From aafa43a25e9876f7f29b7387dba4a2fa9b568b30 Mon Sep 17 00:00:00 2001 From: Zeke Chan Date: Thu, 9 Jan 2025 10:22:54 +0800 Subject: [PATCH] Added `Phaser.Plugins.PluginManager` fix when game config render type set to Phaser.HEADLESS --- changelog/3.88/CHANGELOG-v3.88.md | 1 + 1 file changed, 1 insertion(+) diff --git a/changelog/3.88/CHANGELOG-v3.88.md b/changelog/3.88/CHANGELOG-v3.88.md index 027f23f2e5..29820b2bd5 100644 --- a/changelog/3.88/CHANGELOG-v3.88.md +++ b/changelog/3.88/CHANGELOG-v3.88.md @@ -26,6 +26,7 @@ * `Phaser.Tilemaps.Parsers.Tiled.ParseJSONTiled` updated hexagonal tilemaps to correctly calculate the `widthInPixels` and `heightInPixels` based on the hexagonal overlapping tiles. Fix #6992 (thanks @ptantiku) * `Phaser.Display.Color.Interpolate.RGBWithRGB` now correctly returns a `Phaser.Types.Display.ColorObject` that includes `r`, `g`, `b`, `a` and `color` values. Fix #6979 (thanks @XWILKINX) * Fixed incorrect Arcade Physics circle separation logic for circle to circle, and circle to rectangle collisions. The logic was incorrectly moving only one body, even if both could be moved. Fix #6963 (thanks @samme) +* `Phaser.Plugins.PluginManager` automatically boots plugins when the game config render type is set to `Phaser.HEADLESS`. Fix #6893 (thanks @hubertgrzeskowiak) ## Examples, Documentation, Beta Testing and TypeScript