Skip to content

Issue with "object traces" when using SSR #222

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
elllot opened this issue Jun 22, 2023 · 1 comment
Open

Issue with "object traces" when using SSR #222

elllot opened this issue Jun 22, 2023 · 1 comment

Comments

@elllot
Copy link

elllot commented Jun 22, 2023

Hello!

I'm experimenting with using SSR by adding <SSR /> to the Canvas imported from @react-three/postprocessing. I'm noticing some thing odd, which can be best described as objects leaving traces, while moving the camera around. I tried to capture as much details as possible in a post I made on the threejs forum. I'm currently lost in trying to understand what could possibly be causing the issue I'm seeing. Thanks a lot for the guidance in advance!

@elllot elllot changed the title Issue with "trailing light" when using SSR Issue with "object traces" when using SSR Jun 22, 2023
@CodyJasonBennett
Copy link
Member

CodyJasonBennett commented Oct 18, 2023

This is smearing from the temporal resolve of the SSR effect which is no longer maintained in favor of https://github.com/0beqz/realism-effects. Its v2 branch has a very stable denoiser which I'm delaying #211 for, which SSR would be specular-only.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants