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CircleBuffer.h
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CircleBuffer.h
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#ifndef CIRCLEBUFFER_H
#define CIRCLEBUFFER_H
#include <WProgram.h>
#include <Stream.h>
#include "Vector.h"
//#include "Arduino.h"
class CircleBuffer {
public:
CircleBuffer() //int bufferSize = 32)
{
size = 33; //bufferSize+1;
clear();
//contents = (Vector *) malloc (sizeof (Vector) * size);
}
~CircleBuffer()
{
//free(contents);
//contents = NULL;
size = 0;
head = 0;
tail = 0;
}
void clear()
{
head = 0;
tail = 0;
}
int isFull()
{
if((tail + 1) % size == head) {
return true;
}
else {
return false;
}
}
int isEmpty()
{
if(tail == head) {
return true;
}
else {
return false;
}
}
int push(const Vector &v)
{
if(!isFull()) {
contents[tail] = v;
tail = (tail + 1) % size;
return 0;
}
return -1;
}
Vector pop()
{
Vector elem = contents[head];
head = (head + 1) % size;
return elem;
}
Vector next()
{
Vector elem = contents[current];
if(head + tail > size) {
current = (current + 1) % (size - head + tail);
}
else {
current = (current + 1) % (head - tail);
}
return elem;
}
bool isAvailable(int i)
{
for(int j = 0; j <= i; j++) {
if((tail + 1) % size == head) {
return false;
}
}
return true;
}
int size;
private:
int current;
int head;
int tail;
Vector contents[33];
};
#endif // CIRCLEBUFFER_H