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I am currently working on a game using Phaser3, and I’ve encountered a challenge that I could use some help with. I’m trying to customize the PreFXPipeline to achieve specific visual effects in my game, but I’m struggling to understand the process and implementation details.
Here’s what I’ve tried so far:
I’ve read through the Phaser3 documentation on the PreFXPipeline, but it’s not as detailed as I had hoped.
I’ve searched for tutorials and examples online, but I haven’t found a comprehensive guide on how to customize the PreFXPipeline.
I’m looking for guidance on the following:
How to create a custom PreFXPipeline in Phaser3.
The best practices for implementing custom effects within the pipeline.
If anyone has experience with customizing the PreFXPipeline in Phaser3, your advice would be greatly appreciated. I’m eager to learn and overcome this hurdle in my game development journey.
Thank you in advance for your time and assistance!
The text was updated successfully, but these errors were encountered:
Phaser3 can add custom PostFXPipeline, but it can't add custom PreFXPipeline, imo.
Phaser4 can add PreFXPipeline (internal filter) and PostFXPipeline (external filter) both.
Hello Community,
I am currently working on a game using Phaser3, and I’ve encountered a challenge that I could use some help with. I’m trying to customize the PreFXPipeline to achieve specific visual effects in my game, but I’m struggling to understand the process and implementation details.
Here’s what I’ve tried so far:
I’m looking for guidance on the following:
If anyone has experience with customizing the PreFXPipeline in Phaser3, your advice would be greatly appreciated. I’m eager to learn and overcome this hurdle in my game development journey.
Thank you in advance for your time and assistance!
The text was updated successfully, but these errors were encountered: