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1 parent 0484ef7 commit 541d37cCopy full SHA for 541d37c
shaders/cCircles.fx
@@ -52,7 +52,7 @@ float4 PS_Circles(VS2PS_Quad Input) : SV_TARGET0
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// Display data
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float3 Texture = tex2D(CShade_SampleColorTex, TexTiles).rgb;
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- float CircleMask = smoothstep(_TileRadius - EdgeAA, _TileRadius + EdgeAA, TileDist);
+ float CircleMask = smoothstep(_TileRadius - EdgeAA, _TileRadius, TileDist);
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CircleMask = saturate(1.0 - CircleMask);
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return float4(Texture * CircleMask, 1.0);
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