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arc #15

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kig opened this issue Mar 9, 2011 · 1 comment
Open

arc #15

kig opened this issue Mar 9, 2011 · 1 comment

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@kig
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kig commented Mar 9, 2011

arc can be done either by generating circle geometry with specified angle delta between two segments or by drawing a quad and using a fragment shader to reject pixels outside the circle (antialias by controlling opacity based on how much of a sample is inside the circle).

@nickdesaulniers
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Yes! If I can find time, I'd love to take a crack at this. This code was a really good read, and taught me a thing or two.

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