diff --git a/package.json b/package.json index b9fa15af0a..b4e0c395c6 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "phaser", - "version": "3.80.1", + "version": "3.85.0", "release": "Nino", "description": "A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.", "author": "Richard Davey (https://www.phaser.io)", diff --git a/src/const.js b/src/const.js index db81342a9d..50f8f82e7f 100644 --- a/src/const.js +++ b/src/const.js @@ -20,7 +20,7 @@ var CONST = { * @type {string} * @since 3.0.0 */ - VERSION: '3.80.1', + VERSION: '3.85.0', BlendModes: require('./renderer/BlendModes'), diff --git a/src/renderer/webgl/WebGLRenderer.js b/src/renderer/webgl/WebGLRenderer.js index b92e11e1fe..74278d98d7 100644 --- a/src/renderer/webgl/WebGLRenderer.js +++ b/src/renderer/webgl/WebGLRenderer.js @@ -3033,7 +3033,7 @@ var WebGLRenderer = new Class({ * If the `dstTexture` parameter is given, the WebGL Texture is updated, rather than created fresh. * * @method Phaser.Renderer.WebGL.WebGLRenderer#videoToTexture - * @since 3.90.0 + * @since 3.85.0 * * @param {HTMLVideoElement} srcVideo - The Video to create the WebGL Texture from * @param {Phaser.Renderer.WebGL.Wrappers.WebGLTextureWrapper} [dstTexture] - The destination WebGLTextureWrapper to set. diff --git a/src/renderer/webgl/wrappers/WebGLTextureWrapper.js b/src/renderer/webgl/wrappers/WebGLTextureWrapper.js index 82520c01a9..5285eccbae 100644 --- a/src/renderer/webgl/wrappers/WebGLTextureWrapper.js +++ b/src/renderer/webgl/wrappers/WebGLTextureWrapper.js @@ -211,7 +211,7 @@ var WebGLTextureWrapper = new Class({ createResource: function () { var gl = this.gl; - + if (gl.isContextLost()) { // GL state can't be updated right now. @@ -291,7 +291,7 @@ var WebGLTextureWrapper = new Class({ * * @function Phaser.Renderer.WebGL.Wrappers.WebGLTextureWrapper#_processTexture * @protected - * @since 3.90.0 + * @since 3.85.0 * @ignore */ _processTexture: function ()