Support transitions between cameras with Perspective/Orthographic projections #456
Labels
3D
Issues concerning 3D scenes
enhancement
New feature or request
phantom camera
Related to PhantomCamera nodes
Project Type
3D
Feature Description
Currently, only cameras with the same projection can be tweened. This is a feature request to support tweening between a camera with a perspective projection and a camera with orthographic projection.
Use Cases
This is specific to my game, but in summary, I want cutscenes to appear in a perspective projection and then seamlessly transition to gameplay, which uses an orthographic perspective.
For example, gameplay would look similar to the Godot Tactical RPG demo from the Asset Library:
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Cutscenes, however, would use a perspective projection to provide a "realistic" view of the environment and character models.
(Optional) Proposed Solution
A perfect solution would be infeasible since we'd need to fiddle with the underlying projection matrices in the Godot source code. An "approximate" solution, however, should be possible in GDScript; please see this excellent Cinemachine thread for an explanation of the strategy:
Here are some example images for convenience:
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