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Inconsistency in how no_loop()
works with Live Coding
#554
Comments
Wait, let me check this... looks the same to me! could it be platform dependent? Isn't this the expected behavior? I checked also on Processsing Python mode (I used to have a page about this). My expectation was fulfilled that that |
no_loop()
works between imported mode and module modeno_loop()
works with Live Coding
@villares , no you are right. I took another look and I see it works correctly for imported mode and module mode. I was running this with Live Coding, and the problem is how Live Coding handles So this is a bug, it is just a bug with Live Coding, not module mode / imported mode. And this means I found a bug in the release minutes after doing the release. 😞 |
Oh, I see, but don't let this spoil the joy of a great new release my friend! |
Ha, these kinds of things come with the territory. It will probably be an easy fix. :) |
Nope. Not easy either. |
From discussion #545
I tried converting @vsquared 's code to module mode and found it did not work:
The call to
no_loop()
insetup()
causes thedraw()
function to never execute. I think how module mode handles this is correct; imported mode execution should not execute thedraw()
function.The text was updated successfully, but these errors were encountered: