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At the moment, the 2d density colourization algorithm uses Math.floor when calculating the density of points in a square around the current point, then uses the density value to determine the colour. This means that there will be slightly more intense density colourization as x or y gets closer to zero (this could potentially be misleading for scales that exaggerate or linearize points close to zero, such as biexponential)
The text was updated successfully, but these errors were encountered:
At the moment, the 2d density colourization algorithm uses
Math.floor
when calculating the density of points in a square around the current point, then uses the density value to determine the colour. This means that there will be slightly more intense density colourization asx
ory
gets closer to zero (this could potentially be misleading for scales that exaggerate or linearize points close to zero, such asbiexponential
)The text was updated successfully, but these errors were encountered: