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// TODO: Implement submitting score + btnSubmit.interactable = false; + btnSubmit.GetComponentInChildren().text = "..."; + StartCoroutine(SubmitNow()); + } + + public IEnumerator SubmitNow() + { + btnSubmit.interactable = false; + btnSubmit.GetComponentInChildren().text = "..."; + print("Submitting score: " + score + " (" + nameInput.text + ")"); + var form = new WWWForm(); + form.AddField("name", nameInput.text); + form.AddField("score", score); + form.AddField("scoreConfirmationString", scoreConfirmation); + var myWr = UnityWebRequest.Post(serverAdress + "/" + submitAdress, form); + + yield return myWr.Send(); + + Debug.Log("Submiting."); + + if (myWr.isError) + { + Debug.LogError("Submit has failed."); + } + else + { + print(myWr.responseCode); + print(myWr.downloadHandler.text); + PlayerPrefs.SetInt("maxSubmitedEndlosweite", score); + CheckSubmitable(); + StartCoroutine(SetupBestenliste()); + } } private IEnumerator GetRank() @@ -56,7 +85,7 @@ private IEnumerator GetRank() private IEnumerator SetupBestenliste() { - bestenliste.text = "Die Besten:\n"; + bestenliste.text = "Die Besten:\nWird geladen."; var myWr = UnityWebRequest.Get(serverAdress + "/" + best5Adress); yield return myWr.Send(); @@ -64,7 +93,7 @@ private IEnumerator SetupBestenliste() Debug.LogError(myWr.error); } else { - bestenliste.text = "Die Besten:\n" + myWr.downloadHandler.text; + bestenliste.text = "Die Besten:" + myWr.downloadHandler.text; } } diff --git a/Platformer_001/Assets/Scripts/MenuSystem/SceneLoader.cs b/Platformer_001/Assets/Scripts/MenuSystem/SceneLoader.cs index 42b705b..901109c 100644 --- a/Platformer_001/Assets/Scripts/MenuSystem/SceneLoader.cs +++ b/Platformer_001/Assets/Scripts/MenuSystem/SceneLoader.cs @@ -13,7 +13,7 @@ public class SceneLoader : MonoBehaviour { private bool sceneLoading; AsyncOperation async; - void Start() { + public void Start() { sceneLoading = false; } @@ -33,19 +33,22 @@ public void LoadLastLevel() { SceneManager.LoadScene("Kampagne"); } - IEnumerator StartSceneLoad() { + private IEnumerator StartSceneLoad() { async = SceneManager.LoadSceneAsync(NameSceneToLoad); if( null != async ) async.allowSceneActivation = false; yield return async; } - void Update() { - if (sceneLoading) { - ProgressBar.value = async.progress/0.9f; - if (async.progress >= 0.9f) - async.allowSceneActivation = true; - } + public void Update() { + if (!sceneLoading) return; + ProgressBar.value = async.progress/0.9f; + if (async.progress >= 0.9f) + async.allowSceneActivation = true; + } + public void CloseGame() + { + Application.Quit(); } } diff --git a/Platformer_001/ProjectSettings/EditorBuildSettings.asset b/Platformer_001/ProjectSettings/EditorBuildSettings.asset index 35b70ab..611e3f5 100644 --- a/Platformer_001/ProjectSettings/EditorBuildSettings.asset +++ b/Platformer_001/ProjectSettings/EditorBuildSettings.asset @@ -21,3 +21,5 @@ EditorBuildSettings: path: Assets/Scenes (Level)/Kampagne.unity - enabled: 1 path: Assets/Scenes (Level)/MenuSystem/Game_Over_Screen_Kampagne.unity + - enabled: 1 + path: Assets/Scenes (Level)/MenuSystem/Bestenliste.unity diff --git a/Platformer_001/ProjectSettings/ProjectSettings.asset b/Platformer_001/ProjectSettings/ProjectSettings.asset index 674e4e4..0d02991 100644 --- a/Platformer_001/ProjectSettings/ProjectSettings.asset +++ b/Platformer_001/ProjectSettings/ProjectSettings.asset @@ -23,8 +23,8 @@ PlayerSettings: m_SplashScreenDrawMode: 1 m_SplashScreenBackgroundAnimationZoom: 1 m_SplashScreenLogoAnimationZoom: 1 - 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