From 63db9d7f87397dd2395c1bc52a7f5105c0b003ec Mon Sep 17 00:00:00 2001 From: "Raoul v. R" Date: Fri, 31 Aug 2018 15:05:00 +0200 Subject: [PATCH] Updated docs. --- public/docs/index.html | 5 ++--- public/docs/index.json | 4 ++-- public/docs/source.html | 40 ++++++++++++++++++++-------------------- 3 files changed, 24 insertions(+), 25 deletions(-) diff --git a/public/docs/index.html b/public/docs/index.html index d99917949..7125385dd 100644 --- a/public/docs/index.html +++ b/public/docs/index.html @@ -156,9 +156,8 @@

Included Filters

Contributing

Please refer to the contribution guidelines for details.

License

This library is licensed under the Zlib license.

-

The original code that this library is based on, was written by alteredq, -miibond, zz85, felixturner, -spidersharma and huwb +

The original code that this library is based on, was written by mrdoob and the +three.js contributors and is licensed under the MIT license.

The film effect incorporates code written by Georg Steinrohder and Pat Shearon which was released under the Creative Commons Attribution 3.0 License.

diff --git a/public/docs/index.json b/public/docs/index.json index 003134e75..49363a648 100644 --- a/public/docs/index.json +++ b/public/docs/index.json @@ -13643,7 +13643,7 @@ }, { "kind": "index", - "content": "# Post Processing\r\n\r\n[![Build status](https://travis-ci.org/vanruesc/postprocessing.svg?branch=master)](https://travis-ci.org/vanruesc/postprocessing)\r\n[![npm version](https://badge.fury.io/js/postprocessing.svg)](http://badge.fury.io/js/postprocessing)\r\n[![Peer dependencies](https://david-dm.org/vanruesc/postprocessing/peer-status.svg)](https://david-dm.org/vanruesc/postprocessing?type=peer)\r\n\r\nA post processing library that provides the means to implement image filter effects for [three.js](https://threejs.org/).\r\n\r\n*[Extensive Demo](https://vanruesc.github.io/postprocessing/public/demo) ∴\r\n[API Reference](https://vanruesc.github.io/postprocessing/public/docs) ∴\r\n[Wiki](https://github.com/vanruesc/postprocessing/wiki)*\r\n\r\n\r\n## Installation\r\n\r\nThis library requires the peer dependency [three](https://github.com/mrdoob/three.js/).\r\n\r\n```sh\r\nnpm install three postprocessing\r\n```\r\n\r\n\r\n## Usage\r\n\r\nPlease refer to the [usage example](https://github.com/mrdoob/three.js/blob/master/README.md) of three.js for information\r\nabout how to setup the renderer, scene and camera.\r\n\r\n#### Basics\r\n\r\n```javascript\r\nimport { Clock, PerspectiveCamera, Scene, WebGLRenderer } from \"three\";\r\nimport { EffectComposer, GlitchPass, RenderPass } from \"postprocessing\";\r\n\r\nconst composer = new EffectComposer(new WebGLRenderer());\r\ncomposer.addPass(new RenderPass(new Scene(), new PerspectiveCamera()));\r\n\r\nconst pass = new GlitchPass();\r\npass.renderToScreen = true;\r\ncomposer.addPass(pass);\r\n\r\nconst clock = new Clock();\r\n\r\n(function render() {\r\n\r\n\trequestAnimationFrame(render);\r\n\tcomposer.render(clock.getDelta());\r\n\r\n}());\r\n```\r\n\r\n#### Custom Passes\r\n\r\n```javascript\r\nimport { Pass } from \"postprocessing\";\r\nimport { MyMaterial } from \"./MyMaterial.js\";\r\n\r\nexport class MyPass extends Pass {\r\n\r\n\tconstructor() {\r\n\r\n\t\tsuper(\"MyPass\");\r\n\r\n\t\tthis.setFullscreenMaterial(new MyMaterial());\r\n\r\n\t}\r\n\r\n\trender(renderer, inputBuffer, outputBuffer, delta, stencilTest) {\r\n\r\n\t\tthis.getFullscreenMaterial().uniforms.tDiffuse.value = inputBuffer.texture;\r\n\t\trenderer.render(this.scene, this.camera, this.renderToScreen ? null : outputBuffer);\r\n\r\n\t}\r\n\r\n}\r\n\r\n```\r\n\r\nSee the [Wiki](https://github.com/vanruesc/postprocessing/wiki/Custom-Passes) for more information.\r\n\r\n\r\n## Included Filters\r\n\r\n - [Bloom](http://vanruesc.github.io/postprocessing/public/demo/#bloom)\r\n - [Blur](http://vanruesc.github.io/postprocessing/public/demo/#blur)\r\n - [Bokeh](http://vanruesc.github.io/postprocessing/public/demo/#bokeh)\r\n - [Realistic Bokeh](http://vanruesc.github.io/postprocessing/public/demo/#realistic-bokeh)\r\n - [Depth](http://vanruesc.github.io/postprocessing/public/demo/#depth)\r\n - [Dot Screen](http://vanruesc.github.io/postprocessing/public/demo/#dot-screen)\r\n - [Film](http://vanruesc.github.io/postprocessing/public/demo/#film)\r\n - [Glitch](http://vanruesc.github.io/postprocessing/public/demo/#glitch)\r\n - [God Rays](http://vanruesc.github.io/postprocessing/public/demo/#god-rays)\r\n - [Outline](http://vanruesc.github.io/postprocessing/public/demo/#outline)\r\n - [Pixelation](http://vanruesc.github.io/postprocessing/public/demo/#pixelation)\r\n - [Render](http://vanruesc.github.io/postprocessing/public/demo/#render)\r\n - [Shock Wave](http://vanruesc.github.io/postprocessing/public/demo/#shock-wave)\r\n - [SMAA](http://vanruesc.github.io/postprocessing/public/demo/#smaa)\r\n - [Tone Mapping](http://vanruesc.github.io/postprocessing/public/demo/#tone-mapping)\r\n\r\n\r\n## Contributing\r\n\r\nPlease refer to the [contribution guidelines](https://github.com/vanruesc/postprocessing/blob/master/.github/CONTRIBUTING.md) for details.\r\n\r\n\r\n## License\r\n\r\nThis library is licensed under the [Zlib license](https://github.com/vanruesc/postprocessing/blob/master/LICENSE.md).\r\n\r\nThe original code that this library is based on, was written by [alteredq](http://alteredqualia.com),\r\n[miibond](https://github.com/MiiBond), [zz85](https://github.com/zz85), [felixturner](http://airtight.cc),\r\n[spidersharma](http://eduperiment.com) and [huwb](http://huwbowles.com)\r\nand is licensed under the [MIT license](https://github.com/mrdoob/three.js/blob/master/LICENSE).\r\n\r\nThe film effect incorporates code written by Georg Steinrohder and Pat Shearon which was released under the\r\n[Creative Commons Attribution 3.0 License](http://creativecommons.org/licenses/by/3.0/).\r\n", + "content": "# Post Processing\r\n\r\n[![Build status](https://travis-ci.org/vanruesc/postprocessing.svg?branch=master)](https://travis-ci.org/vanruesc/postprocessing)\r\n[![npm version](https://badge.fury.io/js/postprocessing.svg)](http://badge.fury.io/js/postprocessing)\r\n[![Peer dependencies](https://david-dm.org/vanruesc/postprocessing/peer-status.svg)](https://david-dm.org/vanruesc/postprocessing?type=peer)\r\n\r\nA post processing library that provides the means to implement image filter effects for [three.js](https://threejs.org/).\r\n\r\n*[Extensive Demo](https://vanruesc.github.io/postprocessing/public/demo) ∴\r\n[API Reference](https://vanruesc.github.io/postprocessing/public/docs) ∴\r\n[Wiki](https://github.com/vanruesc/postprocessing/wiki)*\r\n\r\n\r\n## Installation\r\n\r\nThis library requires the peer dependency [three](https://github.com/mrdoob/three.js/).\r\n\r\n```sh\r\nnpm install three postprocessing\r\n```\r\n\r\n\r\n## Usage\r\n\r\nPlease refer to the [usage example](https://github.com/mrdoob/three.js/blob/master/README.md) of three.js for information\r\nabout how to setup the renderer, scene and camera.\r\n\r\n#### Basics\r\n\r\n```javascript\r\nimport { Clock, PerspectiveCamera, Scene, WebGLRenderer } from \"three\";\r\nimport { EffectComposer, GlitchPass, RenderPass } from \"postprocessing\";\r\n\r\nconst composer = new EffectComposer(new WebGLRenderer());\r\ncomposer.addPass(new RenderPass(new Scene(), new PerspectiveCamera()));\r\n\r\nconst pass = new GlitchPass();\r\npass.renderToScreen = true;\r\ncomposer.addPass(pass);\r\n\r\nconst clock = new Clock();\r\n\r\n(function render() {\r\n\r\n\trequestAnimationFrame(render);\r\n\tcomposer.render(clock.getDelta());\r\n\r\n}());\r\n```\r\n\r\n#### Custom Passes\r\n\r\n```javascript\r\nimport { Pass } from \"postprocessing\";\r\nimport { MyMaterial } from \"./MyMaterial.js\";\r\n\r\nexport class MyPass extends Pass {\r\n\r\n\tconstructor() {\r\n\r\n\t\tsuper(\"MyPass\");\r\n\r\n\t\tthis.setFullscreenMaterial(new MyMaterial());\r\n\r\n\t}\r\n\r\n\trender(renderer, inputBuffer, outputBuffer, delta, stencilTest) {\r\n\r\n\t\tthis.getFullscreenMaterial().uniforms.tDiffuse.value = inputBuffer.texture;\r\n\t\trenderer.render(this.scene, this.camera, this.renderToScreen ? null : outputBuffer);\r\n\r\n\t}\r\n\r\n}\r\n\r\n```\r\n\r\nSee the [Wiki](https://github.com/vanruesc/postprocessing/wiki/Custom-Passes) for more information.\r\n\r\n\r\n## Included Filters\r\n\r\n - [Bloom](http://vanruesc.github.io/postprocessing/public/demo/#bloom)\r\n - [Blur](http://vanruesc.github.io/postprocessing/public/demo/#blur)\r\n - [Bokeh](http://vanruesc.github.io/postprocessing/public/demo/#bokeh)\r\n - [Realistic Bokeh](http://vanruesc.github.io/postprocessing/public/demo/#realistic-bokeh)\r\n - [Depth](http://vanruesc.github.io/postprocessing/public/demo/#depth)\r\n - [Dot Screen](http://vanruesc.github.io/postprocessing/public/demo/#dot-screen)\r\n - [Film](http://vanruesc.github.io/postprocessing/public/demo/#film)\r\n - [Glitch](http://vanruesc.github.io/postprocessing/public/demo/#glitch)\r\n - [God Rays](http://vanruesc.github.io/postprocessing/public/demo/#god-rays)\r\n - [Outline](http://vanruesc.github.io/postprocessing/public/demo/#outline)\r\n - [Pixelation](http://vanruesc.github.io/postprocessing/public/demo/#pixelation)\r\n - [Render](http://vanruesc.github.io/postprocessing/public/demo/#render)\r\n - [Shock Wave](http://vanruesc.github.io/postprocessing/public/demo/#shock-wave)\r\n - [SMAA](http://vanruesc.github.io/postprocessing/public/demo/#smaa)\r\n - [Tone Mapping](http://vanruesc.github.io/postprocessing/public/demo/#tone-mapping)\r\n\r\n\r\n## Contributing\r\n\r\nPlease refer to the [contribution guidelines](https://github.com/vanruesc/postprocessing/blob/master/.github/CONTRIBUTING.md) for details.\r\n\r\n\r\n## License\r\n\r\nThis library is licensed under the [Zlib license](https://github.com/vanruesc/postprocessing/blob/master/LICENSE.md).\r\n\r\nThe original code that this library is based on, was written by [mrdoob](http://mrdoob.com) and the\r\n[three.js contributors](https://github.com/mrdoob/three.js/graphs/contributors)\r\nand is licensed under the [MIT license](https://github.com/mrdoob/three.js/blob/master/LICENSE).\r\n\r\nThe film effect incorporates code written by Georg Steinrohder and Pat Shearon which was released under the\r\n[Creative Commons Attribution 3.0 License](http://creativecommons.org/licenses/by/3.0/).\r\n", "longname": "D:\\Sourcecode\\JavaScript\\postprocessing\\README.md", "name": "./README.md", "static": true, @@ -13651,7 +13651,7 @@ }, { "kind": "packageJSON", - "content": "{\r\n\t\"name\": \"postprocessing\",\r\n\t\"version\": \"4.9.0\",\r\n\t\"description\": \"A post processing library that provides the means to implement image filter effects for three.js.\",\r\n\t\"homepage\": 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2018-08-05 14:03:33 (UTC) + 2018-08-05 21:32:16 (UTC) src/materials/CombineMaterial.js @@ -224,7 +224,7 @@ 100 %7/7 2999 byte 129 - 2018-08-05 14:03:33 (UTC) + 2018-08-05 21:32:16 (UTC) src/materials/CopyMaterial.js @@ -232,7 +232,7 @@ 100 %2/2 579 byte 39 - 2018-08-05 14:03:33 (UTC) + 2018-08-05 21:32:16 (UTC) src/materials/DepthComparisonMaterial.js @@ -240,7 +240,7 @@ 100 %3/3 1393 byte 75 - 2018-08-05 14:03:33 (UTC) + 2018-08-05 21:32:16 (UTC) src/materials/DotScreenMaterial.js @@ -280,7 +280,7 @@ 80 %4/5 2453 byte 105 - 2018-08-05 14:03:33 (UTC) + 2018-08-05 21:32:16 (UTC) src/materials/OutlineBlendMaterial.js @@ -288,7 +288,7 @@ 83 %5/6 3003 byte 137 - 2018-08-05 14:03:33 (UTC) + 2018-08-05 21:32:16 (UTC) src/materials/OutlineEdgesMaterial.js @@ -296,7 +296,7 @@ 100 %3/3 1016 byte 56 - 2018-08-05 14:03:33 (UTC) + 2018-08-05 21:32:16 (UTC) src/materials/PixelationMaterial.js @@ -320,7 +320,7 @@ 100 %2/2 826 byte 44 - 2018-08-05 14:03:33 (UTC) + 2018-08-05 21:32:16 (UTC) src/materials/SMAAWeightsMaterial.js @@ -328,7 +328,7 @@ 75 %3/4 1869 byte 80 - 2018-08-05 14:03:33 (UTC) + 2018-08-05 21:32:16 (UTC) src/materials/ShockWaveMaterial.js @@ -352,7 +352,7 @@ - 1395 byte 26 - 2018-08-05 14:03:33 (UTC) + 2018-08-05 21:32:16 (UTC) src/passes/BloomPass.js @@ -360,7 +360,7 @@ 96 %25/26 7342 byte 353 - 2018-06-07 21:55:00 (UTC) + 2018-08-05 21:32:16 (UTC) src/passes/BlurPass.js @@ -368,7 +368,7 @@ 100 %18/18 6040 byte 271 - 2018-08-05 14:03:33 (UTC) + 2018-08-05 21:32:16 (UTC) src/passes/BokehPass.js @@ -441,7 +441,7 @@ 97 %41/42 13984 byte 666 - 2018-08-05 14:03:33 (UTC) + 2018-08-05 21:32:16 (UTC) src/passes/Pass.js @@ -481,7 +481,7 @@ 100 %14/14 6283 byte 236 - 2018-08-05 14:03:33 (UTC) + 2018-08-05 21:32:16 (UTC) src/passes/SavePass.js @@ -489,7 +489,7 @@ 87 %7/8 2674 byte 108 - 2018-08-05 14:03:33 (UTC) + 2018-08-05 21:32:16 (UTC) src/passes/ShaderPass.js @@ -497,7 +497,7 @@ 100 %4/4 1506 byte 58 - 2018-08-05 14:03:33 (UTC) + 2018-08-05 21:32:16 (UTC) src/passes/ShockWavePass.js @@ -521,7 +521,7 @@ 100 %17/17 8027 byte 298 - 2018-06-07 19:10:08 (UTC) + 2018-08-05 21:32:16 (UTC) src/passes/index.js @@ -529,7 +529,7 @@ - 1118 byte 27 - 2018-08-05 14:03:25 (UTC) + 2018-08-05 21:32:16 (UTC)