-
-
Notifications
You must be signed in to change notification settings - Fork 144
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
flickering shadows on outlast trials [BUG] #220
Comments
Did you try setting the rendering method to synchronized sequential? |
yea with skip draw, I'ma keep trying things and get more info back. didnt mean to close lol not used to GitHub |
synchronized sequential - skip draw video of flickering here |
I turned off lighting culling in Cvars, that removed shadows, not a bad sacrifice. also tried all renderings before and multiple other things. never stopped flickering, as seen in the video. maybe try to run it for yourself whenever you got time. thanks for making Uver possible and everyone whose apart of it! |
flickering of shadow when panning view.
holding still its either no shadow or there.
is there any outlast trials support?
uevr version** = 1.03
PC Specs
Windows 11 - OS
4070ti - Graphics card
intel i9 - CPU
oculus quest 2 - Headset Model
openvr
link cable
The text was updated successfully, but these errors were encountered: