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DEBUGNET FOR VITA

What does this do?

debugnet is a vita small library to debug your homebrew code over udp. It is the same method that i use to debug PlayStation 3 code, so i can use the same host tools for PlayStation Vita and PlayStation 3 to do it.

How do I use it?

  1. Compile and install library and include file
cd libdebugnet
make
make install

or

mkdir build
cd build
cmake ..
make 
make install
  1. Compile sample
cd sample
edit main.c and change your server ip and port to listen udp messages from PlayStation Vita
make
  1. Open a terminal and execute (change port if you don't use 18194). It can be in osx, linux or if you have socat like tool on windows
socat udp-recv:18194 stdout 
  1. Install debugnetsample.vpk in your vita an run it

You will see in socat terminal window output from your PlayStation Vita:

debugnet initialized
Copyright (C) 2010,2015 Antonio Jose Ramos Marquez aka bigboss @psxdev
This Program is subject to the terms of the Mozilla Public
License, v. 2.0. If a copy of the MPL was not distributed with this
file, You can obtain one at http://mozilla.org/MPL/2.0/.
ready to have a lot of fun...
[VITA][DEBUG]: Test debug level 1
[VITA][ERROR]: Test error level 1
[VITA][INFO]: Test info level 1
  1. ready to have a lot of fun :P and switch done to henkaku and vitasdk

Change log

  • 24/03/2017 Cmake added by devnoname120
  • 04/09/2016 Update to support henkaku and last vitasdk
  • 21/01/2016 Update to support last vitasdk

Credits

Special thanks goes to:

  • team molecule for bring henkaku to make life easier for homebrew developer
  • All people who collaborated in #PSP2SDK: @173210, @xerpi(i stole you network initialization code :P from FTPVita), @frangar , @frtomtomdu80, @hykemthedemon , @SMOKE587, @Josh_Axey ...
  • All ps3dev and ps2dev old comrades
  • xyzz for help with vita toolchain