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I'm experimenting with using SSR by adding <SSR /> to the Canvas imported from @react-three/postprocessing. I'm noticing some thing odd, which can be best described as objects leaving traces, while moving the camera around. I tried to capture as much details as possible in a post I made on the threejs forum. I'm currently lost in trying to understand what could possibly be causing the issue I'm seeing. Thanks a lot for the guidance in advance!
The text was updated successfully, but these errors were encountered:
elllot
changed the title
Issue with "trailing light" when using SSR
Issue with "object traces" when using SSR
Jun 22, 2023
This is smearing from the temporal resolve of the SSR effect which is no longer maintained in favor of https://github.com/0beqz/realism-effects. Its v2 branch has a very stable denoiser which I'm delaying #211 for, which SSR would be specular-only.
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Hello!
I'm experimenting with using SSR by adding
<SSR />
to the Canvas imported from@react-three/postprocessing
. I'm noticing some thing odd, which can be best described as objects leaving traces, while moving the camera around. I tried to capture as much details as possible in a post I made on the threejs forum. I'm currently lost in trying to understand what could possibly be causing the issue I'm seeing. Thanks a lot for the guidance in advance!The text was updated successfully, but these errors were encountered: