diff --git a/src/gameobjects/particles/ParticleEmitter.js b/src/gameobjects/particles/ParticleEmitter.js index b5e0c1827d..518e17da2d 100644 --- a/src/gameobjects/particles/ParticleEmitter.js +++ b/src/gameobjects/particles/ParticleEmitter.js @@ -1806,7 +1806,7 @@ var ParticleEmitter = new Class({ * or any object with a suitable {@link Phaser.Types.GameObjects.Particles.EdgeZoneSourceCallback getPoints} method. * * A {@link Phaser.Types.GameObjects.Particles.ParticleEmitterRandomZoneConfig RandomZone} places the particles randomly within its interior. - * Its {@link RandomZoneSource source} can be a Circle, Ellipse, Line, Polygon, Rectangle, or Triangle; or any object with a suitable {@link Phaser.Types.GameObjects.Particles.RandomZoneSourceCallback getRandomPoint} method. + * Its {@link Phaser.GameObjects.Particles.Zones.RandomZone#source source} can be a Circle, Ellipse, Line, Polygon, Rectangle, or Triangle; or any object with a suitable {@link Phaser.Types.GameObjects.Particles.RandomZoneSourceCallback getRandomPoint} method. * * An Emission Zone can only exist once within this Emitter. *