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sorter.cpp
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sorter.cpp
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#include <iostream>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <vector>
#include <thread>
#include <cmath>
#include <chrono>
#define TICKS_PER_FRAME (1)
//global variables
const int WIDTH=1080, HEIGHT=1080, FRAME_DELAY = 1, RUN = 32, LIST_SIZE = 1080;
const char *windowTitle="Sorter";
//multithread time checking variable
int lastTime=0;
//important variables for multithread communication
bool isSorting = false;
bool proceed = false;
char choice;
bool run = true;
//window and renderer
SDL_Window *window=nullptr;
SDL_Renderer *renderer = nullptr;
SDL_Texture *instructions = nullptr;
//delay function
void Delay(int d){
while(SDL_GetTicks64()-lastTime<TICKS_PER_FRAME){
SDL_Delay(d);
}
}
//list shuffilng
void Shuffle(std::vector<int> &v){
srand(time(0));
for(int i=0; i<v.size();i++){
std::swap(v[i], v[rand()%v.size()]);
}
}
//drawing list
void DrawList(std::vector<int> &v, std::pair<int, int> comp, int pivot, int pointer){
//width of columns
int a= WIDTH/LIST_SIZE;
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
for(int i=0; i<LIST_SIZE; i++){
//default color
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
//comparing elemenst color
if(i==comp.first||i==comp.second){
SDL_SetRenderDrawColor(renderer, 100, 255, 100, 255);
}
//pivot color
if(i==pivot){
SDL_SetRenderDrawColor(renderer, 100, 100, 255, 255);
}
//pointer color
if(i==pointer){
SDL_SetRenderDrawColor(renderer, 200, 200, 255, 255);
}
//column
int b=v[i]*HEIGHT/LIST_SIZE;
SDL_Rect r;
r.x = i*a;
r.y = HEIGHT-b;
r.w = a;
r.h = b;
SDL_RenderFillRect(renderer, &r);
}
SDL_RenderPresent(renderer);
}
void ShowInstructions(){
SDL_RenderClear(renderer);
SDL_Rect iRect;
iRect.h = 120;
iRect.w = 238;
iRect.y = (HEIGHT-iRect.h)/2;
iRect.x = (WIDTH-iRect.w)/2;
SDL_RenderCopy(renderer, instructions, NULL, &iRect);
SDL_RenderPresent(renderer);
}
//checking if array is sorted
void CheckSorted(std::vector<int> &v){
for(int i=1; i<LIST_SIZE; i++){
if(v[i-1]>=v[i]){
std::cout<<"SORTING ERROR HAS OCCURED\n";
}
DrawList(v, {i-1, i},-1,-1);
Delay(FRAME_DELAY);
}
DrawList(v, {-1, -1},-1,-1);
SDL_SetRenderDrawColor(renderer,0,0,0,255);
ShowInstructions();
}
//insertion sort algorithm
void InsertionSort(std::vector<int> &v, int l, int r){
for(int i = l+1; i<= r; i++){
//taking leftmost variable
int temp = v[i];
int j = i-1;
while(j>=l && v[j]>temp){
//pushing the temp variable as low as we can
DrawList(v, {j, i},-1,-1);
Delay(FRAME_DELAY);
v[j+1]=v[j];
j--;
}
//setting the temp as low as we can
v[j+1] = temp;
DrawList(v, {j+1, i},-1,-1);
Delay(FRAME_DELAY);
}
}
//mergesort merging technique
void Merge(std::vector<int> &v, int l, int m, int r){
//breaking provided part of the array into two parts
//m is the breaking index
int len1 = m - l + 1, len2 = r - m;
std::vector<int> left(len1), right(len2);
//filling the variables of both created arrays
for(int i=0; i<len1; i++){
left[i]=v[l+i];
}
for(int i=0; i<len2; i++){
right[i]=v[m+1+i];
}
//merging the arrays using comparision
//provides a sorted chunk
int i=0, j=0, k=l;
while(i<len1 && j<len2){
DrawList(v, {i+l, m+1+j}, -1, -1);
Delay(FRAME_DELAY);
if(left[i]<=right[j]){
v[k] = left[i];
i++;
}
else{
v[k]=right[j];
j++;
}
k++;
}
//copying the remaining fragments of arrays
while(i<len1){
v[k]=left[i];
k++;
i++;
DrawList(v, {-1, -1}, -1, -1);
Delay(FRAME_DELAY);
}
while(j<len2){
v[k]=right[j];
k++;
j++;
DrawList(v, {-1, -1}, -1, -1);
Delay(FRAME_DELAY);
}
}
//TimSort sorting algorithm using insertionsort and mergesort merging technique
void TimSort(std::vector<int> &v, int n){
//sorting runs of size atmost of 32
//dividing the array into chunks of 32 or less sorted elements
for(int i=0; i<n; i+=RUN){
InsertionSort(v, i, __min((i+RUN-1), (n-1)));
}
//merging all the runs by increasing the merge radius
for(int size = RUN; size < n; size = 2*size){
for(int left = 0; left<n; left += 2*size){
//setting midpoint between two runs
int mid = left + size -1;
int right = __min((left+2*size-1), (n-1));
if(mid<right){
//merging 2 neighbouring runs
Merge(v, left, mid, right);
}
}
}
}
void MergeSort(std::vector<int> &v, int l, int r){
if(l>=r){
return;
}
int m = (l+r)/2;
MergeSort(v, l, m);
MergeSort(v, m+1, r);
Merge(v, l,m,r);
}
//quicksort helper function
int Partition(std::vector<int> &v, int l, int r){
//setting pivot and pointer
int pivot = v[r];
int pointer = l-1;
for(int i=l; i<r; i++){
DrawList(v, {i, r}, r, pointer);
Delay(FRAME_DELAY);
//moving smaller elements to the left
if(v[i]<=pivot){
pointer++;
std::swap(v[pointer], v[i]);
DrawList(v, {i, r}, r, pointer);
Delay(FRAME_DELAY);
}
}
//no more elements smaller than pivot - moving pivot to the left
std::swap(v[pointer+1], v[r]);
DrawList(v, {-1, r}, r, pointer);
Delay(FRAME_DELAY);
//providing the best place of partition
return pointer+1;
}
//sorting function
void QuickSort(std::vector<int> &v, int l, int r){
if(l<r){
//setting up partition
int pi = Partition(v, l, r);
//partitioning the list - divide and conquer
QuickSort(v, l, pi-1);
QuickSort(v, pi+1, r);
}
}
//sorting function
void BubbleSort(std::vector<int> &v){
for(int i=0; i<v.size();i++){
for(int j=0; j<v.size()-1-i;j++){
if(v[j]>=v[j+1]){
std::swap(v[j], v[j+1]);
}
DrawList(v, {j, j+1}, -1, -1);
Delay(FRAME_DELAY);
}
}
}
void PrintList(std::vector<int> &v){
for(int i: v){
std::cout<<i<<" ";
}
std::cout<<"\n";
}
std::vector<int> CreateList(int size){
std::vector<int> v;
for(int i=0; i<size; i++){
v.push_back(i);
}
Shuffle(v);
//PrintList(v);
return v;
}
void ChoosingSort(){
bool condition = true;
while(condition){
std::vector<int> list = CreateList(LIST_SIZE);
ShowInstructions();
while(!proceed){
}
switch(choice){
case 'e':{
condition = false;
run = false;
return;
}
case '0':{
isSorting = true;
QuickSort(list, 0, LIST_SIZE-1);
break;
}
case '1':{
isSorting = true;
BubbleSort(list);
break;
}
case '2':{
isSorting = true;
TimSort(list, LIST_SIZE);
break;
}
case '3':{
isSorting = true;
InsertionSort(list,0 , LIST_SIZE-1);
break;
}
case '4':{
isSorting = true;
MergeSort(list,0 , LIST_SIZE-1);
break;
}
default:{
std::cout<<choice<<"\n";
Delay(1000);
break;
}
}
CheckSorted(list);
isSorting = false;
proceed = false;
}
}
void WindowSetup(){
SDL_SetMainReady();
SDL_Init(SDL_INIT_EVERYTHING);
SDL_CreateWindowAndRenderer(WIDTH, HEIGHT, SDL_WINDOW_RESIZABLE, &window, &renderer);
SDL_RenderSetScale(renderer , 1, 1);
SDL_SetWindowTitle(window, windowTitle);
instructions = IMG_LoadTexture(renderer, "Instructions.png");
}
void FrameUpdate(){
while(run){
SDL_Event event;
if(SDL_PollEvent(&event)){
if(event.type==SDL_KEYDOWN){
if(event.key.keysym.sym==SDLK_ESCAPE){
break;
}
if(!isSorting){
switch(event.key.keysym.sym){
case SDLK_0:{
choice = '0';
proceed = true;
break;
}
case SDLK_1:{
choice = '1';
proceed = true;
break;
}
case SDLK_2:{
choice = '2';
proceed = true;
break;
}
case SDLK_3:{
choice = '3';
proceed = true;
break;
}
case SDLK_4:{
choice = '4';
proceed = true;
break;
}
case SDLK_e:{
choice = 'e';
proceed = true;
break;
}
default:{
proceed = true;
break;
}
}
}
}
if(event.type == SDL_QUIT){
break;
}
}
Delay(FRAME_DELAY);
lastTime = SDL_GetTicks64();
}
}
int main(int argc, char*argv[]){
WindowSetup();
std::thread sorting(ChoosingSort);
FrameUpdate();
SDL_DestroyWindow(window);
SDL_Quit();
return EXIT_SUCCESS;
}