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Pipe Issues #142
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2 and 3 is intended. |
@D3sTeptu As for 3. This is due to prometheus stripping all debug information, including line information. |
I am using Lua 5.3 (FiveM). On 3. It's important on FiveM or Roblox because sometimes it throw unexpected errors, and Prometheus should not print the obfucated code, and instead print the line of original code and the error (EX: attempted to compare with nil value). |
@D3sTeptu _ENV._ENV = _ENV Please let me know if this fixes your issue. |
I've tried to add the code above the obfuscated one and still is not compatible with Lua 5.3. I know the issue: In Lua 5.1 it's different the And I also experienced errors when I tried to use this: |
Example of code:
presets.lua
it automatically converts the watermark into a Bytecode. Also, the watermark check in the code is visible for everyone, for example:Original Code:
Error:
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