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Jobs.txt
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Jobs.txt
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Job id Frequency Function call Condition for initial start time Initial Start time minimum Initial Start time maximum
BUY_NEUTRAL 10 BuyNeutral(par) false 0 0
BUY_NEUTRAL_HERO 10 BuyNeutralHero(par) false 0 0
TIMED_CHAT 2 Chat(par) false 0 0
EXCHANGE 5 ExchangeJob() force_number > 1 75 90
UPDATE_STRENGTH 10 UpdateStrengthJob() true 50 65
REVEAL_ENEMY 1 RevealEnemy() true 120 135
DETECT_DEFEAT 10 DetectDefeatJob() true 90 110
DETECT_DOUBLE_EXP 10 DetectDoubleExpJob() true 100 120
ZEPPELIN_FOLLOW 20 ZeppelinFollowJob() true 80 100
NEUTRAL_GUARDED 8 NeutralGuardedJob(par) false 0 0
REPAIR_CONTROL 15 RepairControlJob() true 0 10
WISP_CHECK 10 WispCheckJob() race_manual_loading 200 220
RETREAT_CONTROL 100 RetreatControlJob() false 0 0
CLEANUP_BLOCKS 4 CleanupBlocksJob() true 60 70
RESET_GUARD_POSITION 20 ResetGuardPositionJob(unit_par) false 0 0
RESET_GUARD_POSITION_ONLY 20 ResetGuardPositionOnlyJob(unit_par) false 0 0
RESET_HEALTH 15 ResetByHealthJob(unit_par, par) false 0 0
BUY_ITEM 20 BuyItemJob(par) false 0 0
HEALTH_FOUNTAIN 20 HealthFountainJob(unit_par, par) false 0 0
MANA_FOUNTAIN 20 ManaFountainJob(unit_par, par) false 0 0
MICRO_HERO 50 MicroHeroJob(par) false 0 0
MICRO_UNITS 10 MicroUnitsJob() true 10 20
ZEPPELIN_MOVE 15 ZeppelinMoveJob(par, unit_par, group_par) false 0 0
TELEPORT 15 TeleportJob(unit_par) false 0 0
HARASS 25 HarassJob(par, unit_par, group_par) false 0 0
RALLY_POINT 5 RallypointJob() true 20 30
NEUTRAL_ENEMY_CHECK 20 NeutralEnemyCheckJob(par) false 0 0
ARMY_TRACK 25 ArmyTrackJob() true 50 60
TOWN_TRACK 15 TownTrackJob() true 50 60
MILITIA_CHECK 10 MilitiaCheckJob() race_militia_available 80 90
TOWER_RUSH 10 TowerRushJob() false 0 0
TOWER_RUSH_CHECK 30 TowerRushCheck() race_towerrush_available 0 10
ANCIENT_EXPANSION 6 AncientExpansionJob() false 0 0
ANCIENT_EXPANSION_CHECK 30 AncientExpansionCheck() race_ancient_expansion_available 10 20
CHAT_VARS 15 ChatVarsJob() true 1 2
SELL_ZIGGURATS 4 SellZigguratJob() race_sell_ziggurats 300 400
FOCUSFIRE_CONTROL 10 FocusFireJob() true 40 60
MOON_WELL_CONTROL 20 MoonWellJob(unit_par, par) false 0 0
FAST_BUILD 10 FastBuild() race_has_power_build 10 20
MILITIA_EXPAND 10 TryMilitiaExpansionFoot() militia 40 50
SEND_HOME 20 SendUnitHomeJob(unit_par, par) false 0 0
RESET_WINDWALKER 9 ResetWindWalkerGuardPosition(unit_par) false 0 0
BUILD_EXPANSION 10 BuildExpansionJob(unit_par) false 0 0