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rock_paper_scissor.py
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rock_paper_scissor.py
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# Rock-paper-scissors-lizard-Spock template
import random
# The key idea of this program is to equate the strings
# "rock", "paper", "scissors", "lizard", "Spock" to numbers
# as follows:
#
# 0 - rock
# 1 - Spock
# 2 - paper
# 3 - lizard
# 4 - scissors
# helper functions
def number_to_name(number):
# fill in your code below
number = number % 5
if (number == 0):
return "rock"
elif (number == 1):
return "Spock"
elif (number == 2):
return "paper"
elif (number == 3):
return "lizard"
elif(number == 4):
return "scissors"
else:
return "Impossible"
# convert number to a name using if/elif/else
# don't forget to return the result!
def name_to_number(name):
# fill in your code below
if (name == "rock"):
return 0
elif (name == "Spock"):
return 1
elif (name == "paper"):
return 2
elif (name == "lizard"):
return 3
elif (name == "scissors"):
return 4
else:
return "Error"
# convert name to number using if/elif/else
# don't forget to return the result!
def rpsls(name):
# fill in your code below
# convert name to player_number using name_to_number
player_num = name_to_number(name)
# compute random guess for comp_number using random.randrange()
computer_num = random.randrange(1,100) % 5
# compute difference of player_number and comp_number modulo five
diff = ( player_num - computer_num )
# use if/elif/else to determine winner
#var winner
#if diff == -4 or diff == -3 or diff == 1 or diff == 2:
if (computer_num - player_num) % 5 <= 2:
winner = player_num
else:
winner = computer_num
# convert comp_number to name using number_to_name
computer_name = number_to_name(computer_num)
# print results
print "player chooses " + name
print "computer chooses " + computer_name
if computer_num == player_num:
print "Player and computer tie!"
elif winner == computer_num:
print "computer wins"
else:
print "player wins"
print "\n"
# test your code
rpsls("rock")
rpsls("Spock")
rpsls("paper")
rpsls("lizard")
rpsls("scissors")
# always remember to check your completed program against the grading rubric