diff --git a/shaders/cDLAA.fx b/shaders/cDLAA.fx index 3ff5c3d..4d50001 100644 --- a/shaders/cDLAA.fx +++ b/shaders/cDLAA.fx @@ -27,6 +27,11 @@ uniform int _ContrastThreshold < ui_items = "Very High\0High\0Medium\0Low\0Very Low\0"; > = 1; +uniform bool _PreserveFrequencies < + ui_label = "Preserve High Frequencies"; + ui_type = "radio"; +> = true; + static const float ContrastThresholds[5] = { 1.0 / 3.0, 1.0 / 4.0, 1.0 / 6.0, 1.0 / 8.0, 1.0 / 16.0 @@ -184,14 +189,17 @@ float4 PS_DLAA(CShade_VS2PS_Quad Input) : SV_TARGET0 } // Preserve high frequencies - float4 RTex = Input.Tex0.xyxy + (Delta.xyxy * float4(-1.5, -1.5, 1.5, 1.5)); - float4 R0 = tex2Dlod(SampleTempTex0, float4(RTex.xw, 0.0, 0.0)); - float4 R1 = tex2Dlod(SampleTempTex0, float4(RTex.zw, 0.0, 0.0)); - float4 R2 = tex2Dlod(SampleTempTex0, float4(RTex.xy, 0.0, 0.0)); - float4 R3 = tex2Dlod(SampleTempTex0, float4(RTex.zy, 0.0, 0.0)); - - float4 R = (4.0 * (R0 + R1 + R2 + R3) + Center + V0 + V4 + H4 + H0) / 25.0; - Color = lerp(Color, Center, saturate(R.a * 3.0 - 1.5)); + if (_PreserveFrequencies) + { + float4 RTex = Input.Tex0.xyxy + (Delta.xyxy * float4(-1.5, -1.5, 1.5, 1.5)); + float4 R0 = tex2Dlod(SampleTempTex0, float4(RTex.xw, 0.0, 0.0)); + float4 R1 = tex2Dlod(SampleTempTex0, float4(RTex.zw, 0.0, 0.0)); + float4 R2 = tex2Dlod(SampleTempTex0, float4(RTex.xy, 0.0, 0.0)); + float4 R3 = tex2Dlod(SampleTempTex0, float4(RTex.zy, 0.0, 0.0)); + + float4 R = (4.0 * (R0 + R1 + R2 + R3) + Center + V0 + V4 + H4 + H0) / 25.0; + Color = lerp(Color, Center, saturate(R.a * 3.0 - 1.5)); + } switch (_RenderMode) { diff --git a/shaders/cRaySchism.fx b/shaders/cRaySchism.fx index af49d5a..0e87b13 100644 --- a/shaders/cRaySchism.fx +++ b/shaders/cRaySchism.fx @@ -137,6 +137,22 @@ uniform float _GradeSaturation < ui_max = 100.0; > = 0.0; +uniform float _GradeTemperature < + ui_category = "Color Grading"; + ui_label = "Temperature"; + ui_type = "slider"; + ui_min = -1.0; + ui_max = 1.0; +> = 0.0; + +uniform float _GradeTint < + ui_category = "Color Grading"; + ui_label = "Tint"; + ui_type = "slider"; + ui_min = -1.0; + ui_max = 1.0; +> = 0.0; + #include "shared/cShadeHDR.fxh" #if ENABLE_AUTOEXPOSURE #include "shared/cCameraInput.fxh" @@ -393,7 +409,6 @@ void ApplyColorGrading(inout float3 Color) Color = CColor_EncodeLogC(Color); Color = (Color - ACEScc_MIDGRAY) * Contrast + ACEScc_MIDGRAY; Color = CColor_DecodeLogC(Color); - Color = max(Color, 0.0); // Apply color filter diff --git a/shaders/shared/cColor.fxh b/shaders/shared/cColor.fxh index 29c75b4..f04d70f 100644 --- a/shaders/shared/cColor.fxh +++ b/shaders/shared/cColor.fxh @@ -243,46 +243,47 @@ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ + static const float3x3 CColor_OKLABfromRGB_M1 = float3x3 + ( + float3(0.4122214708, +0.5363325363, +0.0514459929), + float3(0.2119034982, +0.6806995451, +0.1073969566), + float3(0.0883024619, +0.2817188376, +0.6299787005) + ); + + static const float3x3 CColor_OKLABfromRGB_M2 = float3x3 + ( + float3(0.2104542553, +0.7936177850f, -0.0040720468), + float3(1.9779984951, -2.4285922050f, +0.4505937099), + float3(0.0259040371, +0.7827717662f, -0.8086757660) + ); + float3 CColor_GetOKLABfromRGB(float3 Color) { - float3 M1[3] = - { - float3(+0.4122214708, +0.2119034982, +0.0883024619), - float3(+0.5363325363, +0.6806995451, +0.2817188376), - float3(+0.0514459929, +0.1073969566, +0.6299787005) - }; - - float3 M2[3] = - { - float3(+0.2104542553, +1.9779984951, +0.0259040371), - float3(+0.7936177850, -2.4285922050, +0.7827717662), - float3(-0.0040720468, +0.4505937099, -0.8086757660) - }; - - float3 LMS = M1[0] * Color.rrr + M1[1] * Color.ggg + M1[2] * Color.bbb; + float3 LMS = mul(CColor_OKLABfromRGB_M1, Color); LMS = pow(LMS, 1.0 / 3.0); - LMS = M2[0] * LMS.rrr + M2[1] * LMS.ggg + M2[2] * LMS.bbb; + LMS = mul(CColor_OKLABfromRGB_M2, LMS); return LMS; - } + }; - float3 CColor_GetRGBfromOKLAB(float3 OKLab) - { - float3 M1[2] = - { - float3(+0.3963377774, -0.1055613458, -0.0894841775), - float3(+0.2158037573, -0.0638541728, -1.2914855480) - }; + static const float3x2 CColor_RGBfromOKLAB_M1 = float3x2 + ( + float2(+0.3963377774, +0.2158037573), + float2(-0.1055613458, -0.0638541728), + float2(-0.0894841775, -1.2914855480) + ); - float3 M2[3] = - { - float3(+4.0767416621, -1.2684380046, -0.0041960863), - float3(-3.3077115913, +2.6097574011, -0.7034186147), - float3(+0.2309699292, -0.3413193965, +1.7076147010) - }; + static const float3x3 CColor_RGBfromOKLAB_M2 = float3x3 + ( + float3(+4.0767416621, -3.3077115913, +0.2309699292), + float3(-1.2684380046, +2.6097574011, -0.3413193965), + float3(-0.0041960863, -0.7034186147, +1.7076147010) + ); - float3 LMS = OKLab.xxx + M1[0] * OKLab.yyy + M1[1] * OKLab.zzz; + float3 CColor_GetRGBfromOKLAB(float3 OKLab) + { + float3 LMS = OKLab.xxx + mul(CColor_RGBfromOKLAB_M1, OKLab.yz); LMS = LMS * LMS * LMS; - LMS = M2[0] * LMS.xxx + M2[1] * LMS.yyy + M2[2] * LMS.zzz; + LMS = mul(CColor_RGBfromOKLAB_M2, LMS); return LMS; } diff --git a/shaders/shared/cMath.fxh b/shaders/shared/cMath.fxh index c5fb575..c3108d2 100644 --- a/shaders/shared/cMath.fxh +++ b/shaders/shared/cMath.fxh @@ -1,6 +1,28 @@ /* + The MIT License (MIT) + https://github.com/microsoft/DirectX-Graphics-Samples/blob/master/MiniEngine/Core/Shaders/DoFMedianFilterCS.hlsl + + Copyright (c) 2015 Microsoft + + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all + copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + SOFTWARE. */ #if !defined(INCLUDE_CMATH)