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Update cLens.fxh
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shaders/shared/fidelityfx/cLens.fxh

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// Function call to apply vignette effect to inout Color. This call could be skipped entirely as the choice to use the vignette is optional.
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void FFX_Lens_ApplyVignette(
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in float2 Coord, // The input window coordinate [-1, 1), [-1, 1).
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in float2 Coord, // The input window coordinate [-0.5, 0.5), [-0.5, 0.5).
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in float2 CenterCoord, // The center window coordinate of the screen.
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inout float3 Color, // The current running Color, or more clearly, the sampled input Color texture Color after being modified by chromatic aberration and film grain functions.
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in float VignetteAmount // Intensity constant value of the vignette effect.

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