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constant_medium.h
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constant_medium.h
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#ifndef CONSTANT_MEDIUM_H
#define CONSTANT_MEDIUM_H
#include "rtweekend.h"
#include "hittable.h"
#include "material.h"
#include "texture.h"
class constant_medium : public hittable {
public:
constant_medium(shared_ptr<hittable> b, double d, shared_ptr<texture> a)
: boundary(b),
neg_inv_density(-1/d),
phase_function(make_shared<isotropic>(a))
{}
constant_medium(shared_ptr<hittable> b, double d, color c)
: boundary(b),
neg_inv_density(-1/d),
phase_function(make_shared<isotropic>(c))
{}
virtual bool hit(
const ray& r, double t_min, double t_max, hit_record& rec) const override;
virtual bool bounding_box(double time0, double time1, aabb& output_box) const override {
return boundary->bounding_box(time0, time1, output_box);
}
public:
shared_ptr<hittable> boundary;
shared_ptr<material> phase_function;
double neg_inv_density;
};
bool constant_medium::hit(const ray& r, double t_min, double t_max, hit_record& rec) const {
// Print occassional samples when debugging. To enable, set enableDebug true.
const bool enableDebug = false;
const bool debugging = enableDebug && random_double() < 0.00001;
hit_record rec1, rec2;
if (!boundary->hit(r, -infinity, infinity, rec1)) {
return false;
}
if (!boundary->hit(r, rec1.t+0.0001, infinity, rec2)) {
return false;
}
if (debugging) {
std::cerr << "\nt_min=" << rec1.t << ", t_max=" << rec2.t << '\n';
}
if (rec1.t < 0) {
rec1.t = 0;
}
const auto ray_length = r.direction().length();
const auto distance_inside_boundary = (rec2.t - rec1.t) * ray_length;
const auto hit_distance = neg_inv_density * log(random_double());
if (hit_distance > distance_inside_boundary) {
return false;
}
if (debugging) {
std::cerr << "hit_distance = " << hit_distance << '\n'
<< "rec.t = " << rec.t << '\n'
<< "rec.p = " << rec.p << '\n';
}
rec.normal = vec3(1, 0, 0); // arbitrary
rec.front_face = true; // also arbitrary
rec.mat_ptr = phase_function;
return true;
}
#endif