_x, flag_y)
else:
output[1] = captureFlag(myPods[1][0], myPods[1][1], enemy_flag_x, enemy_flag_y )
if(EnemyFlagCarry!=-1):
output[0] = attackPod(myPods[0], enemyPods[EnemyFlagCarry])
else:
output[0] = defendFlag(Base, myPods[0][0],myPods[0][1], enemyPods[0][0], enemyPods[0][1], enemyPods[1][0], enemyPods[1][1], flag_x, flag_y)
#Output
for i in xrange(2):
# Write an action using print
# To debug: print >> sys.stderr, "Debug messages..."
print ' '.join([str(x) for x in output[i]])