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home.asm
executable file
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home.asm
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INCLUDE "constants.asm"
SECTION "NULL", ROM0
NULL::
INCLUDE "home/rst.asm"
INCLUDE "home/interrupts.asm"
SECTION "Free Space 0080", ROM0
GetItemIDFromHL::
; in:
; [hl] = address of 16-bit item index
; out:
; a = found item ID
; preserves all registers except output
push hl
ld a, [hli]
ld h, [hl]
ld l, a
call GetItemIDFromIndex
pop hl
ret
SECTION "Reset Crash Handler", ROM0
HandleResetError::
ldh [hBuffer], a
ld a, E_INVALID_CALL
jp CrashOveride
SECTION "Header", ROM0
Start::
nop
jp _Start
SECTION "Home", ROM0
INCLUDE "home/init.asm"
INCLUDE "home/vblank.asm"
INCLUDE "home/delay.asm"
INCLUDE "home/rtc.asm"
INCLUDE "home/fade.asm"
INCLUDE "home/lcd.asm"
INCLUDE "home/time.asm"
INCLUDE "home/serial.asm"
INCLUDE "home/joypad.asm"
INCLUDE "home/decompress.asm"
INCLUDE "home/palettes.asm"
INCLUDE "home/copy.asm"
INCLUDE "home/text.asm"
INCLUDE "home/video.asm"
INCLUDE "home/map_objects.asm"
INCLUDE "home/sine.asm"
INCLUDE "home/movement.asm"
INCLUDE "home/menu_window.asm"
INCLUDE "home/menu.asm"
INCLUDE "home/handshake.asm"
INCLUDE "home/game_time.asm"
INCLUDE "home/map.asm"
INCLUDE "home/farcall.asm"
INCLUDE "home/predef.asm"
INCLUDE "home/window.asm"
INCLUDE "home/flag.asm"
xor_a::
xor a
ret
xor_a_dec_a::
xor a
dec a
ret
INCLUDE "home/sprite_updates.asm"
INCLUDE "home/string.asm"
INCLUDE "home/region.asm"
INCLUDE "home/item.asm"
INCLUDE "home/random.asm"
INCLUDE "home/sram.asm"
; Register aliases
_hl_::
jp hl
_de_::
push de
ret
INCLUDE "home/double_speed.asm"
INCLUDE "home/clear_sprites.asm"
INCLUDE "home/copy2.asm"
INCLUDE "home/copy_tilemap.asm"
INCLUDE "home/copy_name.asm"
IsInArray::
; Find value a for every de bytes in array hl.
; Return index in b and carry if found.
ld b, 0
ld c, a
.loop
ld a, [hl]
cp -1
jr z, .NotInArray
cp c
jr z, .InArray
inc b
add hl, de
jr .loop
.NotInArray:
and a
ret
.InArray:
scf
ret
IsInHalfwordArray_NextItem:
add hl, de
IsInHalfwordArray::
; Same as IsInArray, but for halfword values. The value is input in bc; index not returned.
ld a, [hli]
and [hl]
inc a
ret z
ld a, [hld]
cp b
jr nz, IsInHalfwordArray_NextItem
ld a, [hl]
cp c
jr nz, IsInHalfwordArray_NextItem
scf
ret
SkipNames::
; Skip a names.
ld bc, NAME_LENGTH
and a
ret z
.loop
add hl, bc
dec a
jr nz, .loop
ret
INCLUDE "home/math.asm"
INCLUDE "home/print_text.asm"
CallPointerAt::
ldh a, [hROMBank]
push af
ld a, [hli]
rst Bankswitch
ld a, [hli]
ld h, [hl]
ld l, a
call _hl_
pop hl
ld a, h
rst Bankswitch
ret
INCLUDE "home/queue_script.asm"
INCLUDE "home/compare.asm"
INCLUDE "home/tilemap.asm"
INCLUDE "home/hp_pals.asm"
CountSetBits::
; Count the number of set bits in b bytes starting from hl.
; Return in a, c and [wNumSetBits].
ld c, 0
.next
ld a, [hli]
ld e, a
ld d, 8
.count
srl e
ld a, 0
adc c
ld c, a
dec d
jr nz, .count
dec b
jr nz, .next
ld a, c
ld [wNumSetBits], a
ret
CountSetBits16::
; Count the number of set bits in bc bytes starting from hl - assumes bc < $1000
; Returns in bc; hl points to the end of the buffer; clobbers everything else
; Assumes that CountSetBits will leave hl pointing to the end of the buffer
swap b
ld a, c
swap a
and $f
or b
ld d, a
ld a, c
jr z, .small_count
ld bc, 0
and $f
jr z, .loop
push de
call .small_count
pop de
.loop
push bc
push de
ld b, $10
call CountSetBits
pop de
pop bc
add a, c
ld c, a
jr nc, .handle_loop
inc b
.handle_loop
dec d
jr nz, .loop
ret
.small_count
ld b, a
call CountSetBits
ld b, 0
ret
GetWeekday::
ld a, [wCurDay]
.mod
sub 7
jr nc, .mod
add 7
ret
INCLUDE "home/pokedex_flags.asm"
INCLUDE "home/names.asm"
INCLUDE "home/scrolling_menu.asm"
INCLUDE "home/stone_queue.asm"
INCLUDE "home/trainers.asm"
INCLUDE "home/mon_stats.asm"
INCLUDE "home/cry.asm"
INCLUDE "home/print_level.asm"
INCLUDE "home/mon_data.asm"
INCLUDE "home/print_bcd.asm"
INCLUDE "home/mon_data_2.asm"
INCLUDE "home/battle.asm"
INCLUDE "home/sprite_anims.asm"
INCLUDE "home/audio.asm"
INCLUDE "home/moves.asm"
INCLUDE "home/indirection.asm"
INCLUDE "home/16bit.asm"
INCLUDE "home/get_following_sprite.asm"
INCLUDE "home/check_mbc30_support.asm"
INCLUDE "home/crashed.asm"