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In my game, I have two types of obstacles. Walls and Units/soldiers. Units can be diagonally crossed, but walls can't. So I have to implement my own checkAdjacentNode or isTileWalkable to allow these two types of elements.
Any ideas of how to do that with the current API?
The text was updated successfully, but these errors were encountered:
In my game, I have two types of obstacles. Walls and Units/soldiers. Units can be diagonally crossed, but walls can't. So I have to implement my own
checkAdjacentNode
orisTileWalkable
to allow these two types of elements.Any ideas of how to do that with the current API?
The text was updated successfully, but these errors were encountered: