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AbnormalEffect.cs
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AbnormalEffect.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Highlander
{
public class RollTable
{
public List<AbnormalEffect> Table;
public static RollTable AbnormalRollTable;
private RollTable()
{
Table = new List<AbnormalEffect>();
AddChances();
}
private void AddChances()
{
//Table.Add(5f); //None
Table.Add(AbnormalEffect.PurpleEnergy); //Purple Energy
Table.Add(AbnormalEffect.GreenEnergy); //Green Energy
Table.Add(AbnormalEffect.BurningFlames); //Burning Flames
Table.Add(AbnormalEffect.ScorchingFlames); //Scorching Flames
Table.Add(AbnormalEffect.BlizzardyStorm); //Blizzardy Storm
Table.Add(AbnormalEffect.StormyStorm); //Stormy Storm
Table.Add(AbnormalEffect.Cloud9); //Cloud 9
Table.Add(AbnormalEffect.TheOoze); //The Ooze
Table.Add(AbnormalEffect.StareFromBeyond); //Stare From Beyond
Table.Add(AbnormalEffect.Amaranthine); //Amaranthine
}
public static void MakeTable()
{
AbnormalRollTable = new RollTable();
}
}
public enum AbnormalEffect : int
{
Unknown = -1,
None = 0,
PurpleEnergy = 1,
GreenEnergy = 2,
BurningFlames = 3,
ScorchingFlames = 4,
BlizzardyStorm = 5,
StormyStorm = 6,
Cloud9 = 7,
TheOoze = 8,
StareFromBeyond = 9,
Amaranthine = 10,
Max
}
}