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hittable.h
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hittable.h
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#ifndef HITTABLE_H
#define HITTABLE_H
#include "rtweekend.h"
#include "aabb.h"
class material;
struct hit_record {
point3 p;
vec3 normal;
shared_ptr<material> mat_ptr;
double t;
double u;
double v;
bool front_face;
inline void set_face_normal(const ray& r, const vec3& outward_normal) {
front_face = dot(r.direction(), outward_normal) < 0;
normal = front_face ? outward_normal : -outward_normal;
}
};
class hittable {
public:
virtual bool hit(const ray& r, double t_min, double t_max, hit_record& rec) const = 0;
virtual bool bounding_box(double time0, double time1, aabb& output_box) const = 0;
};
class translate : public hittable {
public:
translate(shared_ptr<hittable> p, const vec3& displacement)
: ptr(p), offset(displacement) {}
virtual bool hit(
const ray& r, double t_min, double t_max, hit_record& rec) const override;
virtual bool bounding_box(double time0, double time1, aabb& output_box) const override;
public:
shared_ptr<hittable> ptr;
vec3 offset;
};
bool translate::hit(const ray&r, double t_min, double t_max, hit_record& rec) const {
ray moved_r(r.origin() - offset, r.direction(), r.time());
if (!ptr->hit(moved_r, t_min, t_max, rec)) {
return false;
}
rec.p += offset;
rec.set_face_normal(moved_r, rec.normal);
return true;
}
bool translate::bounding_box(double time0, double time1, aabb& output_box) const {
if (!ptr->bounding_box(time0, time1, output_box)) {
return false;
}
output_box = aabb(
output_box.min() + offset,
output_box.max() + offset);
return true;
}
class rotate_y : public hittable {
public:
rotate_y(shared_ptr<hittable> p, double angle);
virtual bool hit(
const ray& r, double t_min, double t_max, hit_record& rec) const override;
virtual bool bounding_box(double time0, double time1, aabb& output_box) const override {
output_box = bbox;
return hasbox;
}
public:
shared_ptr<hittable> ptr;
double sin_theta;
double cos_theta;
bool hasbox;
aabb bbox;
};
rotate_y::rotate_y(shared_ptr<hittable> p, double angle) : ptr(p) {
auto radians = degrees_to_radians(angle);
sin_theta = sin(radians);
cos_theta = cos(radians);
hasbox = ptr->bounding_box(0, 1, bbox);
point3 min( infinity, infinity, infinity);
point3 max(-infinity, -infinity, -infinity);
for (int i = 0; i < 2; i++) {
for (int j = 0; j < 2; j++) {
for (int k = 0; k < 2; k++) {
auto x = i*bbox.max().x() + (1-i)*bbox.min().x();
auto y = j*bbox.max().y() + (1-j)*bbox.min().y();
auto z = k*bbox.max().z() + (1-k)*bbox.min().z();
auto newx = cos_theta*x + sin_theta*z;
auto newz = -sin_theta*x + cos_theta*z;
vec3 tester(newx, y, newz);
for (int c = 0; c < 3; c++) {
min[c] = fmin(min[c], tester[c]);
max[c] = fmax(max[c], tester[c]);
}
}
}
}
bbox = aabb(min, max);
}
bool rotate_y::hit(const ray& r, double t_min, double t_max, hit_record& rec) const{
auto origin = r.origin();
auto direction = r.direction();
origin[0] = cos_theta*r.origin()[0] - sin_theta*r.origin()[2];
origin[2] = sin_theta*r.origin()[0] + cos_theta*r.origin()[2];
direction[0] = cos_theta*r.direction()[0] - sin_theta*r.direction()[2];
direction[2] = sin_theta*r.direction()[0] + cos_theta*r.direction()[2];
ray rotated_r(origin, direction, r.time());
if (!ptr->hit(rotated_r, t_min, t_max, rec)) {
return false;
}
auto p = rec.p;
auto normal = rec.normal;
p[0] = cos_theta*rec.p[0] + sin_theta*rec.p[2];
p[2] = -sin_theta*rec.p[0] + cos_theta*rec.p[2];
normal[0] = cos_theta*rec.normal[0] + sin_theta*rec.normal[2];
normal[2] = -sin_theta*rec.normal[0] + cos_theta*rec.normal[2];
rec.p = p;
rec.set_face_normal(rotated_r, normal);
return true;
}
#endif