diff --git a/src/renderer/webgl/wrappers/WebGLFramebufferWrapper.js b/src/renderer/webgl/wrappers/WebGLFramebufferWrapper.js index b304dc9db5..5707f86476 100644 --- a/src/renderer/webgl/wrappers/WebGLFramebufferWrapper.js +++ b/src/renderer/webgl/wrappers/WebGLFramebufferWrapper.js @@ -20,7 +20,9 @@ var errors = { * without other systems having to be aware of it. * Always use WebGLFramebufferWrapper instead. * - * @method Phaser.Renderer.WebGL.WebGLRenderer#createFramebuffer + * @class WebGLFramebufferWrapper + * @memberof Phaser.Renderer.WebGL.Wrappers + * @constructor * @since 3.80.0 * * @param {WebGLRenderingContext} gl - The WebGLRenderingContext to create the WebGLFramebuffer for. diff --git a/src/renderer/webgl/wrappers/WebGLTextureWrapper.js b/src/renderer/webgl/wrappers/WebGLTextureWrapper.js index 921b739809..dbe8f344f6 100644 --- a/src/renderer/webgl/wrappers/WebGLTextureWrapper.js +++ b/src/renderer/webgl/wrappers/WebGLTextureWrapper.js @@ -17,7 +17,7 @@ var IsSizePowerOfTwo = require('../../../math/pow2/IsSizePowerOfTwo'); * without other systems having to be aware of it. * Always use WebGLTextureWrapper instead. * - * @class GLTextureWrapper + * @class WebGLTextureWrapper * @memberof Phaser.Renderer.WebGL.Wrappers * @constructor * @since 3.80.0