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Replace gameObject. body only when it is not null. Is there an exception where a newly created GameObject cannot be linked to the body of the physics engine when it needs to be linked, or is it the case with the GameObject itself
Example Test Code
The text was updated successfully, but these errors were encountered:
Version
Phaser Version: 3.86.0
Description
Replace gameObject. body only when it is not null. Is there an exception where a newly created GameObject cannot be linked to the body of the physics engine when it needs to be linked, or is it the case with the GameObject itself
Example Test Code
The text was updated successfully, but these errors were encountered: