diff --git a/src/sound/webaudio/WebAudioSoundManager.js b/src/sound/webaudio/WebAudioSoundManager.js index ef7a2267a2..2e8b1b8082 100644 --- a/src/sound/webaudio/WebAudioSoundManager.js +++ b/src/sound/webaudio/WebAudioSoundManager.js @@ -77,7 +77,7 @@ var WebAudioSoundManager = new Class({ */ this.destination = this.masterMuteNode; - this.locked = this.context.state === 'suspended' && ('ontouchstart' in window || 'onclick' in window); + this.locked = this.context.state === 'suspended'; BaseSoundManager.call(this, game);