Releases: plaidpants/soundstagevr
Fix glow effect slider
Fix glow effect slider in advanced settings #33
Added External Movement
Initial external movement control with left quest controller
XyloRoll save and restore selected keys
addresses issue #30
Camera Preview Display Works again
Got the camera preview display working again, Broadcasting still goes nowhere however. Investigated doing something with Chromecast but that plugin appears to be unsupported on Unity at the moment so it will be a while before that will happen, if ever. Fixed the ADSR help video and added the missing help video on the Air Horn. I also added the issue tracker to the repository so people can add issues they find, please review a little of what's there first to make sure I haven't already mentioned it before adding something.
Help videos now working
After several failed attempts I found I could convert the .ogv files to .mp4 using Handbrake instead of VLC and get it to work on the Quest. With this change the only features left are some kind of broadcast ability with the camera to Chromecast or something and some kind of MIDI on Android/Quest and some performance improvements and bug fixes. Probably good enough to call Beta instead of Alpha but still pre-release. Not too shabby for something I started porting only a couple weeks ago, thanks to the original developer for making it not too difficult mostly.
Cleanup and app size reduction
Removed extra copy of Samples and Example directories saving storage space, removed unused .meta files from Unity streaming directory. You can delete the files from the Quest using the file system and it will regenerate them for you. Removed the velocity based drum sticks for now, need to make something more robust, effect is not reliable. Tried to get help Video Player working, works fine on windows but not on the Quest, tried several video formats, will need to come back to this later.
Auto install Examples and Samples directories at startup
Automatically creates Samples and Example directories if not present and copies files into persistent storage. Just install the apk and run and you should be good to go now. Experiment with velocity feature from jarity fork on drums. Shutdown all sound before exiting to avoid stutter when quitting.
But a lot is still not working...but it's still pretty cool.
Camera is not working, I think HDR broke it, eventually may try to hook it up to Chromecast directly, the built in Oculus broadcast will not work as it will only do the main display and not an alternate camera.
Video Player is not working, Unity interface changes, needs to be refactored.
Some controller actions are not working, needs a quest controller model.
MIDI does not work, not sure what options there are on Android for this yet.
audio performance is not great with lots of samples playing and the graphics overhead and you may get stutter
other stuff is not working, I will spend time on this after everything is working.
Airhorn working
The airhorn now works :-)
But a lot is still not working...but it's still pretty cool.
Camera is not working, I think HDR broke it, eventually may try to hook it up to Chromecast directly, the built in Oculus broadcast will not work as it will only do the main display and not an alternate camera.
Video Player is not working, Unity interface changes, needs to be refactored.
Some controller actions are not working, needs a quest controller model.
MIDI does not work, not sure what options there are on Android for this yet.
audio performance is not great with lots of samples playing and the graphics overhead and you may get stutter
other stuff is not working, I will spend time on this after everything is working.
You will also need to manually re-copy the unzipped Examples and Samples directories into the Unity persistent data storage area after side loading onto the Oculus Quest to complete this update. I will make the automatic at some point in the future.
Unity Persistent data storage directory for the Oculus Quest version of Soundstage VR
This PC\Quest\Internal shared storage\Android\data\unity.HardLightLabsLLC.SoundStage
Added Glowing Effects
Got the open source version of Sonic Ether SENaturalBloomAndDirtyLens working for glowing effects, also added a starfield like the one in the Steam release, switched to HDR to support the glow effects, adjusted the lighting. Some cleanup.
But a lot is still not working...but it's still pretty cool.
Camera is not working, I think HDR broke it, eventually may try to hook it up to Chromecast directly, the built in Oculus broadcast will not work as it will only do the main display and not an alternate camera.
Video Player is not working, Unity interface changes, needs to be refactored.
Some controller actions are not working, needs a quest controller model.
MIDI does not work, not sure what options there are on Android for this yet.
Air-horn does not work with oculus controls, this is true of the steam release
audio performance is not great with lots of samples playing and the graphics overhead and you may get stutter
other stuff is not working, I will spend time on this after everything is working.
You will also need to manually re-copy the unzipped Examples and Samples directories into the Unity persistent data storage area after side loading onto the Oculus Quest to complete this update. I will make the automatic at some point in the future.
Unity Persistent data storage directory for the Oculus Quest version of Soundstage VR
This PC\Quest\Internal shared storage\Android\data\unity.HardLightLabsLLC.SoundStage
Added Haptic Feedback
Added Haptic feedback, adds quite a bit to the immersion,
Switched to Oculus touch controller models without rings for the moment, need to get some quest controller models that will work.
Samples now support other file formats but this is not included in source code as RuntimeAudioClipLoader is a paid unity store asset but included loader works fine for wav files.
But a lot is still not working...but it's still pretty cool.
Video Player is not working.
Glow effects are not working.
Some controller actions are not working.
MIDI does not work.
Air-horn does not work with oculus controls, this is true of the steam release
audio performance is not great with lots of samples playing and you may get stutter
other stuff is not working.
You will also need to manually re-copy the unzipped Examples and Samples directories into the Unity persistent data storage area after side loading onto the Oculus Quest to complete this update.
Unity Persistent data storage directory for the Oculus Quest version of Soundstage VR
This PC\Quest\Internal shared storage\Android\data\unity.HardLightLabsLLC.SoundStage