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Hi, on high dpi display you might get a very blurry result ( based on the actual size of your image ).
this can be fixed, by scaling the canvas based on the pixel ratio. Example ( add to init function ):
const rect = this.canvas.getBoundingClientRect(); this.canvas.width = rect.width * devicePixelRatio; this.canvas.height = rect.height * devicePixelRatio;
The text was updated successfully, but these errors were encountered:
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Hi,
on high dpi display you might get a very blurry result ( based on the actual size of your image ).
this can be fixed, by scaling the canvas based on the pixel ratio.
Example ( add to init function ):
The text was updated successfully, but these errors were encountered: