diff --git a/changelog/3.80.1/CHANGELOG-v3.80.1.md b/changelog/3.80.1/CHANGELOG-v3.80.1.md new file mode 100644 index 0000000000..1f5c5ff1e4 --- /dev/null +++ b/changelog/3.80.1/CHANGELOG-v3.80.1.md @@ -0,0 +1,7 @@ +# Version 3.80.1 - Nino - 27 February 2024 + +# Bug Fixes + +* Fix `RenderTexture` crashing in the presence of a light. +* Fix failure to restore compressed textures after WebGL context loss. +* Fix a single WebGL error, with no visual side-effects, from occurring while calling `Shader.setRenderToTexture()` after the game has started running. Actually, the root cause was leaving new WebGL textures bound after creation. diff --git a/changelog/3.90/CHANGELOG-v3.90.md b/changelog/3.90/CHANGELOG-v3.90.md index 14c8b446f9..d1540eae9c 100644 --- a/changelog/3.90/CHANGELOG-v3.90.md +++ b/changelog/3.90/CHANGELOG-v3.90.md @@ -12,10 +12,6 @@ # Bug Fixes -* Fix `RenderTexture` crashing in the presence of a light. -* Fix failure to restore compressed textures after WebGL context loss. -* Fix a single WebGL error, with no visual side-effects, from occurring while calling `Shader.setRenderToTexture()` after the game has started running. Actually, the root cause was leaving new WebGL textures bound after creation. - ## Examples, Documentation, Beta Testing and TypeScript Thanks to the following for helping with the Phaser Examples, Beta Testing, Docs, and TypeScript definitions, either by reporting errors, fixing them, or helping author the docs: diff --git a/package.json b/package.json index b5a61c0bd8..e9e0c5c794 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "phaser", - "version": "3.90.0-beta.1", + "version": "3.80.1", "release": "Itsuki", "description": "A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.", "author": "Richard Davey (https://www.phaser.io)",