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Hi Brian!
Trying to make an object 'flutter in the wind' by rotating it back and forth along x-axis. Right now I count amount of calls to rotateX and swap direction of the rotation based on that. But I noticed it is not consistent and will instead need to use the actual rotation of the object as deciding factor for when to swap direction. So my question is how I read out the current rotation of the object.
Thanks
Simon
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