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bitmap.go
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bitmap.go
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package bitmap
import (
"fmt"
"math/big"
"sort"
)
type setBits map[int]bool
type BitMap struct {
allBits big.Int
allSetBits setBits
}
func New() (m *BitMap) {
m = new(BitMap)
m.allSetBits = make(setBits)
return m
}
func (b *BitMap) Set(offset int) *BitMap {
b.allBits.SetBit(&b.allBits, offset, 1)
b.allSetBits[offset] = true
return b
}
func (b *BitMap) Clear(offset int) *BitMap {
b.allBits.SetBit(&b.allBits, offset, 0)
delete(b.allSetBits, offset)
return b
}
func (b *BitMap) Test(offset int) bool {
return b.allBits.Bit(offset) == 1
}
func (b *BitMap) BitLen() int {
return b.allBits.BitLen()
}
func (b *BitMap) IsEmpty() bool {
return b.allBits.BitLen() == 0
}
func (b *BitMap) Flip(offset int) *BitMap {
if !b.Test(offset) {
return b.Set(offset)
}
return b.Clear(offset)
}
func (b BitMap) String() string {
return fmt.Sprintf("%b", &b.allBits)
}
func (b *BitMap) GetAllSetBits(needSort bool) (allSetBits []int) {
for i, _ := range b.allSetBits {
allSetBits = append(allSetBits, i)
}
if needSort {
sort.Ints(allSetBits)
}
return allSetBits
}
func (x *BitMap) And(y *BitMap) (z *BitMap) {
z = New()
z.allBits.And(&x.allBits, &y.allBits)
z.allSetBits.and(&x.allSetBits, &y.allSetBits)
return
}
func (x *BitMap) Or(y *BitMap) (z *BitMap) {
z = New()
z.allBits.Or(&x.allBits, &y.allBits)
z.allSetBits.or(&x.allSetBits, &y.allSetBits)
return
}
func (x *BitMap) Xor(y *BitMap) (z *BitMap) {
z = New()
z.allBits.Xor(&x.allBits, &y.allBits)
z.allSetBits.xor(&x.allSetBits, &y.allSetBits)
return
}
func (x *BitMap) AndNot(y *BitMap) (z *BitMap) {
z = New()
z.allBits.AndNot(&x.allBits, &y.allBits)
z.allSetBits.andNot(&x.allSetBits, &y.allSetBits)
return
}
//find out the same mapkey from x and y
func (z *setBits) and(x, y *setBits) {
for offset := range *x {
if _, ok := (*y)[offset]; ok {
(*z)[offset] = true
}
}
return
}
//remove the same mapkey from x and y
func (z *setBits) or(x, y *setBits) {
for offset := range *y {
(*z)[offset] = true
}
setMap(x, y, z)
return
}
//find out the different mapkey from (x and y)+(y and x)
func (z *setBits) xor(x, y *setBits) {
setMap(x, y, z)
setMap(y, x, z)
return
}
// find out the different mapkey from (x and y)
func (z *setBits) andNot(x, y *setBits) {
setMap(x, y, z)
return
}
// set mapkey for pointer z
func setMap(x, y, z *setBits) {
for offset := range *x {
if _, ok := (*y)[offset]; !ok {
(*z)[offset] = true
}
}
return
}