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perlin.h.bk
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perlin.h.bk
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#ifndef PERLIN_H
#define PERLIN_H
#include "rtweekend.h"
class perlin {
public:
perlin() {
ranfloat = new double[point_count];
for (int i = 0; i < point_count; ++i) {
ranfloat[i] = random_double();
}
perm_x = perlin_generate_perm();
perm_y = perlin_generate_perm();
perm_z = perlin_generate_perm();
}
~perlin() {
delete[] ranfloat;
delete[] perm_x;
delete[] perm_y;
delete[] perm_z;
}
double noise(point3 vec3& p) const {
auto u = p.x() - floor(p.x());
auto v = p.y() - floor(p.y());
auto w = p.z() - floor(p.z());
auto i = static_cast<int>(floor(p.x()));
auto j = static_cast<int>(floor(p.y()));
auto k = static_cast<int>(floor(p.z()));
double c[2][2][2];
for (int di=0; di < 2; di++){
for (int dj=0; dj <2; dj++){
for (int dk=0; dk < 2; dk++){
c[di][dj][dk] = ranfloat[
perm_x[(i+di) & 255] ^
perm_y[(j+dj) & 255] ^
perm_z[(k+dk) & 255]
];
}
}
}
return trilinear_interpc(c, u, v, w);
}
private:
static const int point_count = 256;
double* ranfloat;
int* perm_x;
int* perm_y;
int* perm_z;
static int* perlin_generate_perm() {
auto p = new int[point_count];
for (int i = 0; i < perlin::point_count; i++) {
p[i] = i;
}
permute(p, point_count);
return p;
}
static void permute(int* p, int n) {
for (int i = n-1; i > 0; i--) {
int target = random_int(0, i);
int tmp = p[i];
p[i] = p[target];
p[target] = tmp;
}
}
static double trilinear_interp(double c[2][2][2], double u, double v, double w) {
auto accum = 0.0;
for (int i=0; i < 2; i++){
for (int j=0; j < 2; j++){
for (int k=0; k < 2; k++){
accum += (i*u + (1-i)*(1-u))*
(j*v + (1-j)*(1-v))*
(k*w + (1-k)*(1-w))*c[i][j][k];
}
}
}
return accum;
}
};
#endif