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camera.h
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camera.h
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#ifndef CAMERA_H
#define CAMERA_H
#include "rtweekend.h"
class camera {
public:
camera(point3 lookfrom, point3 lookat, vec3 vup, double vfov, double aspect_ratio, double aperture, double focus_dist, double _time0 = 0, double _time1 = 0) { // vfov = vertical field-of-view in degress
auto theta = degrees_to_radians(vfov);
auto h = tan(theta/2);
auto viewport_height = 2.0 * h;
auto viewport_width = aspect_ratio * viewport_height;
w = unit_vector(lookfrom - lookat);
u = unit_vector(cross(vup, w));
v = cross(w, u);
origin = lookfrom;
horizontal = focus_dist * viewport_width * u;
vertical = focus_dist * viewport_height * v;
lower_left_corner = origin - horizontal/2 - vertical/2 - focus_dist*w;
lens_radius = aperture / 2;
time0 = _time0;
time1 = _time1;
}
ray get_ray(double s, double t) const {
vec3 rd = lens_radius * random_in_unit_disk();
vec3 offset = u * rd.x() + v * rd.y();
return ray(origin + offset, lower_left_corner + s*horizontal + t*vertical - origin - offset, random_double(time0, time1));
}
private:
point3 origin;
point3 lower_left_corner;
vec3 horizontal;
vec3 vertical;
vec3 u, v, w;
double lens_radius;
double time0, time1; // shutter open/close times
};
#endif