-
Notifications
You must be signed in to change notification settings - Fork 97
Random snippets
PikalaxALT edited this page Feb 6, 2024
·
1 revision
Page with random snippets of code not part of the repo.
In title_screen.c, replace the body of TitleScreenAnim_GetCameraNextPosition
with the following:
static void TitleScreenAnim_GetCameraNextPosition(TitleScreenAnimData *animData) {
// Use this to give the player control over the camera
if (gSystem.heldKeys & PAD_KEY_RIGHT) {
animData->cameraPosEnd.x += CAMERA_SPEED;
}
if (gSystem.heldKeys & PAD_KEY_LEFT) {
animData->cameraPosEnd.x -= CAMERA_SPEED;
}
if (gSystem.heldKeys & PAD_KEY_UP) {
animData->cameraPosEnd.z += CAMERA_SPEED;
}
if (gSystem.heldKeys & PAD_KEY_DOWN) {
animData->cameraPosEnd.z -= CAMERA_SPEED;
}
if (gSystem.heldKeys & PAD_BUTTON_X) {
animData->cameraPosEnd.y += CAMERA_SPEED;
}
if (gSystem.heldKeys & PAD_BUTTON_Y) {
animData->cameraPosEnd.y -= CAMERA_SPEED;
}
Camera_SetLookAtCamPos(&animData->cameraPosEnd, animData->hooh_lugia.camera);
}
Then, load up the game as far as the title screen. Use the dpad and X/Y buttons to move the camera around the flying Ho-Oh or Lugia.