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Firstly, thanks a lot for a wonderful framework pthom! I've been using imgui_bundle (python) for an OpenGL based rendering project. I've been trying to port my application to use hello_imgui for incorporating docking splits. I'm trying to do this with an FBO inside a DockableWindow and using imgui::Image(). I'm having issues with the max_content_size inside this window so the OpenGL texture is getting cropped (story for another thread perhaps?) For this reason, I found the CustomBackground callback - it looks like it will exactly solve my particular use-case! Instead of rendering to a separate FBO, I can just render to the default framebuffer ("background window"). Please let me know if I've misunderstood this. I have tried using the background draw lists feature in imgui but I keep getting weird clipping issues. I noticed that the CustomBackground callback is mentioned in the hello_imgui_api.md file. Just curious about your plans for incorporating this into imgui-bundle python bindings. Thanks again! |
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Replies: 2 comments
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Hello, and thanks for your kind words! The CustomBackground callback is brand new (yesterday!) and was not added into ImGui Bundle yet. It was added now: see https://pthom.github.io/imgui_bundle/quickstart.html#_custom_3d_background I hope this helps! |
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Many thanks! This is exactly what was needed. Works like a charm :) |
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Hello, and thanks for your kind words!
The CustomBackground callback is brand new (yesterday!) and was not added into ImGui Bundle yet. It was added now:
see https://pthom.github.io/imgui_bundle/quickstart.html#_custom_3d_background
I hope this helps!