From bccda97f8bd892384c1efcc40ba3664ef03f0f22 Mon Sep 17 00:00:00 2001 From: Richard Davey Date: Wed, 12 Apr 2023 19:49:40 +0100 Subject: [PATCH] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index a14d63720a..bf2b9d6bff 100644 --- a/README.md +++ b/README.md @@ -36,6 +36,8 @@ After 24 Beta releases, over 2000 updated examples and a year of insanely hard w Today is also the 10th birthday of Phaser, so it's a very special day for us. 10 years ago we released the v0.5 version on the unsuspecting public and it's no exaggeration to say that it changed both our lives and the face of HTML5 game development forever. +![Phaser is 10](changelog/3.60/images/phaser10banner.png) + Phaser 3.60 is our biggest release ever. Eclipsing any version before it. Some of the headline features include: **Built-in Special FX** - We now bundle 14 highly flexible special effects into the core, which are available to all Game Objects. These include Glow, Blur, Bloom, Bokeh, Barrel, Wipe, Pixelate, Vignette, Displacement and more. @@ -66,8 +68,6 @@ You'll find up to date TypeScript defs that align with this release in the `type As usual, I'd like to send my thanks to the Phaser community for their help in both reporting issues and submitting pull requests to fix them. So, please do spend some time digging through the Change Log. I assure you, it's worth while 🙂 -![Phaser is 10](changelog/3.60/images/phaser10banner.png) - I'd like to send a massive thank-you to everyone who supports [Phaser on Patreon](https://www.patreon.com/photonstorm), GitHub Sponsors and our corporate backers. Your continued funding allows me to keep working on Phaser full-time and this monster of a new release is the very real result of that. If you've ever considered becoming a backer, now is the perfect time! If you'd like to stay abreast of developments then I'm now publishing them to the [Phaser Patreon](https://www.patreon.com/photonstorm). Here you can find the latest development reports including the concepts behind Phaser 4.