From 7e6de6d40cd64087370f8538e776be286081c426 Mon Sep 17 00:00:00 2001 From: Pangeon Date: Wed, 7 Feb 2024 21:32:18 +0100 Subject: [PATCH] ver. 0.3_beta - add third level --- README.md | 16 +- scenes/background_layer_2.tscn | 2 +- scenes/game_2.tscn | 20 +- scenes/game_3.tscn | 94 + scenes/level_2.tscn | 2 +- scenes/level_3.tscn | 5961 ++++++++++++++++++++++++++++++++ scripts/game.gd | 3 - 7 files changed, 6076 insertions(+), 22 deletions(-) create mode 100644 scenes/game_3.tscn create mode 100644 scenes/level_3.tscn diff --git a/README.md b/README.md index cdc2c57..3cf3e7f 100644 --- a/README.md +++ b/README.md @@ -13,22 +13,30 @@

-## Screens +## Screens: ![Concept Art 1](concept_art_1.png) -## Changelog +## Changelog: +* **Version 0.3_beta** add trird level * **Version 0.2_beta** add second level and new enemy * **Version 0.1_beta** first level prototype -## Credits +## Credits: ### Programming and concept: * [Kamil Cecherz](https://cecherz.pl/) -### Art game design: +### Terrain design and level projects: * [Kamil Cecherz](https://cecherz.pl/) + +### Character design: + * [Agnieszka Lasota](https://www.facebook.com/profile.php?id=100005252026390) + +### Test and suggestions: + +* [Ɓukasz Bednarski](https://github.com/Bedzik) diff --git a/scenes/background_layer_2.tscn b/scenes/background_layer_2.tscn index 8d7723d..a9a9320 100644 --- a/scenes/background_layer_2.tscn +++ b/scenes/background_layer_2.tscn @@ -7,7 +7,7 @@ script = ExtResource("1_lpj8q") [node name="ParallaxLayer" type="ParallaxLayer" parent="."] -position = Vector2(0, -64) +position = Vector2(0, -135) motion_mirroring = Vector2(960, 0) [node name="BackgroundTexture2" type="Sprite2D" parent="ParallaxLayer"] diff --git a/scenes/game_2.tscn b/scenes/game_2.tscn index 5688085..12f1e85 100644 --- a/scenes/game_2.tscn +++ b/scenes/game_2.tscn @@ -1,7 +1,8 @@ -[gd_scene load_steps=13 format=3 uid="uid://735rhnh74aij"] +[gd_scene load_steps=14 format=3 uid="uid://735rhnh74aij"] [ext_resource type="Script" path="res://scripts/game.gd" id="1_1u442"] [ext_resource type="PackedScene" uid="uid://b0pc2867jvkm8" path="res://scenes/player.tscn" id="1_2bwye"] +[ext_resource type="PackedScene" uid="uid://byrfhbjlkc8pv" path="res://scenes/game_3.tscn" id="2_bjmnu"] [ext_resource type="PackedScene" uid="uid://c40b8axm4uavk" path="res://scenes/background.tscn" id="2_m2be0"] [ext_resource type="PackedScene" uid="uid://bcuidoearoisp" path="res://scenes/background_layer_2.tscn" id="3_2so7d"] [ext_resource type="PackedScene" uid="uid://bx1y2bf0irgee" path="res://scenes/level_2.tscn" id="5_sg48j"] @@ -19,6 +20,7 @@ outline_size = 2 [node name="Game_2" type="Node2D"] script = ExtResource("1_1u442") +next_level = ExtResource("2_bjmnu") [node name="Background" parent="." instance=ExtResource("2_m2be0")] @@ -53,10 +55,6 @@ position = Vector2(3231, 308) [node name="Rooster4" parent="Enemies" instance=ExtResource("9_2p5mp")] position = Vector2(3957, 245) -[node name="CrowFlight" parent="Enemies" instance=ExtResource("10_atbop")] -position = Vector2(654, 63) -rotation = -0.322886 - [node name="CrowFlight2" parent="Enemies" instance=ExtResource("10_atbop")] position = Vector2(351, -94) rotation = 1.12748 @@ -69,10 +67,6 @@ rotation = 1.28805 position = Vector2(1725, -11) rotation = 1.39626 -[node name="CrowFlight5" parent="Enemies" instance=ExtResource("10_atbop")] -position = Vector2(3548, 86.0001) -rotation = 1.39626 - [node name="CrowFlight6" parent="Enemies" instance=ExtResource("10_atbop")] position = Vector2(4212, -60) rotation = -0.0541052 @@ -95,8 +89,10 @@ offset_bottom = 167.0 [node name="Label" type="Label" parent="Control"] layout_mode = 0 -offset_right = 40.0 -offset_bottom = 23.0 +offset_left = 279.0 +offset_top = -11.0 +offset_right = 571.0 +offset_bottom = 85.0 text = "CONGRATULATION END LEVEL 2" label_settings = SubResource("LabelSettings_7qjit") @@ -107,11 +103,9 @@ vertical_alignment = 1 [connection signal="player_touch" from="Enemies/Rooster2" to="." method="_on_enemy_player_touch"] [connection signal="player_touch" from="Enemies/Rooster3" to="." method="_on_enemy_player_touch"] [connection signal="player_touch" from="Enemies/Rooster4" to="." method="_on_enemy_player_touch"] -[connection signal="touch_enemy_on_path" from="Enemies/CrowFlight" to="." method="_on_crow_flight_touch_enemy_on_path"] [connection signal="touch_enemy_on_path" from="Enemies/CrowFlight2" to="." method="_on_crow_flight_touch_enemy_on_path"] [connection signal="touch_enemy_on_path" from="Enemies/CrowFlight3" to="." method="_on_crow_flight_touch_enemy_on_path"] [connection signal="touch_enemy_on_path" from="Enemies/CrowFlight4" to="." method="_on_crow_flight_touch_enemy_on_path"] -[connection signal="touch_enemy_on_path" from="Enemies/CrowFlight5" to="." method="_on_crow_flight_touch_enemy_on_path"] [connection signal="touch_enemy_on_path" from="Enemies/CrowFlight6" to="." method="_on_crow_flight_touch_enemy_on_path"] [connection signal="touch_enemy_on_path" from="Enemies/FishSwim" to="." method="_on_fish_swim_touch_enemy_on_path"] [connection signal="touch_enemy_on_path" from="Enemies/FishSwim2" to="." method="_on_fish_swim_touch_enemy_on_path"] diff --git a/scenes/game_3.tscn b/scenes/game_3.tscn new file mode 100644 index 0000000..dc8c3f5 --- /dev/null +++ b/scenes/game_3.tscn @@ -0,0 +1,94 @@ +[gd_scene load_steps=13 format=3 uid="uid://byrfhbjlkc8pv"] + +[ext_resource type="PackedScene" uid="uid://c40b8axm4uavk" path="res://scenes/background.tscn" id="1_pvjoi"] +[ext_resource type="Script" path="res://scripts/game.gd" id="1_vmu0w"] +[ext_resource type="PackedScene" uid="uid://bcuidoearoisp" path="res://scenes/background_layer_2.tscn" id="2_jaywg"] +[ext_resource type="PackedScene" uid="uid://b0pc2867jvkm8" path="res://scenes/player.tscn" id="3_7n2eo"] +[ext_resource type="PackedScene" uid="uid://dbxrifr8r1hfr" path="res://scenes/deathzone.tscn" id="4_2neok"] +[ext_resource type="PackedScene" uid="uid://bxh1mwh77mruh" path="res://scenes/level_3.tscn" id="4_qvbkd"] +[ext_resource type="PackedScene" uid="uid://qybskgb3pjw6" path="res://scenes/start_game.tscn" id="5_iaf2e"] +[ext_resource type="PackedScene" uid="uid://diojon5wh6to7" path="res://scenes/finish_level_marker.tscn" id="6_7y4p4"] +[ext_resource type="PackedScene" uid="uid://dgtcw1t48yn8c" path="res://scenes/fish_swim.tscn" id="9_0mmvq"] +[ext_resource type="PackedScene" uid="uid://3ragowvf6fi2" path="res://scenes/crow_flight.tscn" id="10_2666r"] +[ext_resource type="PackedScene" uid="uid://x35n586nmokc" path="res://scenes/rooster.tscn" id="11_ty5k0"] + +[sub_resource type="LabelSettings" id="LabelSettings_b0hrh"] +font_size = 32 +font_color = Color(0, 0, 0, 1) +outline_size = 2 + +[node name="game_3" type="Node2D"] +script = ExtResource("1_vmu0w") + +[node name="Background" parent="." instance=ExtResource("1_pvjoi")] + +[node name="BackgroundLayer2" parent="." instance=ExtResource("2_jaywg")] +script = null + +[node name="Player" parent="." instance=ExtResource("3_7n2eo")] +position = Vector2(32, 376) + +[node name="Level_3" parent="." instance=ExtResource("4_qvbkd")] + +[node name="Deathzone" parent="." instance=ExtResource("4_2neok")] +position = Vector2(76, 224) + +[node name="StartGame" parent="." instance=ExtResource("5_iaf2e")] +position = Vector2(32, 427) + +[node name="FinishLevelMarker" parent="." instance=ExtResource("6_7y4p4")] +position = Vector2(4773, 259) + +[node name="Enemies" type="Node2D" parent="."] +z_index = -100 + +[node name="FishSwim" parent="Enemies" instance=ExtResource("9_0mmvq")] +position = Vector2(1140, 499) + +[node name="FishSwim2" parent="Enemies" instance=ExtResource("9_0mmvq")] +position = Vector2(2352, 36) + +[node name="CrowFlight" parent="Enemies" instance=ExtResource("10_2666r")] +position = Vector2(2660, -55) +rotation = -0.0698132 + +[node name="CrowFlight2" parent="Enemies" instance=ExtResource("10_2666r")] +position = Vector2(4720, -5.00002) +rotation = -0.0698132 + +[node name="Rooster" parent="Enemies" instance=ExtResource("11_ty5k0")] +position = Vector2(3271, 123) + +[node name="Rooster2" parent="Enemies" instance=ExtResource("11_ty5k0")] +position = Vector2(3606, 190) + +[node name="Rooster3" parent="Enemies" instance=ExtResource("11_ty5k0")] +position = Vector2(4491, 247) + +[node name="Control" type="Control" parent="."] +layout_mode = 3 +anchors_preset = 0 +offset_left = 4239.0 +offset_top = 127.0 +offset_right = 4279.0 +offset_bottom = 167.0 + +[node name="Label" type="Label" parent="Control"] +layout_mode = 0 +offset_left = 404.0 +offset_top = -16.0 +offset_right = 696.0 +offset_bottom = 80.0 +text = "CONGRATULATION +END LEVEL 3" +label_settings = SubResource("LabelSettings_b0hrh") +horizontal_alignment = 1 +vertical_alignment = 1 + +[connection signal="touch_enemy_on_path" from="Enemies/FishSwim" to="." method="_on_fish_swim_touch_enemy_on_path"] +[connection signal="touch_enemy_on_path" from="Enemies/FishSwim2" to="." method="_on_fish_swim_touch_enemy_on_path"] +[connection signal="touch_enemy_on_path" from="Enemies/CrowFlight" to="." method="_on_crow_flight_touch_enemy_on_path"] +[connection signal="touch_enemy_on_path" from="Enemies/CrowFlight2" to="." method="_on_crow_flight_touch_enemy_on_path"] +[connection signal="player_touch" from="Enemies/Rooster" to="." method="_on_enemy_player_touch"] +[connection signal="player_touch" from="Enemies/Rooster2" to="." method="_on_enemy_player_touch"] +[connection signal="player_touch" from="Enemies/Rooster3" to="." method="_on_enemy_player_touch"] diff --git a/scenes/level_2.tscn b/scenes/level_2.tscn index 298b657..043f95c 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-3079915, 1245184, 8, -3014379, 1245184, 9, -2948843, 1245184, 10, -2883307, 1245184, 11) layer_1/name = "Background" layer_1/enabled = true layer_1/modulate = Color(1, 1, 1, 1) diff --git a/scenes/level_3.tscn b/scenes/level_3.tscn new file mode 100644 index 0000000..928fa97 --- /dev/null +++ b/scenes/level_3.tscn @@ -0,0 +1,5961 @@ +[gd_scene load_steps=10 format=3 uid="uid://bxh1mwh77mruh"] + +[ext_resource type="Texture2D" uid="uid://vvnmdcj7fnkc" path="res://assets/textures/Terrain_32x32.png" id="1_wxcbg"] +[ext_resource type="Texture2D" uid="uid://dble23dmf6pap" path="res://assets/textures/Flowers.png" id="2_maod6"] +[ext_resource type="Texture2D" uid="uid://d1kbd8bi0xsvt" path="res://assets/textures/Backgroud_Pallete.png" id="3_jsfqx"] +[ext_resource type="Texture2D" uid="uid://43iwgongorfp" path="res://assets/textures/houses.png" id="4_6eybr"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_sn07x"] +resource_name = "Terrain" +texture = ExtResource("1_wxcbg") +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0 = 0 +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0 = 0 +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0 = 0 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0 = 0 +4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0 = 0 +5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0 = 0 +6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0 = 0 +7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0 = 0 +8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0 = 0 +9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_0/angular_velocity = 0.0 +10:0/0 = 0 +10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:0/0/physics_layer_0/angular_velocity = 0.0 +11:0/0 = 0 +11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:0/0/physics_layer_0/angular_velocity = 0.0 +12:0/0 = 0 +12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0 = 0 +13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0 = 0 +14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_0/angular_velocity = 0.0 +15:0/0 = 0 +15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_0/angular_velocity = 0.0 +16:0/0 = 0 +16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0 = 0 +17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_0/angular_velocity = 0.0 +18:0/0 = 0 +18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_0/angular_velocity = 0.0 +19:0/0 = 0 +19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:0/0/physics_layer_0/angular_velocity = 0.0 +20:0/0 = 0 +20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:0/0/physics_layer_0/angular_velocity = 0.0 +21:0/0 = 0 +21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:0/0/physics_layer_0/angular_velocity = 0.0 +22:0/0 = 0 +22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:0/0/physics_layer_0/angular_velocity = 0.0 +23:0/0 = 0 +23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_0/angular_velocity = 0.0 +24:0/0 = 0 +24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_0/angular_velocity = 0.0 +25:0/0 = 0 +25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_0/angular_velocity = 0.0 +26:0/0 = 0 +26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:0/0/physics_layer_0/angular_velocity = 0.0 +27:0/0 = 0 +27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:0/0/physics_layer_0/angular_velocity = 0.0 +28:0/0 = 0 +28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:0/0/physics_layer_0/angular_velocity = 0.0 +29:0/0 = 0 +29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:0/0/physics_layer_0/angular_velocity = 0.0 +30:0/0 = 0 +30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:0/0/physics_layer_0/angular_velocity = 0.0 +31:0/0 = 0 +31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:0/0/physics_layer_0/angular_velocity = 0.0 +32:0/0 = 0 +32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:0/0/physics_layer_0/angular_velocity = 0.0 +33:0/0 = 0 +33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:0/0/physics_layer_0/angular_velocity = 0.0 +34:0/0 = 0 +34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:0/0/physics_layer_0/angular_velocity = 0.0 +35:0/0 = 0 +35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:0/0/physics_layer_0/angular_velocity = 0.0 +36:0/0 = 0 +36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:0/0/physics_layer_0/angular_velocity = 0.0 +37:0/0 = 0 +37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:0/0/physics_layer_0/angular_velocity = 0.0 +38:0/0 = 0 +38:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:0/0/physics_layer_0/angular_velocity = 0.0 +39:0/0 = 0 +39:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:0/0/physics_layer_0/angular_velocity = 0.0 +0:1/0 = 0 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0 = 0 +1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0 = 0 +2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0 = 0 +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0 = 0 +4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0 = 0 +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0 = 0 +6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0 = 0 +7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0 = 0 +8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0 = 0 +9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0 = 0 +10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_0/angular_velocity = 0.0 +11:1/0 = 0 +11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0 = 0 +12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0 = 0 +13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0 = 0 +14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0 = 0 +15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_0/angular_velocity = 0.0 +16:1/0 = 0 +16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0 = 0 +17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_0/angular_velocity = 0.0 +18:1/0 = 0 +18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_0/angular_velocity = 0.0 +19:1/0 = 0 +19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_0/angular_velocity = 0.0 +20:1/0 = 0 +20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_0/angular_velocity = 0.0 +21:1/0 = 0 +21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:1/0/physics_layer_0/angular_velocity = 0.0 +22:1/0 = 0 +22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_0/angular_velocity = 0.0 +23:1/0 = 0 +23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_0/angular_velocity = 0.0 +24:1/0 = 0 +24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_0/angular_velocity = 0.0 +25:1/0 = 0 +25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_0/angular_velocity = 0.0 +26:1/0 = 0 +26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:1/0/physics_layer_0/angular_velocity = 0.0 +27:1/0 = 0 +27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:1/0/physics_layer_0/angular_velocity = 0.0 +28:1/0 = 0 +28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:1/0/physics_layer_0/angular_velocity = 0.0 +29:1/0 = 0 +29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:1/0/physics_layer_0/angular_velocity = 0.0 +30:1/0 = 0 +30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:1/0/physics_layer_0/angular_velocity = 0.0 +31:1/0 = 0 +31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:1/0/physics_layer_0/angular_velocity = 0.0 +32:1/0 = 0 +32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:1/0/physics_layer_0/angular_velocity = 0.0 +33:1/0 = 0 +33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:1/0/physics_layer_0/angular_velocity = 0.0 +34:1/0 = 0 +34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:1/0/physics_layer_0/angular_velocity = 0.0 +35:1/0 = 0 +35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:1/0/physics_layer_0/angular_velocity = 0.0 +36:1/0 = 0 +36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:1/0/physics_layer_0/angular_velocity = 0.0 +37:1/0 = 0 +37:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:1/0/physics_layer_0/angular_velocity = 0.0 +38:1/0 = 0 +38:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:1/0/physics_layer_0/angular_velocity = 0.0 +39:1/0 = 0 +39:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:1/0/physics_layer_0/angular_velocity = 0.0 +0:2/0 = 0 +0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0 = 0 +1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0 = 0 +2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0 = 0 +3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0 = 0 +4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0 = 0 +5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0 = 0 +6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0 = 0 +7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_0/angular_velocity = 0.0 +8:2/0 = 0 +8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0 = 0 +9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_0/angular_velocity = 0.0 +10:2/0 = 0 +10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_0/angular_velocity = 0.0 +11:2/0 = 0 +11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:2/0/physics_layer_0/angular_velocity = 0.0 +12:2/0 = 0 +12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:2/0/physics_layer_0/angular_velocity = 0.0 +13:2/0 = 0 +13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:2/0/physics_layer_0/angular_velocity = 0.0 +14:2/0 = 0 +14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:2/0/physics_layer_0/angular_velocity = 0.0 +15:2/0 = 0 +15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:2/0/physics_layer_0/angular_velocity = 0.0 +16:2/0 = 0 +16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0 = 0 +17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_0/angular_velocity = 0.0 +18:2/0 = 0 +18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_0/angular_velocity = 0.0 +19:2/0 = 0 +19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_0/angular_velocity = 0.0 +20:2/0 = 0 +20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:2/0/physics_layer_0/angular_velocity = 0.0 +21:2/0 = 0 +21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:2/0/physics_layer_0/angular_velocity = 0.0 +22:2/0 = 0 +22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_0/angular_velocity = 0.0 +23:2/0 = 0 +23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:2/0/physics_layer_0/angular_velocity = 0.0 +24:2/0 = 0 +24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:2/0/physics_layer_0/angular_velocity = 0.0 +25:2/0 = 0 +25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_0/angular_velocity = 0.0 +26:2/0 = 0 +26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:2/0/physics_layer_0/angular_velocity = 0.0 +27:2/0 = 0 +27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:2/0/physics_layer_0/angular_velocity = 0.0 +28:2/0 = 0 +28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:2/0/physics_layer_0/angular_velocity = 0.0 +29:2/0 = 0 +29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:2/0/physics_layer_0/angular_velocity = 0.0 +30:2/0 = 0 +30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:2/0/physics_layer_0/angular_velocity = 0.0 +31:2/0 = 0 +31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:2/0/physics_layer_0/angular_velocity = 0.0 +32:2/0 = 0 +32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:2/0/physics_layer_0/angular_velocity = 0.0 +33:2/0 = 0 +33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:2/0/physics_layer_0/angular_velocity = 0.0 +34:2/0 = 0 +34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:2/0/physics_layer_0/angular_velocity = 0.0 +35:2/0 = 0 +35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:2/0/physics_layer_0/angular_velocity = 0.0 +36:2/0 = 0 +36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:2/0/physics_layer_0/angular_velocity = 0.0 +37:2/0 = 0 +37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:2/0/physics_layer_0/angular_velocity = 0.0 +38:2/0 = 0 +38:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:2/0/physics_layer_0/angular_velocity = 0.0 +39:2/0 = 0 +39:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:2/0/physics_layer_0/angular_velocity = 0.0 +0:3/0 = 0 +0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0 = 0 +1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0 = 0 +2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0 = 0 +3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0 = 0 +4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_0/angular_velocity = 0.0 +5:3/0 = 0 +5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_0/angular_velocity = 0.0 +6:3/0 = 0 +6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_0/angular_velocity = 0.0 +7:3/0 = 0 +7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:3/0/physics_layer_0/angular_velocity = 0.0 +8:3/0 = 0 +8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:3/0/physics_layer_0/angular_velocity = 0.0 +9:3/0 = 0 +9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0 = 0 +10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_0/angular_velocity = 0.0 +11:3/0 = 0 +11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0 = 0 +12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_0/angular_velocity = 0.0 +13:3/0 = 0 +13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_0/angular_velocity = 0.0 +14:3/0 = 0 +14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_0/angular_velocity = 0.0 +15:3/0 = 0 +15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_0/angular_velocity = 0.0 +16:3/0 = 0 +16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0 = 0 +17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_0/angular_velocity = 0.0 +18:3/0 = 0 +18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_0/angular_velocity = 0.0 +19:3/0 = 0 +19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:3/0/physics_layer_0/angular_velocity = 0.0 +20:3/0 = 0 +20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:3/0/physics_layer_0/angular_velocity = 0.0 +21:3/0 = 0 +21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:3/0/physics_layer_0/angular_velocity = 0.0 +22:3/0 = 0 +22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_0/angular_velocity = 0.0 +23:3/0 = 0 +23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:3/0/physics_layer_0/angular_velocity = 0.0 +24:3/0 = 0 +24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:3/0/physics_layer_0/angular_velocity = 0.0 +25:3/0 = 0 +25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_0/angular_velocity = 0.0 +26:3/0 = 0 +26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:3/0/physics_layer_0/angular_velocity = 0.0 +27:3/0 = 0 +27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:3/0/physics_layer_0/angular_velocity = 0.0 +28:3/0 = 0 +28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:3/0/physics_layer_0/angular_velocity = 0.0 +29:3/0 = 0 +29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:3/0/physics_layer_0/angular_velocity = 0.0 +30:3/0 = 0 +30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:3/0/physics_layer_0/angular_velocity = 0.0 +31:3/0 = 0 +31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:3/0/physics_layer_0/angular_velocity = 0.0 +32:3/0 = 0 +32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:3/0/physics_layer_0/angular_velocity = 0.0 +33:3/0 = 0 +33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:3/0/physics_layer_0/angular_velocity = 0.0 +34:3/0 = 0 +34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:3/0/physics_layer_0/angular_velocity = 0.0 +35:3/0 = 0 +35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:3/0/physics_layer_0/angular_velocity = 0.0 +36:3/0 = 0 +36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:3/0/physics_layer_0/angular_velocity = 0.0 +37:3/0 = 0 +37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:3/0/physics_layer_0/angular_velocity = 0.0 +38:3/0 = 0 +38:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:3/0/physics_layer_0/angular_velocity = 0.0 +39:3/0 = 0 +39:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:3/0/physics_layer_0/angular_velocity = 0.0 +0:4/0 = 0 +0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0 = 0 +1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0 = 0 +2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0 = 0 +3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0 = 0 +4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0 = 0 +5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0 = 0 +6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_0/angular_velocity = 0.0 +7:4/0 = 0 +7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_0/angular_velocity = 0.0 +8:4/0 = 0 +8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:4/0/physics_layer_0/angular_velocity = 0.0 +9:4/0 = 0 +9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:4/0/physics_layer_0/angular_velocity = 0.0 +10:4/0 = 0 +10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:4/0/physics_layer_0/angular_velocity = 0.0 +11:4/0 = 0 +11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:4/0/physics_layer_0/angular_velocity = 0.0 +12:4/0 = 0 +12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_0/angular_velocity = 0.0 +13:4/0 = 0 +13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_0/angular_velocity = 0.0 +14:4/0 = 0 +14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_0/angular_velocity = 0.0 +15:4/0 = 0 +15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:4/0/physics_layer_0/angular_velocity = 0.0 +16:4/0 = 0 +16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:4/0/physics_layer_0/angular_velocity = 0.0 +17:4/0 = 0 +17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:4/0/physics_layer_0/angular_velocity = 0.0 +18:4/0 = 0 +18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:4/0/physics_layer_0/angular_velocity = 0.0 +19:4/0 = 0 +19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:4/0/physics_layer_0/angular_velocity = 0.0 +20:4/0 = 0 +20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:4/0/physics_layer_0/angular_velocity = 0.0 +21:4/0 = 0 +21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:4/0/physics_layer_0/angular_velocity = 0.0 +22:4/0 = 0 +22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:4/0/physics_layer_0/angular_velocity = 0.0 +23:4/0 = 0 +23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:4/0/physics_layer_0/angular_velocity = 0.0 +24:4/0 = 0 +24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:4/0/physics_layer_0/angular_velocity = 0.0 +25:4/0 = 0 +25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:4/0/physics_layer_0/angular_velocity = 0.0 +26:4/0 = 0 +26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:4/0/physics_layer_0/angular_velocity = 0.0 +27:4/0 = 0 +27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:4/0/physics_layer_0/angular_velocity = 0.0 +28:4/0 = 0 +28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:4/0/physics_layer_0/angular_velocity = 0.0 +29:4/0 = 0 +29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:4/0/physics_layer_0/angular_velocity = 0.0 +30:4/0 = 0 +30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:4/0/physics_layer_0/angular_velocity = 0.0 +31:4/0 = 0 +31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:4/0/physics_layer_0/angular_velocity = 0.0 +32:4/0 = 0 +32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:4/0/physics_layer_0/angular_velocity = 0.0 +33:4/0 = 0 +33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:4/0/physics_layer_0/angular_velocity = 0.0 +34:4/0 = 0 +34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:4/0/physics_layer_0/angular_velocity = 0.0 +35:4/0 = 0 +35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:4/0/physics_layer_0/angular_velocity = 0.0 +36:4/0 = 0 +36:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:4/0/physics_layer_0/angular_velocity = 0.0 +37:4/0 = 0 +37:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:4/0/physics_layer_0/angular_velocity = 0.0 +38:4/0 = 0 +38:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:4/0/physics_layer_0/angular_velocity = 0.0 +39:4/0 = 0 +39:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:4/0/physics_layer_0/angular_velocity = 0.0 +0:5/0 = 0 +0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_0/angular_velocity = 0.0 +1:5/0 = 0 +1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_0/angular_velocity = 0.0 +2:5/0 = 0 +2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_0/angular_velocity = 0.0 +3:5/0 = 0 +3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_0/angular_velocity = 0.0 +4:5/0 = 0 +4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:5/0/physics_layer_0/angular_velocity = 0.0 +5:5/0 = 0 +5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:5/0/physics_layer_0/angular_velocity = 0.0 +6:5/0 = 0 +6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:5/0/physics_layer_0/angular_velocity = 0.0 +7:5/0 = 0 +7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:5/0/physics_layer_0/angular_velocity = 0.0 +8:5/0 = 0 +8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:5/0/physics_layer_0/angular_velocity = 0.0 +9:5/0 = 0 +9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:5/0/physics_layer_0/angular_velocity = 0.0 +10:5/0 = 0 +10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:5/0/physics_layer_0/angular_velocity = 0.0 +11:5/0 = 0 +11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:5/0/physics_layer_0/angular_velocity = 0.0 +12:5/0 = 0 +12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:5/0/physics_layer_0/angular_velocity = 0.0 +13:5/0 = 0 +13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:5/0/physics_layer_0/angular_velocity = 0.0 +14:5/0 = 0 +14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:5/0/physics_layer_0/angular_velocity = 0.0 +15:5/0 = 0 +15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:5/0/physics_layer_0/angular_velocity = 0.0 +16:5/0 = 0 +16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:5/0/physics_layer_0/angular_velocity = 0.0 +17:5/0 = 0 +17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:5/0/physics_layer_0/angular_velocity = 0.0 +18:5/0 = 0 +18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:5/0/physics_layer_0/angular_velocity = 0.0 +19:5/0 = 0 +19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:5/0/physics_layer_0/angular_velocity = 0.0 +20:5/0 = 0 +20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:5/0/physics_layer_0/angular_velocity = 0.0 +21:5/0 = 0 +21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:5/0/physics_layer_0/angular_velocity = 0.0 +22:5/0 = 0 +22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:5/0/physics_layer_0/angular_velocity = 0.0 +23:5/0 = 0 +23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:5/0/physics_layer_0/angular_velocity = 0.0 +24:5/0 = 0 +24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:5/0/physics_layer_0/angular_velocity = 0.0 +25:5/0 = 0 +25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:5/0/physics_layer_0/angular_velocity = 0.0 +26:5/0 = 0 +26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:5/0/physics_layer_0/angular_velocity = 0.0 +27:5/0 = 0 +27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:5/0/physics_layer_0/angular_velocity = 0.0 +28:5/0 = 0 +28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:5/0/physics_layer_0/angular_velocity = 0.0 +29:5/0 = 0 +29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:5/0/physics_layer_0/angular_velocity = 0.0 +30:5/0 = 0 +30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:5/0/physics_layer_0/angular_velocity = 0.0 +31:5/0 = 0 +31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:5/0/physics_layer_0/angular_velocity = 0.0 +32:5/0 = 0 +32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:5/0/physics_layer_0/angular_velocity = 0.0 +33:5/0 = 0 +33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:5/0/physics_layer_0/angular_velocity = 0.0 +34:5/0 = 0 +34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:5/0/physics_layer_0/angular_velocity = 0.0 +35:5/0 = 0 +35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:5/0/physics_layer_0/angular_velocity = 0.0 +36:5/0 = 0 +36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:5/0/physics_layer_0/angular_velocity = 0.0 +37:5/0 = 0 +37:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:5/0/physics_layer_0/angular_velocity = 0.0 +38:5/0 = 0 +38:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:5/0/physics_layer_0/angular_velocity = 0.0 +39:5/0 = 0 +39:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:5/0/physics_layer_0/angular_velocity = 0.0 +0:6/0 = 0 +0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0 = 0 +1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0 = 0 +2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0 = 0 +3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_0/angular_velocity = 0.0 +4:6/0 = 0 +4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0 = 0 +5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0 = 0 +6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_0/angular_velocity = 0.0 +7:6/0 = 0 +7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_0/angular_velocity = 0.0 +8:6/0 = 0 +8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:6/0/physics_layer_0/angular_velocity = 0.0 +9:6/0 = 0 +9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:6/0/physics_layer_0/angular_velocity = 0.0 +10:6/0 = 0 +10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:6/0/physics_layer_0/angular_velocity = 0.0 +11:6/0 = 0 +11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:6/0/physics_layer_0/angular_velocity = 0.0 +12:6/0 = 0 +12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:6/0/physics_layer_0/angular_velocity = 0.0 +13:6/0 = 0 +13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:6/0/physics_layer_0/angular_velocity = 0.0 +14:6/0 = 0 +14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:6/0/physics_layer_0/angular_velocity = 0.0 +15:6/0 = 0 +15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:6/0/physics_layer_0/angular_velocity = 0.0 +16:6/0 = 0 +16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:6/0/physics_layer_0/angular_velocity = 0.0 +17:6/0 = 0 +17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:6/0/physics_layer_0/angular_velocity = 0.0 +18:6/0 = 0 +18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:6/0/physics_layer_0/angular_velocity = 0.0 +19:6/0 = 0 +19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:6/0/physics_layer_0/angular_velocity = 0.0 +20:6/0 = 0 +20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:6/0/physics_layer_0/angular_velocity = 0.0 +21:6/0 = 0 +21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:6/0/physics_layer_0/angular_velocity = 0.0 +22:6/0 = 0 +22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:6/0/physics_layer_0/angular_velocity = 0.0 +23:6/0 = 0 +23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:6/0/physics_layer_0/angular_velocity = 0.0 +24:6/0 = 0 +24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:6/0/physics_layer_0/angular_velocity = 0.0 +25:6/0 = 0 +25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:6/0/physics_layer_0/angular_velocity = 0.0 +26:6/0 = 0 +26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:6/0/physics_layer_0/angular_velocity = 0.0 +27:6/0 = 0 +27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:6/0/physics_layer_0/angular_velocity = 0.0 +28:6/0 = 0 +28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:6/0/physics_layer_0/angular_velocity = 0.0 +29:6/0 = 0 +29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:6/0/physics_layer_0/angular_velocity = 0.0 +30:6/0 = 0 +30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:6/0/physics_layer_0/angular_velocity = 0.0 +31:6/0 = 0 +31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:6/0/physics_layer_0/angular_velocity = 0.0 +32:6/0 = 0 +32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:6/0/physics_layer_0/angular_velocity = 0.0 +33:6/0 = 0 +33:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:6/0/physics_layer_0/angular_velocity = 0.0 +34:6/0 = 0 +34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:6/0/physics_layer_0/angular_velocity = 0.0 +35:6/0 = 0 +35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:6/0/physics_layer_0/angular_velocity = 0.0 +36:6/0 = 0 +36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:6/0/physics_layer_0/angular_velocity = 0.0 +37:6/0 = 0 +37:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:6/0/physics_layer_0/angular_velocity = 0.0 +38:6/0 = 0 +38:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:6/0/physics_layer_0/angular_velocity = 0.0 +39:6/0 = 0 +39:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:6/0/physics_layer_0/angular_velocity = 0.0 +0:7/0 = 0 +0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_0/angular_velocity = 0.0 +1:7/0 = 0 +1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:7/0/physics_layer_0/angular_velocity = 0.0 +2:7/0 = 0 +2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:7/0/physics_layer_0/angular_velocity = 0.0 +3:7/0 = 0 +3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:7/0/physics_layer_0/angular_velocity = 0.0 +4:7/0 = 0 +4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:7/0/physics_layer_0/angular_velocity = 0.0 +5:7/0 = 0 +5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:7/0/physics_layer_0/angular_velocity = 0.0 +6:7/0 = 0 +6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:7/0/physics_layer_0/angular_velocity = 0.0 +7:7/0 = 0 +7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:7/0/physics_layer_0/angular_velocity = 0.0 +8:7/0 = 0 +8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:7/0/physics_layer_0/angular_velocity = 0.0 +9:7/0 = 0 +9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:7/0/physics_layer_0/angular_velocity = 0.0 +10:7/0 = 0 +10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:7/0/physics_layer_0/angular_velocity = 0.0 +11:7/0 = 0 +11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:7/0/physics_layer_0/angular_velocity = 0.0 +12:7/0 = 0 +12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:7/0/physics_layer_0/angular_velocity = 0.0 +13:7/0 = 0 +13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:7/0/physics_layer_0/angular_velocity = 0.0 +14:7/0 = 0 +14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:7/0/physics_layer_0/angular_velocity = 0.0 +15:7/0 = 0 +15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:7/0/physics_layer_0/angular_velocity = 0.0 +16:7/0 = 0 +16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:7/0/physics_layer_0/angular_velocity = 0.0 +17:7/0 = 0 +17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:7/0/physics_layer_0/angular_velocity = 0.0 +18:7/0 = 0 +18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:7/0/physics_layer_0/angular_velocity = 0.0 +19:7/0 = 0 +19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:7/0/physics_layer_0/angular_velocity = 0.0 +20:7/0 = 0 +20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:7/0/physics_layer_0/angular_velocity = 0.0 +21:7/0 = 0 +21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:7/0/physics_layer_0/angular_velocity = 0.0 +22:7/0 = 0 +22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:7/0/physics_layer_0/angular_velocity = 0.0 +23:7/0 = 0 +23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:7/0/physics_layer_0/angular_velocity = 0.0 +24:7/0 = 0 +24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:7/0/physics_layer_0/angular_velocity = 0.0 +25:7/0 = 0 +25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:7/0/physics_layer_0/angular_velocity = 0.0 +26:7/0 = 0 +26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:7/0/physics_layer_0/angular_velocity = 0.0 +27:7/0 = 0 +27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:7/0/physics_layer_0/angular_velocity = 0.0 +28:7/0 = 0 +28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:7/0/physics_layer_0/angular_velocity = 0.0 +29:7/0 = 0 +29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:7/0/physics_layer_0/angular_velocity = 0.0 +30:7/0 = 0 +30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:7/0/physics_layer_0/angular_velocity = 0.0 +31:7/0 = 0 +31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:7/0/physics_layer_0/angular_velocity = 0.0 +32:7/0 = 0 +32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:7/0/physics_layer_0/angular_velocity = 0.0 +33:7/0 = 0 +33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:7/0/physics_layer_0/angular_velocity = 0.0 +34:7/0 = 0 +34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:7/0/physics_layer_0/angular_velocity = 0.0 +35:7/0 = 0 +35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:7/0/physics_layer_0/angular_velocity = 0.0 +36:7/0 = 0 +36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:7/0/physics_layer_0/angular_velocity = 0.0 +37:7/0 = 0 +37:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:7/0/physics_layer_0/angular_velocity = 0.0 +38:7/0 = 0 +38:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:7/0/physics_layer_0/angular_velocity = 0.0 +39:7/0 = 0 +39:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:7/0/physics_layer_0/angular_velocity = 0.0 +0:8/0 = 0 +0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:8/0/physics_layer_0/angular_velocity = 0.0 +1:8/0 = 0 +1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:8/0/physics_layer_0/angular_velocity = 0.0 +2:8/0 = 0 +2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:8/0/physics_layer_0/angular_velocity = 0.0 +3:8/0 = 0 +3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:8/0/physics_layer_0/angular_velocity = 0.0 +4:8/0 = 0 +4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:8/0/physics_layer_0/angular_velocity = 0.0 +5:8/0 = 0 +5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:8/0/physics_layer_0/angular_velocity = 0.0 +6:8/0 = 0 +6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:8/0/physics_layer_0/angular_velocity = 0.0 +7:8/0 = 0 +7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:8/0/physics_layer_0/angular_velocity = 0.0 +8:8/0 = 0 +8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:8/0/physics_layer_0/angular_velocity = 0.0 +9:8/0 = 0 +9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:8/0/physics_layer_0/angular_velocity = 0.0 +10:8/0 = 0 +10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:8/0/physics_layer_0/angular_velocity = 0.0 +11:8/0 = 0 +11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:8/0/physics_layer_0/angular_velocity = 0.0 +12:8/0 = 0 +12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:8/0/physics_layer_0/angular_velocity = 0.0 +13:8/0 = 0 +13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:8/0/physics_layer_0/angular_velocity = 0.0 +14:8/0 = 0 +14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:8/0/physics_layer_0/angular_velocity = 0.0 +15:8/0 = 0 +15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:8/0/physics_layer_0/angular_velocity = 0.0 +16:8/0 = 0 +16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:8/0/physics_layer_0/angular_velocity = 0.0 +17:8/0 = 0 +17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:8/0/physics_layer_0/angular_velocity = 0.0 +18:8/0 = 0 +18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:8/0/physics_layer_0/angular_velocity = 0.0 +19:8/0 = 0 +19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:8/0/physics_layer_0/angular_velocity = 0.0 +20:8/0 = 0 +20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:8/0/physics_layer_0/angular_velocity = 0.0 +21:8/0 = 0 +21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:8/0/physics_layer_0/angular_velocity = 0.0 +22:8/0 = 0 +22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:8/0/physics_layer_0/angular_velocity = 0.0 +23:8/0 = 0 +23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:8/0/physics_layer_0/angular_velocity = 0.0 +24:8/0 = 0 +24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:8/0/physics_layer_0/angular_velocity = 0.0 +25:8/0 = 0 +25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:8/0/physics_layer_0/angular_velocity = 0.0 +26:8/0 = 0 +26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:8/0/physics_layer_0/angular_velocity = 0.0 +27:8/0 = 0 +27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:8/0/physics_layer_0/angular_velocity = 0.0 +28:8/0 = 0 +28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:8/0/physics_layer_0/angular_velocity = 0.0 +29:8/0 = 0 +29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:8/0/physics_layer_0/angular_velocity = 0.0 +30:8/0 = 0 +30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:8/0/physics_layer_0/angular_velocity = 0.0 +31:8/0 = 0 +31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:8/0/physics_layer_0/angular_velocity = 0.0 +32:8/0 = 0 +32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:8/0/physics_layer_0/angular_velocity = 0.0 +33:8/0 = 0 +33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:8/0/physics_layer_0/angular_velocity = 0.0 +34:8/0 = 0 +34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:8/0/physics_layer_0/angular_velocity = 0.0 +35:8/0 = 0 +35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:8/0/physics_layer_0/angular_velocity = 0.0 +36:8/0 = 0 +36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:8/0/physics_layer_0/angular_velocity = 0.0 +37:8/0 = 0 +37:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:8/0/physics_layer_0/angular_velocity = 0.0 +38:8/0 = 0 +38:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:8/0/physics_layer_0/angular_velocity = 0.0 +39:8/0 = 0 +39:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:8/0/physics_layer_0/angular_velocity = 0.0 +0:9/0 = 0 +0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:9/0/physics_layer_0/angular_velocity = 0.0 +1:9/0 = 0 +1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:9/0/physics_layer_0/angular_velocity = 0.0 +2:9/0 = 0 +2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:9/0/physics_layer_0/angular_velocity = 0.0 +3:9/0 = 0 +3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:9/0/physics_layer_0/angular_velocity = 0.0 +4:9/0 = 0 +4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:9/0/physics_layer_0/angular_velocity = 0.0 +5:9/0 = 0 +5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:9/0/physics_layer_0/angular_velocity = 0.0 +6:9/0 = 0 +6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:9/0/physics_layer_0/angular_velocity = 0.0 +7:9/0 = 0 +7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:9/0/physics_layer_0/angular_velocity = 0.0 +8:9/0 = 0 +8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:9/0/physics_layer_0/angular_velocity = 0.0 +9:9/0 = 0 +9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:9/0/physics_layer_0/angular_velocity = 0.0 +10:9/0 = 0 +10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:9/0/physics_layer_0/angular_velocity = 0.0 +11:9/0 = 0 +11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:9/0/physics_layer_0/angular_velocity = 0.0 +12:9/0 = 0 +12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:9/0/physics_layer_0/angular_velocity = 0.0 +13:9/0 = 0 +13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:9/0/physics_layer_0/angular_velocity = 0.0 +14:9/0 = 0 +14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:9/0/physics_layer_0/angular_velocity = 0.0 +15:9/0 = 0 +15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:9/0/physics_layer_0/angular_velocity = 0.0 +16:9/0 = 0 +16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:9/0/physics_layer_0/angular_velocity = 0.0 +17:9/0 = 0 +17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:9/0/physics_layer_0/angular_velocity = 0.0 +18:9/0 = 0 +18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:9/0/physics_layer_0/angular_velocity = 0.0 +19:9/0 = 0 +19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:9/0/physics_layer_0/angular_velocity = 0.0 +20:9/0 = 0 +20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:9/0/physics_layer_0/angular_velocity = 0.0 +21:9/0 = 0 +21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:9/0/physics_layer_0/angular_velocity = 0.0 +22:9/0 = 0 +22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:9/0/physics_layer_0/angular_velocity = 0.0 +23:9/0 = 0 +23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:9/0/physics_layer_0/angular_velocity = 0.0 +24:9/0 = 0 +24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:9/0/physics_layer_0/angular_velocity = 0.0 +25:9/0 = 0 +25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:9/0/physics_layer_0/angular_velocity = 0.0 +26:9/0 = 0 +26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:9/0/physics_layer_0/angular_velocity = 0.0 +27:9/0 = 0 +27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:9/0/physics_layer_0/angular_velocity = 0.0 +28:9/0 = 0 +28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:9/0/physics_layer_0/angular_velocity = 0.0 +29:9/0 = 0 +29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:9/0/physics_layer_0/angular_velocity = 0.0 +30:9/0 = 0 +30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:9/0/physics_layer_0/angular_velocity = 0.0 +31:9/0 = 0 +31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:9/0/physics_layer_0/angular_velocity = 0.0 +32:9/0 = 0 +32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:9/0/physics_layer_0/angular_velocity = 0.0 +33:9/0 = 0 +33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:9/0/physics_layer_0/angular_velocity = 0.0 +34:9/0 = 0 +34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:9/0/physics_layer_0/angular_velocity = 0.0 +35:9/0 = 0 +35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:9/0/physics_layer_0/angular_velocity = 0.0 +36:9/0 = 0 +36:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:9/0/physics_layer_0/angular_velocity = 0.0 +37:9/0 = 0 +37:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:9/0/physics_layer_0/angular_velocity = 0.0 +38:9/0 = 0 +38:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:9/0/physics_layer_0/angular_velocity = 0.0 +39:9/0 = 0 +39:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:9/0/physics_layer_0/angular_velocity = 0.0 +0:10/0 = 0 +0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:10/0/physics_layer_0/angular_velocity = 0.0 +1:10/0 = 0 +1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:10/0/physics_layer_0/angular_velocity = 0.0 +2:10/0 = 0 +2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:10/0/physics_layer_0/angular_velocity = 0.0 +3:10/0 = 0 +3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:10/0/physics_layer_0/angular_velocity = 0.0 +4:10/0 = 0 +4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:10/0/physics_layer_0/angular_velocity = 0.0 +5:10/0 = 0 +5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:10/0/physics_layer_0/angular_velocity = 0.0 +6:10/0 = 0 +6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:10/0/physics_layer_0/angular_velocity = 0.0 +7:10/0 = 0 +7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:10/0/physics_layer_0/angular_velocity = 0.0 +8:10/0 = 0 +8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:10/0/physics_layer_0/angular_velocity = 0.0 +9:10/0 = 0 +9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:10/0/physics_layer_0/angular_velocity = 0.0 +10:10/0 = 0 +10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:10/0/physics_layer_0/angular_velocity = 0.0 +11:10/0 = 0 +11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:10/0/physics_layer_0/angular_velocity = 0.0 +12:10/0 = 0 +12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:10/0/physics_layer_0/angular_velocity = 0.0 +13:10/0 = 0 +13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:10/0/physics_layer_0/angular_velocity = 0.0 +14:10/0 = 0 +14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:10/0/physics_layer_0/angular_velocity = 0.0 +15:10/0 = 0 +15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:10/0/physics_layer_0/angular_velocity = 0.0 +16:10/0 = 0 +16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:10/0/physics_layer_0/angular_velocity = 0.0 +17:10/0 = 0 +17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:10/0/physics_layer_0/angular_velocity = 0.0 +18:10/0 = 0 +18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:10/0/physics_layer_0/angular_velocity = 0.0 +19:10/0 = 0 +19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:10/0/physics_layer_0/angular_velocity = 0.0 +20:10/0 = 0 +20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:10/0/physics_layer_0/angular_velocity = 0.0 +21:10/0 = 0 +21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:10/0/physics_layer_0/angular_velocity = 0.0 +22:10/0 = 0 +22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:10/0/physics_layer_0/angular_velocity = 0.0 +23:10/0 = 0 +23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:10/0/physics_layer_0/angular_velocity = 0.0 +24:10/0 = 0 +24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:10/0/physics_layer_0/angular_velocity = 0.0 +25:10/0 = 0 +25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:10/0/physics_layer_0/angular_velocity = 0.0 +26:10/0 = 0 +26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:10/0/physics_layer_0/angular_velocity = 0.0 +27:10/0 = 0 +27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:10/0/physics_layer_0/angular_velocity = 0.0 +28:10/0 = 0 +28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:10/0/physics_layer_0/angular_velocity = 0.0 +29:10/0 = 0 +29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:10/0/physics_layer_0/angular_velocity = 0.0 +30:10/0 = 0 +30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:10/0/physics_layer_0/angular_velocity = 0.0 +31:10/0 = 0 +31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:10/0/physics_layer_0/angular_velocity = 0.0 +32:10/0 = 0 +32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:10/0/physics_layer_0/angular_velocity = 0.0 +33:10/0 = 0 +33:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:10/0/physics_layer_0/angular_velocity = 0.0 +34:10/0 = 0 +34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:10/0/physics_layer_0/angular_velocity = 0.0 +35:10/0 = 0 +35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:10/0/physics_layer_0/angular_velocity = 0.0 +36:10/0 = 0 +36:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:10/0/physics_layer_0/angular_velocity = 0.0 +37:10/0 = 0 +37:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:10/0/physics_layer_0/angular_velocity = 0.0 +38:10/0 = 0 +38:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:10/0/physics_layer_0/angular_velocity = 0.0 +39:10/0 = 0 +39:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:10/0/physics_layer_0/angular_velocity = 0.0 +0:11/0 = 0 +0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:11/0/physics_layer_0/angular_velocity = 0.0 +1:11/0 = 0 +1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:11/0/physics_layer_0/angular_velocity = 0.0 +2:11/0 = 0 +2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:11/0/physics_layer_0/angular_velocity = 0.0 +3:11/0 = 0 +3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:11/0/physics_layer_0/angular_velocity = 0.0 +4:11/0 = 0 +4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:11/0/physics_layer_0/angular_velocity = 0.0 +5:11/0 = 0 +5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:11/0/physics_layer_0/angular_velocity = 0.0 +6:11/0 = 0 +6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:11/0/physics_layer_0/angular_velocity = 0.0 +7:11/0 = 0 +7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:11/0/physics_layer_0/angular_velocity = 0.0 +8:11/0 = 0 +8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:11/0/physics_layer_0/angular_velocity = 0.0 +9:11/0 = 0 +9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_0/angular_velocity = 0.0 +10:11/0 = 0 +10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:11/0/physics_layer_0/angular_velocity = 0.0 +11:11/0 = 0 +11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:11/0/physics_layer_0/angular_velocity = 0.0 +12:11/0 = 0 +12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:11/0/physics_layer_0/angular_velocity = 0.0 +13:11/0 = 0 +13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:11/0/physics_layer_0/angular_velocity = 0.0 +14:11/0 = 0 +14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:11/0/physics_layer_0/angular_velocity = 0.0 +15:11/0 = 0 +15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:11/0/physics_layer_0/angular_velocity = 0.0 +16:11/0 = 0 +16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:11/0/physics_layer_0/angular_velocity = 0.0 +17:11/0 = 0 +17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:11/0/physics_layer_0/angular_velocity = 0.0 +18:11/0 = 0 +18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:11/0/physics_layer_0/angular_velocity = 0.0 +19:11/0 = 0 +19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:11/0/physics_layer_0/angular_velocity = 0.0 +20:11/0 = 0 +20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:11/0/physics_layer_0/angular_velocity = 0.0 +21:11/0 = 0 +21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:11/0/physics_layer_0/angular_velocity = 0.0 +22:11/0 = 0 +22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:11/0/physics_layer_0/angular_velocity = 0.0 +23:11/0 = 0 +23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:11/0/physics_layer_0/angular_velocity = 0.0 +24:11/0 = 0 +24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:11/0/physics_layer_0/angular_velocity = 0.0 +25:11/0 = 0 +25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:11/0/physics_layer_0/angular_velocity = 0.0 +26:11/0 = 0 +26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:11/0/physics_layer_0/angular_velocity = 0.0 +27:11/0 = 0 +27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:11/0/physics_layer_0/angular_velocity = 0.0 +28:11/0 = 0 +28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:11/0/physics_layer_0/angular_velocity = 0.0 +29:11/0 = 0 +29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:11/0/physics_layer_0/angular_velocity = 0.0 +30:11/0 = 0 +30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:11/0/physics_layer_0/angular_velocity = 0.0 +31:11/0 = 0 +31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:11/0/physics_layer_0/angular_velocity = 0.0 +32:11/0 = 0 +32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:11/0/physics_layer_0/angular_velocity = 0.0 +33:11/0 = 0 +33:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:11/0/physics_layer_0/angular_velocity = 0.0 +34:11/0 = 0 +34:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:11/0/physics_layer_0/angular_velocity = 0.0 +35:11/0 = 0 +35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:11/0/physics_layer_0/angular_velocity = 0.0 +36:11/0 = 0 +36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:11/0/physics_layer_0/angular_velocity = 0.0 +37:11/0 = 0 +37:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:11/0/physics_layer_0/angular_velocity = 0.0 +38:11/0 = 0 +38:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:11/0/physics_layer_0/angular_velocity = 0.0 +39:11/0 = 0 +39:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:11/0/physics_layer_0/angular_velocity = 0.0 +0:12/0 = 0 +0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:12/0/physics_layer_0/angular_velocity = 0.0 +1:12/0 = 0 +1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:12/0/physics_layer_0/angular_velocity = 0.0 +2:12/0 = 0 +2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:12/0/physics_layer_0/angular_velocity = 0.0 +3:12/0 = 0 +3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:12/0/physics_layer_0/angular_velocity = 0.0 +4:12/0 = 0 +4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:12/0/physics_layer_0/angular_velocity = 0.0 +5:12/0 = 0 +5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:12/0/physics_layer_0/angular_velocity = 0.0 +6:12/0 = 0 +6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:12/0/physics_layer_0/angular_velocity = 0.0 +7:12/0 = 0 +7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_0/angular_velocity = 0.0 +8:12/0 = 0 +8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:12/0/physics_layer_0/angular_velocity = 0.0 +9:12/0 = 0 +9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_0/angular_velocity = 0.0 +10:12/0 = 0 +10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_0/angular_velocity = 0.0 +11:12/0 = 0 +11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_0/angular_velocity = 0.0 +12:12/0 = 0 +12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:12/0/physics_layer_0/angular_velocity = 0.0 +13:12/0 = 0 +13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:12/0/physics_layer_0/angular_velocity = 0.0 +14:12/0 = 0 +14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:12/0/physics_layer_0/angular_velocity = 0.0 +15:12/0 = 0 +15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:12/0/physics_layer_0/angular_velocity = 0.0 +16:12/0 = 0 +16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:12/0/physics_layer_0/angular_velocity = 0.0 +17:12/0 = 0 +17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:12/0/physics_layer_0/angular_velocity = 0.0 +18:12/0 = 0 +18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:12/0/physics_layer_0/angular_velocity = 0.0 +19:12/0 = 0 +19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:12/0/physics_layer_0/angular_velocity = 0.0 +20:12/0 = 0 +20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:12/0/physics_layer_0/angular_velocity = 0.0 +21:12/0 = 0 +21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:12/0/physics_layer_0/angular_velocity = 0.0 +22:12/0 = 0 +22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:12/0/physics_layer_0/angular_velocity = 0.0 +23:12/0 = 0 +23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:12/0/physics_layer_0/angular_velocity = 0.0 +24:12/0 = 0 +24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:12/0/physics_layer_0/angular_velocity = 0.0 +25:12/0 = 0 +25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:12/0/physics_layer_0/angular_velocity = 0.0 +26:12/0 = 0 +26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:12/0/physics_layer_0/angular_velocity = 0.0 +27:12/0 = 0 +27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:12/0/physics_layer_0/angular_velocity = 0.0 +28:12/0 = 0 +28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:12/0/physics_layer_0/angular_velocity = 0.0 +29:12/0 = 0 +29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:12/0/physics_layer_0/angular_velocity = 0.0 +30:12/0 = 0 +30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:12/0/physics_layer_0/angular_velocity = 0.0 +31:12/0 = 0 +31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:12/0/physics_layer_0/angular_velocity = 0.0 +32:12/0 = 0 +32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:12/0/physics_layer_0/angular_velocity = 0.0 +33:12/0 = 0 +33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:12/0/physics_layer_0/angular_velocity = 0.0 +34:12/0 = 0 +34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:12/0/physics_layer_0/angular_velocity = 0.0 +35:12/0 = 0 +35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:12/0/physics_layer_0/angular_velocity = 0.0 +36:12/0 = 0 +36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:12/0/physics_layer_0/angular_velocity = 0.0 +37:12/0 = 0 +37:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:12/0/physics_layer_0/angular_velocity = 0.0 +38:12/0 = 0 +38:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:12/0/physics_layer_0/angular_velocity = 0.0 +39:12/0 = 0 +39:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:12/0/physics_layer_0/angular_velocity = 0.0 +0:13/0 = 0 +0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:13/0/physics_layer_0/angular_velocity = 0.0 +1:13/0 = 0 +1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:13/0/physics_layer_0/angular_velocity = 0.0 +2:13/0 = 0 +2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:13/0/physics_layer_0/angular_velocity = 0.0 +3:13/0 = 0 +3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:13/0/physics_layer_0/angular_velocity = 0.0 +4:13/0 = 0 +4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:13/0/physics_layer_0/angular_velocity = 0.0 +5:13/0 = 0 +5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:13/0/physics_layer_0/angular_velocity = 0.0 +6:13/0 = 0 +6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:13/0/physics_layer_0/angular_velocity = 0.0 +7:13/0 = 0 +7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:13/0/physics_layer_0/angular_velocity = 0.0 +8:13/0 = 0 +8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:13/0/physics_layer_0/angular_velocity = 0.0 +9:13/0 = 0 +9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:13/0/physics_layer_0/angular_velocity = 0.0 +10:13/0 = 0 +10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:13/0/physics_layer_0/angular_velocity = 0.0 +11:13/0 = 0 +11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:13/0/physics_layer_0/angular_velocity = 0.0 +12:13/0 = 0 +12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:13/0/physics_layer_0/angular_velocity = 0.0 +13:13/0 = 0 +13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:13/0/physics_layer_0/angular_velocity = 0.0 +14:13/0 = 0 +14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:13/0/physics_layer_0/angular_velocity = 0.0 +15:13/0 = 0 +15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:13/0/physics_layer_0/angular_velocity = 0.0 +16:13/0 = 0 +16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:13/0/physics_layer_0/angular_velocity = 0.0 +17:13/0 = 0 +17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:13/0/physics_layer_0/angular_velocity = 0.0 +18:13/0 = 0 +18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:13/0/physics_layer_0/angular_velocity = 0.0 +19:13/0 = 0 +19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:13/0/physics_layer_0/angular_velocity = 0.0 +20:13/0 = 0 +20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:13/0/physics_layer_0/angular_velocity = 0.0 +21:13/0 = 0 +21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:13/0/physics_layer_0/angular_velocity = 0.0 +22:13/0 = 0 +22:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:13/0/physics_layer_0/angular_velocity = 0.0 +23:13/0 = 0 +23:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:13/0/physics_layer_0/angular_velocity = 0.0 +24:13/0 = 0 +24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:13/0/physics_layer_0/angular_velocity = 0.0 +25:13/0 = 0 +25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:13/0/physics_layer_0/angular_velocity = 0.0 +26:13/0 = 0 +26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:13/0/physics_layer_0/angular_velocity = 0.0 +27:13/0 = 0 +27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:13/0/physics_layer_0/angular_velocity = 0.0 +28:13/0 = 0 +28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:13/0/physics_layer_0/angular_velocity = 0.0 +29:13/0 = 0 +29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:13/0/physics_layer_0/angular_velocity = 0.0 +30:13/0 = 0 +30:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:13/0/physics_layer_0/angular_velocity = 0.0 +31:13/0 = 0 +31:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:13/0/physics_layer_0/angular_velocity = 0.0 +32:13/0 = 0 +32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:13/0/physics_layer_0/angular_velocity = 0.0 +33:13/0 = 0 +33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:13/0/physics_layer_0/angular_velocity = 0.0 +34:13/0 = 0 +34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:13/0/physics_layer_0/angular_velocity = 0.0 +35:13/0 = 0 +35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:13/0/physics_layer_0/angular_velocity = 0.0 +36:13/0 = 0 +36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:13/0/physics_layer_0/angular_velocity = 0.0 +37:13/0 = 0 +37:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:13/0/physics_layer_0/angular_velocity = 0.0 +38:13/0 = 0 +38:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:13/0/physics_layer_0/angular_velocity = 0.0 +39:13/0 = 0 +39:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:13/0/physics_layer_0/angular_velocity = 0.0 +0:14/0 = 0 +0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:14/0/physics_layer_0/angular_velocity = 0.0 +1:14/0 = 0 +1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:14/0/physics_layer_0/angular_velocity = 0.0 +2:14/0 = 0 +2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:14/0/physics_layer_0/angular_velocity = 0.0 +3:14/0 = 0 +3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:14/0/physics_layer_0/angular_velocity = 0.0 +4:14/0 = 0 +4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:14/0/physics_layer_0/angular_velocity = 0.0 +5:14/0 = 0 +5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:14/0/physics_layer_0/angular_velocity = 0.0 +6:14/0 = 0 +6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:14/0/physics_layer_0/angular_velocity = 0.0 +7:14/0 = 0 +7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:14/0/physics_layer_0/angular_velocity = 0.0 +8:14/0 = 0 +8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:14/0/physics_layer_0/angular_velocity = 0.0 +9:14/0 = 0 +9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:14/0/physics_layer_0/angular_velocity = 0.0 +10:14/0 = 0 +10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:14/0/physics_layer_0/angular_velocity = 0.0 +11:14/0 = 0 +11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:14/0/physics_layer_0/angular_velocity = 0.0 +12:14/0 = 0 +12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_0/angular_velocity = 0.0 +13:14/0 = 0 +13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:14/0/physics_layer_0/angular_velocity = 0.0 +14:14/0 = 0 +14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:14/0/physics_layer_0/angular_velocity = 0.0 +15:14/0 = 0 +15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:14/0/physics_layer_0/angular_velocity = 0.0 +16:14/0 = 0 +16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:14/0/physics_layer_0/angular_velocity = 0.0 +17:14/0 = 0 +17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:14/0/physics_layer_0/angular_velocity = 0.0 +18:14/0 = 0 +18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:14/0/physics_layer_0/angular_velocity = 0.0 +19:14/0 = 0 +19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:14/0/physics_layer_0/angular_velocity = 0.0 +20:14/0 = 0 +20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:14/0/physics_layer_0/angular_velocity = 0.0 +21:14/0 = 0 +21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:14/0/physics_layer_0/angular_velocity = 0.0 +22:14/0 = 0 +22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:14/0/physics_layer_0/angular_velocity = 0.0 +23:14/0 = 0 +23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:14/0/physics_layer_0/angular_velocity = 0.0 +24:14/0 = 0 +24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:14/0/physics_layer_0/angular_velocity = 0.0 +25:14/0 = 0 +25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:14/0/physics_layer_0/angular_velocity = 0.0 +26:14/0 = 0 +26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:14/0/physics_layer_0/angular_velocity = 0.0 +27:14/0 = 0 +27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:14/0/physics_layer_0/angular_velocity = 0.0 +28:14/0 = 0 +28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:14/0/physics_layer_0/angular_velocity = 0.0 +29:14/0 = 0 +29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:14/0/physics_layer_0/angular_velocity = 0.0 +30:14/0 = 0 +30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:14/0/physics_layer_0/angular_velocity = 0.0 +31:14/0 = 0 +31:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:14/0/physics_layer_0/angular_velocity = 0.0 +32:14/0 = 0 +32:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:14/0/physics_layer_0/angular_velocity = 0.0 +33:14/0 = 0 +33:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:14/0/physics_layer_0/angular_velocity = 0.0 +34:14/0 = 0 +34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:14/0/physics_layer_0/angular_velocity = 0.0 +35:14/0 = 0 +35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:14/0/physics_layer_0/angular_velocity = 0.0 +36:14/0 = 0 +36:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:14/0/physics_layer_0/angular_velocity = 0.0 +37:14/0 = 0 +37:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:14/0/physics_layer_0/angular_velocity = 0.0 +38:14/0 = 0 +38:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:14/0/physics_layer_0/angular_velocity = 0.0 +39:14/0 = 0 +39:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:14/0/physics_layer_0/angular_velocity = 0.0 +0:15/0 = 0 +0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:15/0/physics_layer_0/angular_velocity = 0.0 +1:15/0 = 0 +1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:15/0/physics_layer_0/angular_velocity = 0.0 +2:15/0 = 0 +2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:15/0/physics_layer_0/angular_velocity = 0.0 +3:15/0 = 0 +3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:15/0/physics_layer_0/angular_velocity = 0.0 +4:15/0 = 0 +4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:15/0/physics_layer_0/angular_velocity = 0.0 +5:15/0 = 0 +5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:15/0/physics_layer_0/angular_velocity = 0.0 +6:15/0 = 0 +6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:15/0/physics_layer_0/angular_velocity = 0.0 +7:15/0 = 0 +7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:15/0/physics_layer_0/angular_velocity = 0.0 +8:15/0 = 0 +8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:15/0/physics_layer_0/angular_velocity = 0.0 +9:15/0 = 0 +9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:15/0/physics_layer_0/angular_velocity = 0.0 +10:15/0 = 0 +10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:15/0/physics_layer_0/angular_velocity = 0.0 +11:15/0 = 0 +11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:15/0/physics_layer_0/angular_velocity = 0.0 +12:15/0 = 0 +12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:15/0/physics_layer_0/angular_velocity = 0.0 +13:15/0 = 0 +13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:15/0/physics_layer_0/angular_velocity = 0.0 +14:15/0 = 0 +14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:15/0/physics_layer_0/angular_velocity = 0.0 +15:15/0 = 0 +15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:15/0/physics_layer_0/angular_velocity = 0.0 +16:15/0 = 0 +16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:15/0/physics_layer_0/angular_velocity = 0.0 +17:15/0 = 0 +17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:15/0/physics_layer_0/angular_velocity = 0.0 +18:15/0 = 0 +18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:15/0/physics_layer_0/angular_velocity = 0.0 +19:15/0 = 0 +19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:15/0/physics_layer_0/angular_velocity = 0.0 +20:15/0 = 0 +20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:15/0/physics_layer_0/angular_velocity = 0.0 +21:15/0 = 0 +21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:15/0/physics_layer_0/angular_velocity = 0.0 +22:15/0 = 0 +22:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:15/0/physics_layer_0/angular_velocity = 0.0 +23:15/0 = 0 +23:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:15/0/physics_layer_0/angular_velocity = 0.0 +24:15/0 = 0 +24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:15/0/physics_layer_0/angular_velocity = 0.0 +25:15/0 = 0 +25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:15/0/physics_layer_0/angular_velocity = 0.0 +26:15/0 = 0 +26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:15/0/physics_layer_0/angular_velocity = 0.0 +27:15/0 = 0 +27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:15/0/physics_layer_0/angular_velocity = 0.0 +28:15/0 = 0 +28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:15/0/physics_layer_0/angular_velocity = 0.0 +29:15/0 = 0 +29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:15/0/physics_layer_0/angular_velocity = 0.0 +30:15/0 = 0 +30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:15/0/physics_layer_0/angular_velocity = 0.0 +31:15/0 = 0 +31:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:15/0/physics_layer_0/angular_velocity = 0.0 +32:15/0 = 0 +32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:15/0/physics_layer_0/angular_velocity = 0.0 +33:15/0 = 0 +33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:15/0/physics_layer_0/angular_velocity = 0.0 +34:15/0 = 0 +34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:15/0/physics_layer_0/angular_velocity = 0.0 +35:15/0 = 0 +35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:15/0/physics_layer_0/angular_velocity = 0.0 +36:15/0 = 0 +36:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:15/0/physics_layer_0/angular_velocity = 0.0 +37:15/0 = 0 +37:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:15/0/physics_layer_0/angular_velocity = 0.0 +38:15/0 = 0 +38:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:15/0/physics_layer_0/angular_velocity = 0.0 +39:15/0 = 0 +39:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:15/0/physics_layer_0/angular_velocity = 0.0 +0:16/0 = 0 +0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:16/0/physics_layer_0/angular_velocity = 0.0 +1:16/0 = 0 +1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:16/0/physics_layer_0/angular_velocity = 0.0 +2:16/0 = 0 +2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:16/0/physics_layer_0/angular_velocity = 0.0 +3:16/0 = 0 +3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:16/0/physics_layer_0/angular_velocity = 0.0 +4:16/0 = 0 +4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:16/0/physics_layer_0/angular_velocity = 0.0 +5:16/0 = 0 +5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:16/0/physics_layer_0/angular_velocity = 0.0 +6:16/0 = 0 +6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:16/0/physics_layer_0/angular_velocity = 0.0 +7:16/0 = 0 +7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:16/0/physics_layer_0/angular_velocity = 0.0 +8:16/0 = 0 +8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:16/0/physics_layer_0/angular_velocity = 0.0 +9:16/0 = 0 +9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:16/0/physics_layer_0/angular_velocity = 0.0 +10:16/0 = 0 +10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:16/0/physics_layer_0/angular_velocity = 0.0 +11:16/0 = 0 +11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:16/0/physics_layer_0/angular_velocity = 0.0 +12:16/0 = 0 +12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:16/0/physics_layer_0/angular_velocity = 0.0 +13:16/0 = 0 +13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:16/0/physics_layer_0/angular_velocity = 0.0 +14:16/0 = 0 +14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:16/0/physics_layer_0/angular_velocity = 0.0 +15:16/0 = 0 +15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:16/0/physics_layer_0/angular_velocity = 0.0 +16:16/0 = 0 +16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:16/0/physics_layer_0/angular_velocity = 0.0 +17:16/0 = 0 +17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:16/0/physics_layer_0/angular_velocity = 0.0 +18:16/0 = 0 +18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:16/0/physics_layer_0/angular_velocity = 0.0 +19:16/0 = 0 +19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:16/0/physics_layer_0/angular_velocity = 0.0 +20:16/0 = 0 +20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:16/0/physics_layer_0/angular_velocity = 0.0 +21:16/0 = 0 +21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:16/0/physics_layer_0/angular_velocity = 0.0 +22:16/0 = 0 +22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:16/0/physics_layer_0/angular_velocity = 0.0 +23:16/0 = 0 +23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:16/0/physics_layer_0/angular_velocity = 0.0 +24:16/0 = 0 +24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:16/0/physics_layer_0/angular_velocity = 0.0 +25:16/0 = 0 +25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:16/0/physics_layer_0/angular_velocity = 0.0 +26:16/0 = 0 +26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:16/0/physics_layer_0/angular_velocity = 0.0 +27:16/0 = 0 +27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:16/0/physics_layer_0/angular_velocity = 0.0 +28:16/0 = 0 +28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:16/0/physics_layer_0/angular_velocity = 0.0 +29:16/0 = 0 +29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:16/0/physics_layer_0/angular_velocity = 0.0 +30:16/0 = 0 +30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:16/0/physics_layer_0/angular_velocity = 0.0 +31:16/0 = 0 +31:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:16/0/physics_layer_0/angular_velocity = 0.0 +32:16/0 = 0 +32:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:16/0/physics_layer_0/angular_velocity = 0.0 +33:16/0 = 0 +33:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:16/0/physics_layer_0/angular_velocity = 0.0 +34:16/0 = 0 +34:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:16/0/physics_layer_0/angular_velocity = 0.0 +35:16/0 = 0 +35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:16/0/physics_layer_0/angular_velocity = 0.0 +36:16/0 = 0 +36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:16/0/physics_layer_0/angular_velocity = 0.0 +37:16/0 = 0 +37:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:16/0/physics_layer_0/angular_velocity = 0.0 +38:16/0 = 0 +38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:16/0/physics_layer_0/angular_velocity = 0.0 +39:16/0 = 0 +39:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:16/0/physics_layer_0/angular_velocity = 0.0 +0:17/0 = 0 +0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:17/0/physics_layer_0/angular_velocity = 0.0 +1:17/0 = 0 +1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:17/0/physics_layer_0/angular_velocity = 0.0 +2:17/0 = 0 +2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:17/0/physics_layer_0/angular_velocity = 0.0 +3:17/0 = 0 +3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:17/0/physics_layer_0/angular_velocity = 0.0 +4:17/0 = 0 +4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:17/0/physics_layer_0/angular_velocity = 0.0 +5:17/0 = 0 +5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:17/0/physics_layer_0/angular_velocity = 0.0 +6:17/0 = 0 +6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:17/0/physics_layer_0/angular_velocity = 0.0 +7:17/0 = 0 +7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:17/0/physics_layer_0/angular_velocity = 0.0 +8:17/0 = 0 +8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:17/0/physics_layer_0/angular_velocity = 0.0 +9:17/0 = 0 +9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:17/0/physics_layer_0/angular_velocity = 0.0 +10:17/0 = 0 +10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:17/0/physics_layer_0/angular_velocity = 0.0 +11:17/0 = 0 +11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:17/0/physics_layer_0/angular_velocity = 0.0 +12:17/0 = 0 +12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:17/0/physics_layer_0/angular_velocity = 0.0 +13:17/0 = 0 +13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:17/0/physics_layer_0/angular_velocity = 0.0 +14:17/0 = 0 +14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:17/0/physics_layer_0/angular_velocity = 0.0 +15:17/0 = 0 +15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:17/0/physics_layer_0/angular_velocity = 0.0 +16:17/0 = 0 +16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:17/0/physics_layer_0/angular_velocity = 0.0 +17:17/0 = 0 +17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:17/0/physics_layer_0/angular_velocity = 0.0 +18:17/0 = 0 +18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:17/0/physics_layer_0/angular_velocity = 0.0 +19:17/0 = 0 +19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:17/0/physics_layer_0/angular_velocity = 0.0 +20:17/0 = 0 +20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:17/0/physics_layer_0/angular_velocity = 0.0 +21:17/0 = 0 +21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:17/0/physics_layer_0/angular_velocity = 0.0 +22:17/0 = 0 +22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:17/0/physics_layer_0/angular_velocity = 0.0 +23:17/0 = 0 +23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:17/0/physics_layer_0/angular_velocity = 0.0 +24:17/0 = 0 +24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:17/0/physics_layer_0/angular_velocity = 0.0 +25:17/0 = 0 +25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:17/0/physics_layer_0/angular_velocity = 0.0 +26:17/0 = 0 +26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:17/0/physics_layer_0/angular_velocity = 0.0 +27:17/0 = 0 +27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:17/0/physics_layer_0/angular_velocity = 0.0 +28:17/0 = 0 +28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:17/0/physics_layer_0/angular_velocity = 0.0 +29:17/0 = 0 +29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:17/0/physics_layer_0/angular_velocity = 0.0 +30:17/0 = 0 +30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:17/0/physics_layer_0/angular_velocity = 0.0 +31:17/0 = 0 +31:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:17/0/physics_layer_0/angular_velocity = 0.0 +32:17/0 = 0 +32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:17/0/physics_layer_0/angular_velocity = 0.0 +33:17/0 = 0 +33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:17/0/physics_layer_0/angular_velocity = 0.0 +34:17/0 = 0 +34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:17/0/physics_layer_0/angular_velocity = 0.0 +35:17/0 = 0 +35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:17/0/physics_layer_0/angular_velocity = 0.0 +36:17/0 = 0 +36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:17/0/physics_layer_0/angular_velocity = 0.0 +37:17/0 = 0 +37:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:17/0/physics_layer_0/angular_velocity = 0.0 +38:17/0 = 0 +38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:17/0/physics_layer_0/angular_velocity = 0.0 +39:17/0 = 0 +39:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:17/0/physics_layer_0/angular_velocity = 0.0 +0:18/0 = 0 +0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:18/0/physics_layer_0/angular_velocity = 0.0 +1:18/0 = 0 +1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:18/0/physics_layer_0/angular_velocity = 0.0 +2:18/0 = 0 +2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:18/0/physics_layer_0/angular_velocity = 0.0 +3:18/0 = 0 +3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:18/0/physics_layer_0/angular_velocity = 0.0 +4:18/0 = 0 +4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:18/0/physics_layer_0/angular_velocity = 0.0 +5:18/0 = 0 +5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:18/0/physics_layer_0/angular_velocity = 0.0 +6:18/0 = 0 +6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:18/0/physics_layer_0/angular_velocity = 0.0 +7:18/0 = 0 +7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:18/0/physics_layer_0/angular_velocity = 0.0 +8:18/0 = 0 +8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:18/0/physics_layer_0/angular_velocity = 0.0 +9:18/0 = 0 +9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:18/0/physics_layer_0/angular_velocity = 0.0 +10:18/0 = 0 +10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:18/0/physics_layer_0/angular_velocity = 0.0 +11:18/0 = 0 +11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:18/0/physics_layer_0/angular_velocity = 0.0 +12:18/0 = 0 +12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:18/0/physics_layer_0/angular_velocity = 0.0 +13:18/0 = 0 +13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:18/0/physics_layer_0/angular_velocity = 0.0 +14:18/0 = 0 +14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:18/0/physics_layer_0/angular_velocity = 0.0 +15:18/0 = 0 +15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:18/0/physics_layer_0/angular_velocity = 0.0 +16:18/0 = 0 +16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:18/0/physics_layer_0/angular_velocity = 0.0 +17:18/0 = 0 +17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:18/0/physics_layer_0/angular_velocity = 0.0 +18:18/0 = 0 +18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:18/0/physics_layer_0/angular_velocity = 0.0 +19:18/0 = 0 +19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:18/0/physics_layer_0/angular_velocity = 0.0 +20:18/0 = 0 +20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:18/0/physics_layer_0/angular_velocity = 0.0 +21:18/0 = 0 +21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:18/0/physics_layer_0/angular_velocity = 0.0 +22:18/0 = 0 +22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:18/0/physics_layer_0/angular_velocity = 0.0 +23:18/0 = 0 +23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:18/0/physics_layer_0/angular_velocity = 0.0 +24:18/0 = 0 +24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:18/0/physics_layer_0/angular_velocity = 0.0 +25:18/0 = 0 +25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:18/0/physics_layer_0/angular_velocity = 0.0 +26:18/0 = 0 +26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:18/0/physics_layer_0/angular_velocity = 0.0 +27:18/0 = 0 +27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:18/0/physics_layer_0/angular_velocity = 0.0 +28:18/0 = 0 +28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:18/0/physics_layer_0/angular_velocity = 0.0 +29:18/0 = 0 +29:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:18/0/physics_layer_0/angular_velocity = 0.0 +30:18/0 = 0 +30:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:18/0/physics_layer_0/angular_velocity = 0.0 +31:18/0 = 0 +31:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:18/0/physics_layer_0/angular_velocity = 0.0 +32:18/0 = 0 +32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:18/0/physics_layer_0/angular_velocity = 0.0 +33:18/0 = 0 +33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:18/0/physics_layer_0/angular_velocity = 0.0 +34:18/0 = 0 +34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:18/0/physics_layer_0/angular_velocity = 0.0 +35:18/0 = 0 +35:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:18/0/physics_layer_0/angular_velocity = 0.0 +36:18/0 = 0 +36:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:18/0/physics_layer_0/angular_velocity = 0.0 +37:18/0 = 0 +37:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:18/0/physics_layer_0/angular_velocity = 0.0 +38:18/0 = 0 +38:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:18/0/physics_layer_0/angular_velocity = 0.0 +39:18/0 = 0 +39:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:18/0/physics_layer_0/angular_velocity = 0.0 +0:19/0 = 0 +0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:19/0/physics_layer_0/angular_velocity = 0.0 +1:19/0 = 0 +1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:19/0/physics_layer_0/angular_velocity = 0.0 +2:19/0 = 0 +2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:19/0/physics_layer_0/angular_velocity = 0.0 +3:19/0 = 0 +3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:19/0/physics_layer_0/angular_velocity = 0.0 +4:19/0 = 0 +4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:19/0/physics_layer_0/angular_velocity = 0.0 +5:19/0 = 0 +5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:19/0/physics_layer_0/angular_velocity = 0.0 +6:19/0 = 0 +6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:19/0/physics_layer_0/angular_velocity = 0.0 +7:19/0 = 0 +7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:19/0/physics_layer_0/angular_velocity = 0.0 +8:19/0 = 0 +8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:19/0/physics_layer_0/angular_velocity = 0.0 +9:19/0 = 0 +9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:19/0/physics_layer_0/angular_velocity = 0.0 +10:19/0 = 0 +10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:19/0/physics_layer_0/angular_velocity = 0.0 +11:19/0 = 0 +11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:19/0/physics_layer_0/angular_velocity = 0.0 +12:19/0 = 0 +12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:19/0/physics_layer_0/angular_velocity = 0.0 +13:19/0 = 0 +13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:19/0/physics_layer_0/angular_velocity = 0.0 +14:19/0 = 0 +14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:19/0/physics_layer_0/angular_velocity = 0.0 +15:19/0 = 0 +15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:19/0/physics_layer_0/angular_velocity = 0.0 +16:19/0 = 0 +16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:19/0/physics_layer_0/angular_velocity = 0.0 +17:19/0 = 0 +17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:19/0/physics_layer_0/angular_velocity = 0.0 +18:19/0 = 0 +18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:19/0/physics_layer_0/angular_velocity = 0.0 +19:19/0 = 0 +19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:19/0/physics_layer_0/angular_velocity = 0.0 +20:19/0 = 0 +20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:19/0/physics_layer_0/angular_velocity = 0.0 +21:19/0 = 0 +21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:19/0/physics_layer_0/angular_velocity = 0.0 +22:19/0 = 0 +22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:19/0/physics_layer_0/angular_velocity = 0.0 +23:19/0 = 0 +23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:19/0/physics_layer_0/angular_velocity = 0.0 +24:19/0 = 0 +24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:19/0/physics_layer_0/angular_velocity = 0.0 +25:19/0 = 0 +25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:19/0/physics_layer_0/angular_velocity = 0.0 +26:19/0 = 0 +26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:19/0/physics_layer_0/angular_velocity = 0.0 +27:19/0 = 0 +27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:19/0/physics_layer_0/angular_velocity = 0.0 +28:19/0 = 0 +28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:19/0/physics_layer_0/angular_velocity = 0.0 +29:19/0 = 0 +29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:19/0/physics_layer_0/angular_velocity = 0.0 +30:19/0 = 0 +30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:19/0/physics_layer_0/angular_velocity = 0.0 +31:19/0 = 0 +31:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:19/0/physics_layer_0/angular_velocity = 0.0 +32:19/0 = 0 +32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:19/0/physics_layer_0/angular_velocity = 0.0 +33:19/0 = 0 +33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:19/0/physics_layer_0/angular_velocity = 0.0 +34:19/0 = 0 +34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:19/0/physics_layer_0/angular_velocity = 0.0 +35:19/0 = 0 +35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:19/0/physics_layer_0/angular_velocity = 0.0 +36:19/0 = 0 +36:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:19/0/physics_layer_0/angular_velocity = 0.0 +37:19/0 = 0 +37:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:19/0/physics_layer_0/angular_velocity = 0.0 +38:19/0 = 0 +38:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:19/0/physics_layer_0/angular_velocity = 0.0 +39:19/0 = 0 +39:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:19/0/physics_layer_0/angular_velocity = 0.0 +0:20/0 = 0 +0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:20/0/physics_layer_0/angular_velocity = 0.0 +1:20/0 = 0 +1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:20/0/physics_layer_0/angular_velocity = 0.0 +2:20/0 = 0 +2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:20/0/physics_layer_0/angular_velocity = 0.0 +3:20/0 = 0 +3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:20/0/physics_layer_0/angular_velocity = 0.0 +4:20/0 = 0 +4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:20/0/physics_layer_0/angular_velocity = 0.0 +5:20/0 = 0 +5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:20/0/physics_layer_0/angular_velocity = 0.0 +6:20/0 = 0 +6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:20/0/physics_layer_0/angular_velocity = 0.0 +7:20/0 = 0 +7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:20/0/physics_layer_0/angular_velocity = 0.0 +8:20/0 = 0 +8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:20/0/physics_layer_0/angular_velocity = 0.0 +9:20/0 = 0 +9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:20/0/physics_layer_0/angular_velocity = 0.0 +10:20/0 = 0 +10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:20/0/physics_layer_0/angular_velocity = 0.0 +11:20/0 = 0 +11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:20/0/physics_layer_0/angular_velocity = 0.0 +12:20/0 = 0 +12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:20/0/physics_layer_0/angular_velocity = 0.0 +13:20/0 = 0 +13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:20/0/physics_layer_0/angular_velocity = 0.0 +14:20/0 = 0 +14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:20/0/physics_layer_0/angular_velocity = 0.0 +15:20/0 = 0 +15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:20/0/physics_layer_0/angular_velocity = 0.0 +16:20/0 = 0 +16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:20/0/physics_layer_0/angular_velocity = 0.0 +17:20/0 = 0 +17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:20/0/physics_layer_0/angular_velocity = 0.0 +18:20/0 = 0 +18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:20/0/physics_layer_0/angular_velocity = 0.0 +19:20/0 = 0 +19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:20/0/physics_layer_0/angular_velocity = 0.0 +20:20/0 = 0 +20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:20/0/physics_layer_0/angular_velocity = 0.0 +21:20/0 = 0 +21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:20/0/physics_layer_0/angular_velocity = 0.0 +22:20/0 = 0 +22:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:20/0/physics_layer_0/angular_velocity = 0.0 +23:20/0 = 0 +23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:20/0/physics_layer_0/angular_velocity = 0.0 +24:20/0 = 0 +24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:20/0/physics_layer_0/angular_velocity = 0.0 +25:20/0 = 0 +25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:20/0/physics_layer_0/angular_velocity = 0.0 +26:20/0 = 0 +26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:20/0/physics_layer_0/angular_velocity = 0.0 +27:20/0 = 0 +27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:20/0/physics_layer_0/angular_velocity = 0.0 +28:20/0 = 0 +28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:20/0/physics_layer_0/angular_velocity = 0.0 +29:20/0 = 0 +29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:20/0/physics_layer_0/angular_velocity = 0.0 +30:20/0 = 0 +30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:20/0/physics_layer_0/angular_velocity = 0.0 +31:20/0 = 0 +31:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:20/0/physics_layer_0/angular_velocity = 0.0 +32:20/0 = 0 +32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:20/0/physics_layer_0/angular_velocity = 0.0 +33:20/0 = 0 +33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:20/0/physics_layer_0/angular_velocity = 0.0 +34:20/0 = 0 +34:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:20/0/physics_layer_0/angular_velocity = 0.0 +35:20/0 = 0 +35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:20/0/physics_layer_0/angular_velocity = 0.0 +36:20/0 = 0 +36:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:20/0/physics_layer_0/angular_velocity = 0.0 +37:20/0 = 0 +37:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:20/0/physics_layer_0/angular_velocity = 0.0 +38:20/0 = 0 +38:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:20/0/physics_layer_0/angular_velocity = 0.0 +39:20/0 = 0 +39:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:20/0/physics_layer_0/angular_velocity = 0.0 +0:21/0 = 0 +0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:21/0/physics_layer_0/angular_velocity = 0.0 +1:21/0 = 0 +1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:21/0/physics_layer_0/angular_velocity = 0.0 +2:21/0 = 0 +2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:21/0/physics_layer_0/angular_velocity = 0.0 +3:21/0 = 0 +3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:21/0/physics_layer_0/angular_velocity = 0.0 +4:21/0 = 0 +4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:21/0/physics_layer_0/angular_velocity = 0.0 +5:21/0 = 0 +5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:21/0/physics_layer_0/angular_velocity = 0.0 +6:21/0 = 0 +6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:21/0/physics_layer_0/angular_velocity = 0.0 +7:21/0 = 0 +7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:21/0/physics_layer_0/angular_velocity = 0.0 +8:21/0 = 0 +8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:21/0/physics_layer_0/angular_velocity = 0.0 +9:21/0 = 0 +9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:21/0/physics_layer_0/angular_velocity = 0.0 +10:21/0 = 0 +10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:21/0/physics_layer_0/angular_velocity = 0.0 +11:21/0 = 0 +11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:21/0/physics_layer_0/angular_velocity = 0.0 +12:21/0 = 0 +12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:21/0/physics_layer_0/angular_velocity = 0.0 +13:21/0 = 0 +13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:21/0/physics_layer_0/angular_velocity = 0.0 +14:21/0 = 0 +14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:21/0/physics_layer_0/angular_velocity = 0.0 +15:21/0 = 0 +15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:21/0/physics_layer_0/angular_velocity = 0.0 +16:21/0 = 0 +16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:21/0/physics_layer_0/angular_velocity = 0.0 +17:21/0 = 0 +17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:21/0/physics_layer_0/angular_velocity = 0.0 +18:21/0 = 0 +18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:21/0/physics_layer_0/angular_velocity = 0.0 +19:21/0 = 0 +19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:21/0/physics_layer_0/angular_velocity = 0.0 +20:21/0 = 0 +20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:21/0/physics_layer_0/angular_velocity = 0.0 +21:21/0 = 0 +21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:21/0/physics_layer_0/angular_velocity = 0.0 +22:21/0 = 0 +22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:21/0/physics_layer_0/angular_velocity = 0.0 +23:21/0 = 0 +23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:21/0/physics_layer_0/angular_velocity = 0.0 +24:21/0 = 0 +24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:21/0/physics_layer_0/angular_velocity = 0.0 +25:21/0 = 0 +25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:21/0/physics_layer_0/angular_velocity = 0.0 +26:21/0 = 0 +26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:21/0/physics_layer_0/angular_velocity = 0.0 +27:21/0 = 0 +27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:21/0/physics_layer_0/angular_velocity = 0.0 +28:21/0 = 0 +28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:21/0/physics_layer_0/angular_velocity = 0.0 +29:21/0 = 0 +29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:21/0/physics_layer_0/angular_velocity = 0.0 +30:21/0 = 0 +30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:21/0/physics_layer_0/angular_velocity = 0.0 +31:21/0 = 0 +31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:21/0/physics_layer_0/angular_velocity = 0.0 +32:21/0 = 0 +32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:21/0/physics_layer_0/angular_velocity = 0.0 +33:21/0 = 0 +33:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:21/0/physics_layer_0/angular_velocity = 0.0 +34:21/0 = 0 +34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:21/0/physics_layer_0/angular_velocity = 0.0 +35:21/0 = 0 +35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:21/0/physics_layer_0/angular_velocity = 0.0 +36:21/0 = 0 +36:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:21/0/physics_layer_0/angular_velocity = 0.0 +37:21/0 = 0 +37:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:21/0/physics_layer_0/angular_velocity = 0.0 +38:21/0 = 0 +38:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:21/0/physics_layer_0/angular_velocity = 0.0 +39:21/0 = 0 +39:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:21/0/physics_layer_0/angular_velocity = 0.0 +0:22/0 = 0 +0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:22/0/physics_layer_0/angular_velocity = 0.0 +1:22/0 = 0 +1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:22/0/physics_layer_0/angular_velocity = 0.0 +2:22/0 = 0 +2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:22/0/physics_layer_0/angular_velocity = 0.0 +3:22/0 = 0 +3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:22/0/physics_layer_0/angular_velocity = 0.0 +4:22/0 = 0 +4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:22/0/physics_layer_0/angular_velocity = 0.0 +5:22/0 = 0 +5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:22/0/physics_layer_0/angular_velocity = 0.0 +6:22/0 = 0 +6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:22/0/physics_layer_0/angular_velocity = 0.0 +7:22/0 = 0 +7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:22/0/physics_layer_0/angular_velocity = 0.0 +8:22/0 = 0 +8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:22/0/physics_layer_0/angular_velocity = 0.0 +9:22/0 = 0 +9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:22/0/physics_layer_0/angular_velocity = 0.0 +10:22/0 = 0 +10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:22/0/physics_layer_0/angular_velocity = 0.0 +11:22/0 = 0 +11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:22/0/physics_layer_0/angular_velocity = 0.0 +12:22/0 = 0 +12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:22/0/physics_layer_0/angular_velocity = 0.0 +13:22/0 = 0 +13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:22/0/physics_layer_0/angular_velocity = 0.0 +14:22/0 = 0 +14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:22/0/physics_layer_0/angular_velocity = 0.0 +15:22/0 = 0 +15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:22/0/physics_layer_0/angular_velocity = 0.0 +16:22/0 = 0 +16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:22/0/physics_layer_0/angular_velocity = 0.0 +17:22/0 = 0 +17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:22/0/physics_layer_0/angular_velocity = 0.0 +18:22/0 = 0 +18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:22/0/physics_layer_0/angular_velocity = 0.0 +19:22/0 = 0 +19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:22/0/physics_layer_0/angular_velocity = 0.0 +20:22/0 = 0 +20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:22/0/physics_layer_0/angular_velocity = 0.0 +21:22/0 = 0 +21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:22/0/physics_layer_0/angular_velocity = 0.0 +22:22/0 = 0 +22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:22/0/physics_layer_0/angular_velocity = 0.0 +23:22/0 = 0 +23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:22/0/physics_layer_0/angular_velocity = 0.0 +24:22/0 = 0 +24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:22/0/physics_layer_0/angular_velocity = 0.0 +25:22/0 = 0 +25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:22/0/physics_layer_0/angular_velocity = 0.0 +26:22/0 = 0 +26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:22/0/physics_layer_0/angular_velocity = 0.0 +27:22/0 = 0 +27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:22/0/physics_layer_0/angular_velocity = 0.0 +28:22/0 = 0 +28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:22/0/physics_layer_0/angular_velocity = 0.0 +29:22/0 = 0 +29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:22/0/physics_layer_0/angular_velocity = 0.0 +30:22/0 = 0 +30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:22/0/physics_layer_0/angular_velocity = 0.0 +31:22/0 = 0 +31:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:22/0/physics_layer_0/angular_velocity = 0.0 +32:22/0 = 0 +32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:22/0/physics_layer_0/angular_velocity = 0.0 +33:22/0 = 0 +33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:22/0/physics_layer_0/angular_velocity = 0.0 +34:22/0 = 0 +34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:22/0/physics_layer_0/angular_velocity = 0.0 +35:22/0 = 0 +35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:22/0/physics_layer_0/angular_velocity = 0.0 +36:22/0 = 0 +36:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:22/0/physics_layer_0/angular_velocity = 0.0 +37:22/0 = 0 +37:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:22/0/physics_layer_0/angular_velocity = 0.0 +38:22/0 = 0 +38:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:22/0/physics_layer_0/angular_velocity = 0.0 +39:22/0 = 0 +39:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:22/0/physics_layer_0/angular_velocity = 0.0 +0:23/0 = 0 +0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:23/0/physics_layer_0/angular_velocity = 0.0 +1:23/0 = 0 +1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:23/0/physics_layer_0/angular_velocity = 0.0 +2:23/0 = 0 +2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:23/0/physics_layer_0/angular_velocity = 0.0 +3:23/0 = 0 +3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:23/0/physics_layer_0/angular_velocity = 0.0 +4:23/0 = 0 +4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:23/0/physics_layer_0/angular_velocity = 0.0 +5:23/0 = 0 +5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:23/0/physics_layer_0/angular_velocity = 0.0 +6:23/0 = 0 +6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:23/0/physics_layer_0/angular_velocity = 0.0 +7:23/0 = 0 +7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:23/0/physics_layer_0/angular_velocity = 0.0 +8:23/0 = 0 +8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:23/0/physics_layer_0/angular_velocity = 0.0 +9:23/0 = 0 +9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:23/0/physics_layer_0/angular_velocity = 0.0 +10:23/0 = 0 +10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:23/0/physics_layer_0/angular_velocity = 0.0 +11:23/0 = 0 +11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:23/0/physics_layer_0/angular_velocity = 0.0 +12:23/0 = 0 +12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:23/0/physics_layer_0/angular_velocity = 0.0 +13:23/0 = 0 +13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:23/0/physics_layer_0/angular_velocity = 0.0 +14:23/0 = 0 +14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:23/0/physics_layer_0/angular_velocity = 0.0 +15:23/0 = 0 +15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:23/0/physics_layer_0/angular_velocity = 0.0 +16:23/0 = 0 +16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:23/0/physics_layer_0/angular_velocity = 0.0 +17:23/0 = 0 +17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:23/0/physics_layer_0/angular_velocity = 0.0 +18:23/0 = 0 +18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:23/0/physics_layer_0/angular_velocity = 0.0 +19:23/0 = 0 +19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:23/0/physics_layer_0/angular_velocity = 0.0 +20:23/0 = 0 +20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:23/0/physics_layer_0/angular_velocity = 0.0 +21:23/0 = 0 +21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:23/0/physics_layer_0/angular_velocity = 0.0 +22:23/0 = 0 +22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:23/0/physics_layer_0/angular_velocity = 0.0 +23:23/0 = 0 +23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:23/0/physics_layer_0/angular_velocity = 0.0 +24:23/0 = 0 +24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:23/0/physics_layer_0/angular_velocity = 0.0 +25:23/0 = 0 +25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:23/0/physics_layer_0/angular_velocity = 0.0 +26:23/0 = 0 +26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:23/0/physics_layer_0/angular_velocity = 0.0 +27:23/0 = 0 +27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:23/0/physics_layer_0/angular_velocity = 0.0 +28:23/0 = 0 +28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:23/0/physics_layer_0/angular_velocity = 0.0 +29:23/0 = 0 +29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:23/0/physics_layer_0/angular_velocity = 0.0 +30:23/0 = 0 +30:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:23/0/physics_layer_0/angular_velocity = 0.0 +31:23/0 = 0 +31:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:23/0/physics_layer_0/angular_velocity = 0.0 +32:23/0 = 0 +32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:23/0/physics_layer_0/angular_velocity = 0.0 +33:23/0 = 0 +33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:23/0/physics_layer_0/angular_velocity = 0.0 +34:23/0 = 0 +34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:23/0/physics_layer_0/angular_velocity = 0.0 +35:23/0 = 0 +35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:23/0/physics_layer_0/angular_velocity = 0.0 +36:23/0 = 0 +36:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:23/0/physics_layer_0/angular_velocity = 0.0 +37:23/0 = 0 +37:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:23/0/physics_layer_0/angular_velocity = 0.0 +38:23/0 = 0 +38:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:23/0/physics_layer_0/angular_velocity = 0.0 +39:23/0 = 0 +39:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:23/0/physics_layer_0/angular_velocity = 0.0 +0:24/0 = 0 +0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:24/0/physics_layer_0/angular_velocity = 0.0 +1:24/0 = 0 +1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:24/0/physics_layer_0/angular_velocity = 0.0 +2:24/0 = 0 +2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:24/0/physics_layer_0/angular_velocity = 0.0 +3:24/0 = 0 +3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:24/0/physics_layer_0/angular_velocity = 0.0 +4:24/0 = 0 +4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:24/0/physics_layer_0/angular_velocity = 0.0 +5:24/0 = 0 +5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:24/0/physics_layer_0/angular_velocity = 0.0 +6:24/0 = 0 +6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:24/0/physics_layer_0/angular_velocity = 0.0 +7:24/0 = 0 +7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:24/0/physics_layer_0/angular_velocity = 0.0 +8:24/0 = 0 +8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:24/0/physics_layer_0/angular_velocity = 0.0 +9:24/0 = 0 +9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:24/0/physics_layer_0/angular_velocity = 0.0 +10:24/0 = 0 +10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:24/0/physics_layer_0/angular_velocity = 0.0 +11:24/0 = 0 +11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:24/0/physics_layer_0/angular_velocity = 0.0 +12:24/0 = 0 +12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:24/0/physics_layer_0/angular_velocity = 0.0 +13:24/0 = 0 +13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:24/0/physics_layer_0/angular_velocity = 0.0 +14:24/0 = 0 +14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:24/0/physics_layer_0/angular_velocity = 0.0 +15:24/0 = 0 +15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:24/0/physics_layer_0/angular_velocity = 0.0 +16:24/0 = 0 +16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:24/0/physics_layer_0/angular_velocity = 0.0 +17:24/0 = 0 +17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:24/0/physics_layer_0/angular_velocity = 0.0 +18:24/0 = 0 +18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:24/0/physics_layer_0/angular_velocity = 0.0 +19:24/0 = 0 +19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:24/0/physics_layer_0/angular_velocity = 0.0 +20:24/0 = 0 +20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:24/0/physics_layer_0/angular_velocity = 0.0 +21:24/0 = 0 +21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:24/0/physics_layer_0/angular_velocity = 0.0 +22:24/0 = 0 +22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:24/0/physics_layer_0/angular_velocity = 0.0 +23:24/0 = 0 +23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:24/0/physics_layer_0/angular_velocity = 0.0 +24:24/0 = 0 +24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:24/0/physics_layer_0/angular_velocity = 0.0 +25:24/0 = 0 +25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:24/0/physics_layer_0/angular_velocity = 0.0 +26:24/0 = 0 +26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:24/0/physics_layer_0/angular_velocity = 0.0 +27:24/0 = 0 +27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:24/0/physics_layer_0/angular_velocity = 0.0 +28:24/0 = 0 +28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:24/0/physics_layer_0/angular_velocity = 0.0 +29:24/0 = 0 +29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:24/0/physics_layer_0/angular_velocity = 0.0 +30:24/0 = 0 +30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:24/0/physics_layer_0/angular_velocity = 0.0 +31:24/0 = 0 +31:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:24/0/physics_layer_0/angular_velocity = 0.0 +32:24/0 = 0 +32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:24/0/physics_layer_0/angular_velocity = 0.0 +33:24/0 = 0 +33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:24/0/physics_layer_0/angular_velocity = 0.0 +34:24/0 = 0 +34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:24/0/physics_layer_0/angular_velocity = 0.0 +35:24/0 = 0 +35:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:24/0/physics_layer_0/angular_velocity = 0.0 +36:24/0 = 0 +36:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:24/0/physics_layer_0/angular_velocity = 0.0 +37:24/0 = 0 +37:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:24/0/physics_layer_0/angular_velocity = 0.0 +38:24/0 = 0 +38:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:24/0/physics_layer_0/angular_velocity = 0.0 +39:24/0 = 0 +39:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:24/0/physics_layer_0/angular_velocity = 0.0 +0:25/0 = 0 +0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:25/0/physics_layer_0/angular_velocity = 0.0 +1:25/0 = 0 +1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:25/0/physics_layer_0/angular_velocity = 0.0 +2:25/0 = 0 +2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:25/0/physics_layer_0/angular_velocity = 0.0 +3:25/0 = 0 +3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:25/0/physics_layer_0/angular_velocity = 0.0 +4:25/0 = 0 +4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:25/0/physics_layer_0/angular_velocity = 0.0 +5:25/0 = 0 +5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:25/0/physics_layer_0/angular_velocity = 0.0 +6:25/0 = 0 +6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:25/0/physics_layer_0/angular_velocity = 0.0 +7:25/0 = 0 +7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:25/0/physics_layer_0/angular_velocity = 0.0 +8:25/0 = 0 +8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:25/0/physics_layer_0/angular_velocity = 0.0 +9:25/0 = 0 +9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:25/0/physics_layer_0/angular_velocity = 0.0 +10:25/0 = 0 +10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:25/0/physics_layer_0/angular_velocity = 0.0 +11:25/0 = 0 +11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:25/0/physics_layer_0/angular_velocity = 0.0 +12:25/0 = 0 +12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:25/0/physics_layer_0/angular_velocity = 0.0 +13:25/0 = 0 +13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:25/0/physics_layer_0/angular_velocity = 0.0 +14:25/0 = 0 +14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:25/0/physics_layer_0/angular_velocity = 0.0 +15:25/0 = 0 +15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:25/0/physics_layer_0/angular_velocity = 0.0 +16:25/0 = 0 +16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:25/0/physics_layer_0/angular_velocity = 0.0 +17:25/0 = 0 +17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:25/0/physics_layer_0/angular_velocity = 0.0 +18:25/0 = 0 +18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:25/0/physics_layer_0/angular_velocity = 0.0 +19:25/0 = 0 +19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:25/0/physics_layer_0/angular_velocity = 0.0 +20:25/0 = 0 +20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:25/0/physics_layer_0/angular_velocity = 0.0 +21:25/0 = 0 +21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:25/0/physics_layer_0/angular_velocity = 0.0 +22:25/0 = 0 +22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:25/0/physics_layer_0/angular_velocity = 0.0 +23:25/0 = 0 +23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:25/0/physics_layer_0/angular_velocity = 0.0 +24:25/0 = 0 +24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:25/0/physics_layer_0/angular_velocity = 0.0 +25:25/0 = 0 +25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:25/0/physics_layer_0/angular_velocity = 0.0 +26:25/0 = 0 +26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:25/0/physics_layer_0/angular_velocity = 0.0 +27:25/0 = 0 +27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:25/0/physics_layer_0/angular_velocity = 0.0 +28:25/0 = 0 +28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:25/0/physics_layer_0/angular_velocity = 0.0 +29:25/0 = 0 +29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:25/0/physics_layer_0/angular_velocity = 0.0 +30:25/0 = 0 +30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:25/0/physics_layer_0/angular_velocity = 0.0 +31:25/0 = 0 +31:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:25/0/physics_layer_0/angular_velocity = 0.0 +32:25/0 = 0 +32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:25/0/physics_layer_0/angular_velocity = 0.0 +33:25/0 = 0 +33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:25/0/physics_layer_0/angular_velocity = 0.0 +34:25/0 = 0 +34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:25/0/physics_layer_0/angular_velocity = 0.0 +35:25/0 = 0 +35:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:25/0/physics_layer_0/angular_velocity = 0.0 +36:25/0 = 0 +36:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:25/0/physics_layer_0/angular_velocity = 0.0 +37:25/0 = 0 +37:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:25/0/physics_layer_0/angular_velocity = 0.0 +38:25/0 = 0 +38:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:25/0/physics_layer_0/angular_velocity = 0.0 +39:25/0 = 0 +39:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:25/0/physics_layer_0/angular_velocity = 0.0 +0:26/0 = 0 +0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:26/0/physics_layer_0/angular_velocity = 0.0 +1:26/0 = 0 +1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:26/0/physics_layer_0/angular_velocity = 0.0 +2:26/0 = 0 +2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:26/0/physics_layer_0/angular_velocity = 0.0 +3:26/0 = 0 +3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:26/0/physics_layer_0/angular_velocity = 0.0 +4:26/0 = 0 +4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:26/0/physics_layer_0/angular_velocity = 0.0 +5:26/0 = 0 +5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:26/0/physics_layer_0/angular_velocity = 0.0 +6:26/0 = 0 +6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:26/0/physics_layer_0/angular_velocity = 0.0 +7:26/0 = 0 +7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:26/0/physics_layer_0/angular_velocity = 0.0 +8:26/0 = 0 +8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:26/0/physics_layer_0/angular_velocity = 0.0 +9:26/0 = 0 +9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:26/0/physics_layer_0/angular_velocity = 0.0 +10:26/0 = 0 +10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:26/0/physics_layer_0/angular_velocity = 0.0 +11:26/0 = 0 +11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:26/0/physics_layer_0/angular_velocity = 0.0 +12:26/0 = 0 +12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:26/0/physics_layer_0/angular_velocity = 0.0 +13:26/0 = 0 +13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:26/0/physics_layer_0/angular_velocity = 0.0 +14:26/0 = 0 +14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:26/0/physics_layer_0/angular_velocity = 0.0 +15:26/0 = 0 +15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:26/0/physics_layer_0/angular_velocity = 0.0 +16:26/0 = 0 +16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:26/0/physics_layer_0/angular_velocity = 0.0 +17:26/0 = 0 +17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:26/0/physics_layer_0/angular_velocity = 0.0 +18:26/0 = 0 +18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:26/0/physics_layer_0/angular_velocity = 0.0 +19:26/0 = 0 +19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:26/0/physics_layer_0/angular_velocity = 0.0 +20:26/0 = 0 +20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:26/0/physics_layer_0/angular_velocity = 0.0 +21:26/0 = 0 +21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:26/0/physics_layer_0/angular_velocity = 0.0 +22:26/0 = 0 +22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:26/0/physics_layer_0/angular_velocity = 0.0 +23:26/0 = 0 +23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:26/0/physics_layer_0/angular_velocity = 0.0 +24:26/0 = 0 +24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:26/0/physics_layer_0/angular_velocity = 0.0 +25:26/0 = 0 +25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:26/0/physics_layer_0/angular_velocity = 0.0 +26:26/0 = 0 +26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:26/0/physics_layer_0/angular_velocity = 0.0 +27:26/0 = 0 +27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:26/0/physics_layer_0/angular_velocity = 0.0 +28:26/0 = 0 +28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:26/0/physics_layer_0/angular_velocity = 0.0 +29:26/0 = 0 +29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:26/0/physics_layer_0/angular_velocity = 0.0 +30:26/0 = 0 +30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:26/0/physics_layer_0/angular_velocity = 0.0 +31:26/0 = 0 +31:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:26/0/physics_layer_0/angular_velocity = 0.0 +32:26/0 = 0 +32:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:26/0/physics_layer_0/angular_velocity = 0.0 +33:26/0 = 0 +33:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:26/0/physics_layer_0/angular_velocity = 0.0 +34:26/0 = 0 +34:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:26/0/physics_layer_0/angular_velocity = 0.0 +35:26/0 = 0 +35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:26/0/physics_layer_0/angular_velocity = 0.0 +36:26/0 = 0 +36:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:26/0/physics_layer_0/angular_velocity = 0.0 +37:26/0 = 0 +37:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:26/0/physics_layer_0/angular_velocity = 0.0 +38:26/0 = 0 +38:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:26/0/physics_layer_0/angular_velocity = 0.0 +39:26/0 = 0 +39:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:26/0/physics_layer_0/angular_velocity = 0.0 +0:27/0 = 0 +0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:27/0/physics_layer_0/angular_velocity = 0.0 +1:27/0 = 0 +1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:27/0/physics_layer_0/angular_velocity = 0.0 +2:27/0 = 0 +2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:27/0/physics_layer_0/angular_velocity = 0.0 +3:27/0 = 0 +3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:27/0/physics_layer_0/angular_velocity = 0.0 +4:27/0 = 0 +4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:27/0/physics_layer_0/angular_velocity = 0.0 +5:27/0 = 0 +5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:27/0/physics_layer_0/angular_velocity = 0.0 +6:27/0 = 0 +6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:27/0/physics_layer_0/angular_velocity = 0.0 +7:27/0 = 0 +7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:27/0/physics_layer_0/angular_velocity = 0.0 +8:27/0 = 0 +8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:27/0/physics_layer_0/angular_velocity = 0.0 +9:27/0 = 0 +9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:27/0/physics_layer_0/angular_velocity = 0.0 +10:27/0 = 0 +10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:27/0/physics_layer_0/angular_velocity = 0.0 +11:27/0 = 0 +11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:27/0/physics_layer_0/angular_velocity = 0.0 +12:27/0 = 0 +12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:27/0/physics_layer_0/angular_velocity = 0.0 +13:27/0 = 0 +13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:27/0/physics_layer_0/angular_velocity = 0.0 +14:27/0 = 0 +14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:27/0/physics_layer_0/angular_velocity = 0.0 +15:27/0 = 0 +15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:27/0/physics_layer_0/angular_velocity = 0.0 +16:27/0 = 0 +16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:27/0/physics_layer_0/angular_velocity = 0.0 +17:27/0 = 0 +17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:27/0/physics_layer_0/angular_velocity = 0.0 +18:27/0 = 0 +18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:27/0/physics_layer_0/angular_velocity = 0.0 +19:27/0 = 0 +19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:27/0/physics_layer_0/angular_velocity = 0.0 +20:27/0 = 0 +20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:27/0/physics_layer_0/angular_velocity = 0.0 +21:27/0 = 0 +21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:27/0/physics_layer_0/angular_velocity = 0.0 +22:27/0 = 0 +22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:27/0/physics_layer_0/angular_velocity = 0.0 +23:27/0 = 0 +23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:27/0/physics_layer_0/angular_velocity = 0.0 +24:27/0 = 0 +24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:27/0/physics_layer_0/angular_velocity = 0.0 +25:27/0 = 0 +25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:27/0/physics_layer_0/angular_velocity = 0.0 +26:27/0 = 0 +26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:27/0/physics_layer_0/angular_velocity = 0.0 +27:27/0 = 0 +27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:27/0/physics_layer_0/angular_velocity = 0.0 +28:27/0 = 0 +28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:27/0/physics_layer_0/angular_velocity = 0.0 +29:27/0 = 0 +29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:27/0/physics_layer_0/angular_velocity = 0.0 +30:27/0 = 0 +30:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:27/0/physics_layer_0/angular_velocity = 0.0 +31:27/0 = 0 +31:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:27/0/physics_layer_0/angular_velocity = 0.0 +32:27/0 = 0 +32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:27/0/physics_layer_0/angular_velocity = 0.0 +33:27/0 = 0 +33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:27/0/physics_layer_0/angular_velocity = 0.0 +34:27/0 = 0 +34:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:27/0/physics_layer_0/angular_velocity = 0.0 +35:27/0 = 0 +35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:27/0/physics_layer_0/angular_velocity = 0.0 +36:27/0 = 0 +36:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:27/0/physics_layer_0/angular_velocity = 0.0 +37:27/0 = 0 +37:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:27/0/physics_layer_0/angular_velocity = 0.0 +38:27/0 = 0 +38:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:27/0/physics_layer_0/angular_velocity = 0.0 +39:27/0 = 0 +39:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:27/0/physics_layer_0/angular_velocity = 0.0 +0:28/0 = 0 +0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:28/0/physics_layer_0/angular_velocity = 0.0 +1:28/0 = 0 +1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:28/0/physics_layer_0/angular_velocity = 0.0 +2:28/0 = 0 +2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:28/0/physics_layer_0/angular_velocity = 0.0 +3:28/0 = 0 +3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:28/0/physics_layer_0/angular_velocity = 0.0 +4:28/0 = 0 +4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:28/0/physics_layer_0/angular_velocity = 0.0 +5:28/0 = 0 +5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:28/0/physics_layer_0/angular_velocity = 0.0 +6:28/0 = 0 +6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:28/0/physics_layer_0/angular_velocity = 0.0 +7:28/0 = 0 +7:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:28/0/physics_layer_0/angular_velocity = 0.0 +8:28/0 = 0 +8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:28/0/physics_layer_0/angular_velocity = 0.0 +9:28/0 = 0 +9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:28/0/physics_layer_0/angular_velocity = 0.0 +10:28/0 = 0 +10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:28/0/physics_layer_0/angular_velocity = 0.0 +11:28/0 = 0 +11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:28/0/physics_layer_0/angular_velocity = 0.0 +12:28/0 = 0 +12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:28/0/physics_layer_0/angular_velocity = 0.0 +13:28/0 = 0 +13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:28/0/physics_layer_0/angular_velocity = 0.0 +14:28/0 = 0 +14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:28/0/physics_layer_0/angular_velocity = 0.0 +15:28/0 = 0 +15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:28/0/physics_layer_0/angular_velocity = 0.0 +16:28/0 = 0 +16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:28/0/physics_layer_0/angular_velocity = 0.0 +17:28/0 = 0 +17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:28/0/physics_layer_0/angular_velocity = 0.0 +18:28/0 = 0 +18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:28/0/physics_layer_0/angular_velocity = 0.0 +19:28/0 = 0 +19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:28/0/physics_layer_0/angular_velocity = 0.0 +20:28/0 = 0 +20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:28/0/physics_layer_0/angular_velocity = 0.0 +21:28/0 = 0 +21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:28/0/physics_layer_0/angular_velocity = 0.0 +22:28/0 = 0 +22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:28/0/physics_layer_0/angular_velocity = 0.0 +23:28/0 = 0 +23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:28/0/physics_layer_0/angular_velocity = 0.0 +24:28/0 = 0 +24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:28/0/physics_layer_0/angular_velocity = 0.0 +25:28/0 = 0 +25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:28/0/physics_layer_0/angular_velocity = 0.0 +26:28/0 = 0 +26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:28/0/physics_layer_0/angular_velocity = 0.0 +27:28/0 = 0 +27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:28/0/physics_layer_0/angular_velocity = 0.0 +28:28/0 = 0 +28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:28/0/physics_layer_0/angular_velocity = 0.0 +29:28/0 = 0 +29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:28/0/physics_layer_0/angular_velocity = 0.0 +30:28/0 = 0 +30:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:28/0/physics_layer_0/angular_velocity = 0.0 +30:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +31:28/0 = 0 +31:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:28/0/physics_layer_0/angular_velocity = 0.0 +31:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +32:28/0 = 0 +32:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:28/0/physics_layer_0/angular_velocity = 0.0 +32:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +33:28/0 = 0 +33:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:28/0/physics_layer_0/angular_velocity = 0.0 +33:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +34:28/0 = 0 +34:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:28/0/physics_layer_0/angular_velocity = 0.0 +34:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +35:28/0 = 0 +35:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:28/0/physics_layer_0/angular_velocity = 0.0 +35:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +36:28/0 = 0 +36:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:28/0/physics_layer_0/angular_velocity = 0.0 +36:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +37:28/0 = 0 +37:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:28/0/physics_layer_0/angular_velocity = 0.0 +37:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +38:28/0 = 0 +38:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:28/0/physics_layer_0/angular_velocity = 0.0 +38:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +39:28/0 = 0 +39:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:28/0/physics_layer_0/angular_velocity = 0.0 +39:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:29/0 = 0 +0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:29/0/physics_layer_0/angular_velocity = 0.0 +1:29/0 = 0 +1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:29/0/physics_layer_0/angular_velocity = 0.0 +2:29/0 = 0 +2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:29/0/physics_layer_0/angular_velocity = 0.0 +3:29/0 = 0 +3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:29/0/physics_layer_0/angular_velocity = 0.0 +4:29/0 = 0 +4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:29/0/physics_layer_0/angular_velocity = 0.0 +5:29/0 = 0 +5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:29/0/physics_layer_0/angular_velocity = 0.0 +6:29/0 = 0 +6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:29/0/physics_layer_0/angular_velocity = 0.0 +7:29/0 = 0 +7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:29/0/physics_layer_0/angular_velocity = 0.0 +8:29/0 = 0 +8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:29/0/physics_layer_0/angular_velocity = 0.0 +9:29/0 = 0 +9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:29/0/physics_layer_0/angular_velocity = 0.0 +10:29/0 = 0 +10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:29/0/physics_layer_0/angular_velocity = 0.0 +11:29/0 = 0 +11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:29/0/physics_layer_0/angular_velocity = 0.0 +12:29/0 = 0 +12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:29/0/physics_layer_0/angular_velocity = 0.0 +13:29/0 = 0 +13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:29/0/physics_layer_0/angular_velocity = 0.0 +14:29/0 = 0 +14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:29/0/physics_layer_0/angular_velocity = 0.0 +15:29/0 = 0 +15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:29/0/physics_layer_0/angular_velocity = 0.0 +16:29/0 = 0 +16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:29/0/physics_layer_0/angular_velocity = 0.0 +17:29/0 = 0 +17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:29/0/physics_layer_0/angular_velocity = 0.0 +18:29/0 = 0 +18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:29/0/physics_layer_0/angular_velocity = 0.0 +19:29/0 = 0 +19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:29/0/physics_layer_0/angular_velocity = 0.0 +20:29/0 = 0 +20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:29/0/physics_layer_0/angular_velocity = 0.0 +21:29/0 = 0 +21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:29/0/physics_layer_0/angular_velocity = 0.0 +22:29/0 = 0 +22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:29/0/physics_layer_0/angular_velocity = 0.0 +23:29/0 = 0 +23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:29/0/physics_layer_0/angular_velocity = 0.0 +24:29/0 = 0 +24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:29/0/physics_layer_0/angular_velocity = 0.0 +25:29/0 = 0 +25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:29/0/physics_layer_0/angular_velocity = 0.0 +26:29/0 = 0 +26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:29/0/physics_layer_0/angular_velocity = 0.0 +27:29/0 = 0 +27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:29/0/physics_layer_0/angular_velocity = 0.0 +28:29/0 = 0 +28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:29/0/physics_layer_0/angular_velocity = 0.0 +29:29/0 = 0 +29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:29/0/physics_layer_0/angular_velocity = 0.0 +30:29/0 = 0 +30:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:29/0/physics_layer_0/angular_velocity = 0.0 +30:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +31:29/0 = 0 +31:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:29/0/physics_layer_0/angular_velocity = 0.0 +31:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +32:29/0 = 0 +32:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:29/0/physics_layer_0/angular_velocity = 0.0 +32:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +33:29/0 = 0 +33:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:29/0/physics_layer_0/angular_velocity = 0.0 +33:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +34:29/0 = 0 +34:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:29/0/physics_layer_0/angular_velocity = 0.0 +34:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +35:29/0 = 0 +35:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:29/0/physics_layer_0/angular_velocity = 0.0 +35:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +36:29/0 = 0 +36:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:29/0/physics_layer_0/angular_velocity = 0.0 +36:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +37:29/0 = 0 +37:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:29/0/physics_layer_0/angular_velocity = 0.0 +37:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +38:29/0 = 0 +38:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:29/0/physics_layer_0/angular_velocity = 0.0 +38:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +39:29/0 = 0 +39:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:29/0/physics_layer_0/angular_velocity = 0.0 +39:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:30/0 = 0 +0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:30/0/physics_layer_0/angular_velocity = 0.0 +1:30/0 = 0 +1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:30/0/physics_layer_0/angular_velocity = 0.0 +2:30/0 = 0 +2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:30/0/physics_layer_0/angular_velocity = 0.0 +3:30/0 = 0 +3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:30/0/physics_layer_0/angular_velocity = 0.0 +4:30/0 = 0 +4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:30/0/physics_layer_0/angular_velocity = 0.0 +5:30/0 = 0 +5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:30/0/physics_layer_0/angular_velocity = 0.0 +6:30/0 = 0 +6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:30/0/physics_layer_0/angular_velocity = 0.0 +7:30/0 = 0 +7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:30/0/physics_layer_0/angular_velocity = 0.0 +8:30/0 = 0 +8:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:30/0/physics_layer_0/angular_velocity = 0.0 +9:30/0 = 0 +9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:30/0/physics_layer_0/angular_velocity = 0.0 +10:30/0 = 0 +10:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:30/0/physics_layer_0/angular_velocity = 0.0 +11:30/0 = 0 +11:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:30/0/physics_layer_0/angular_velocity = 0.0 +12:30/0 = 0 +12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:30/0/physics_layer_0/angular_velocity = 0.0 +13:30/0 = 0 +13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:30/0/physics_layer_0/angular_velocity = 0.0 +14:30/0 = 0 +14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:30/0/physics_layer_0/angular_velocity = 0.0 +15:30/0 = 0 +15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:30/0/physics_layer_0/angular_velocity = 0.0 +16:30/0 = 0 +16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:30/0/physics_layer_0/angular_velocity = 0.0 +17:30/0 = 0 +17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:30/0/physics_layer_0/angular_velocity = 0.0 +18:30/0 = 0 +18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:30/0/physics_layer_0/angular_velocity = 0.0 +19:30/0 = 0 +19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:30/0/physics_layer_0/angular_velocity = 0.0 +20:30/0 = 0 +20:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:30/0/physics_layer_0/angular_velocity = 0.0 +21:30/0 = 0 +21:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:30/0/physics_layer_0/angular_velocity = 0.0 +22:30/0 = 0 +22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:30/0/physics_layer_0/angular_velocity = 0.0 +23:30/0 = 0 +23:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:30/0/physics_layer_0/angular_velocity = 0.0 +24:30/0 = 0 +24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:30/0/physics_layer_0/angular_velocity = 0.0 +25:30/0 = 0 +25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:30/0/physics_layer_0/angular_velocity = 0.0 +26:30/0 = 0 +26:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:30/0/physics_layer_0/angular_velocity = 0.0 +27:30/0 = 0 +27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:30/0/physics_layer_0/angular_velocity = 0.0 +28:30/0 = 0 +28:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:30/0/physics_layer_0/angular_velocity = 0.0 +29:30/0 = 0 +29:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:30/0/physics_layer_0/angular_velocity = 0.0 +30:30/0 = 0 +30:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:30/0/physics_layer_0/angular_velocity = 0.0 +30:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +31:30/0 = 0 +31:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:30/0/physics_layer_0/angular_velocity = 0.0 +31:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +32:30/0 = 0 +32:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:30/0/physics_layer_0/angular_velocity = 0.0 +32:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +33:30/0 = 0 +33:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:30/0/physics_layer_0/angular_velocity = 0.0 +33:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +34:30/0 = 0 +34:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:30/0/physics_layer_0/angular_velocity = 0.0 +34:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +35:30/0 = 0 +35:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:30/0/physics_layer_0/angular_velocity = 0.0 +35:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +36:30/0 = 0 +36:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:30/0/physics_layer_0/angular_velocity = 0.0 +36:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +37:30/0 = 0 +37:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:30/0/physics_layer_0/angular_velocity = 0.0 +37:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +38:30/0 = 0 +38:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:30/0/physics_layer_0/angular_velocity = 0.0 +38:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +39:30/0 = 0 +39:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:30/0/physics_layer_0/angular_velocity = 0.0 +39:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:31/0 = 0 +0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:31/0/physics_layer_0/angular_velocity = 0.0 +1:31/0 = 0 +1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:31/0/physics_layer_0/angular_velocity = 0.0 +2:31/0 = 0 +2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:31/0/physics_layer_0/angular_velocity = 0.0 +3:31/0 = 0 +3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:31/0/physics_layer_0/angular_velocity = 0.0 +4:31/0 = 0 +4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:31/0/physics_layer_0/angular_velocity = 0.0 +5:31/0 = 0 +5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:31/0/physics_layer_0/angular_velocity = 0.0 +6:31/0 = 0 +6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:31/0/physics_layer_0/angular_velocity = 0.0 +7:31/0 = 0 +7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:31/0/physics_layer_0/angular_velocity = 0.0 +8:31/0 = 0 +8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:31/0/physics_layer_0/angular_velocity = 0.0 +9:31/0 = 0 +9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:31/0/physics_layer_0/angular_velocity = 0.0 +10:31/0 = 0 +10:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:31/0/physics_layer_0/angular_velocity = 0.0 +11:31/0 = 0 +11:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:31/0/physics_layer_0/angular_velocity = 0.0 +12:31/0 = 0 +12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:31/0/physics_layer_0/angular_velocity = 0.0 +13:31/0 = 0 +13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:31/0/physics_layer_0/angular_velocity = 0.0 +14:31/0 = 0 +14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:31/0/physics_layer_0/angular_velocity = 0.0 +15:31/0 = 0 +15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:31/0/physics_layer_0/angular_velocity = 0.0 +16:31/0 = 0 +16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:31/0/physics_layer_0/angular_velocity = 0.0 +17:31/0 = 0 +17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:31/0/physics_layer_0/angular_velocity = 0.0 +18:31/0 = 0 +18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:31/0/physics_layer_0/angular_velocity = 0.0 +19:31/0 = 0 +19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:31/0/physics_layer_0/angular_velocity = 0.0 +20:31/0 = 0 +20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:31/0/physics_layer_0/angular_velocity = 0.0 +20:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +20:31/0/physics_layer_0/polygon_0/one_way = true +21:31/0 = 0 +21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:31/0/physics_layer_0/angular_velocity = 0.0 +21:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +21:31/0/physics_layer_0/polygon_0/one_way = true +22:31/0 = 0 +22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:31/0/physics_layer_0/angular_velocity = 0.0 +22:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +22:31/0/physics_layer_0/polygon_0/one_way = true +23:31/0 = 0 +23:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:31/0/physics_layer_0/angular_velocity = 0.0 +23:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +23:31/0/physics_layer_0/polygon_0/one_way = true +24:31/0 = 0 +24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:31/0/physics_layer_0/angular_velocity = 0.0 +24:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +24:31/0/physics_layer_0/polygon_0/one_way = true +25:31/0 = 0 +25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:31/0/physics_layer_0/angular_velocity = 0.0 +25:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +25:31/0/physics_layer_0/polygon_0/one_way = true +26:31/0 = 0 +26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:31/0/physics_layer_0/angular_velocity = 0.0 +26:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +26:31/0/physics_layer_0/polygon_0/one_way = true +27:31/0 = 0 +27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:31/0/physics_layer_0/angular_velocity = 0.0 +27:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +27:31/0/physics_layer_0/polygon_0/one_way = true +28:31/0 = 0 +28:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:31/0/physics_layer_0/angular_velocity = 0.0 +28:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +28:31/0/physics_layer_0/polygon_0/one_way = true +29:31/0 = 0 +29:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:31/0/physics_layer_0/angular_velocity = 0.0 +29:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +29:31/0/physics_layer_0/polygon_0/one_way = true +30:31/0 = 0 +30:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:31/0/physics_layer_0/angular_velocity = 0.0 +30:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +31:31/0 = 0 +31:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:31/0/physics_layer_0/angular_velocity = 0.0 +31:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +32:31/0 = 0 +32:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:31/0/physics_layer_0/angular_velocity = 0.0 +32:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +33:31/0 = 0 +33:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:31/0/physics_layer_0/angular_velocity = 0.0 +33:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +34:31/0 = 0 +34:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:31/0/physics_layer_0/angular_velocity = 0.0 +34:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +35:31/0 = 0 +35:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:31/0/physics_layer_0/angular_velocity = 0.0 +35:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +36:31/0 = 0 +36:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:31/0/physics_layer_0/angular_velocity = 0.0 +36:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +37:31/0 = 0 +37:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:31/0/physics_layer_0/angular_velocity = 0.0 +37:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +38:31/0 = 0 +38:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:31/0/physics_layer_0/angular_velocity = 0.0 +38:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +39:31/0 = 0 +39:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:31/0/physics_layer_0/angular_velocity = 0.0 +39:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:32/0 = 0 +0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:32/0/physics_layer_0/angular_velocity = 0.0 +1:32/0 = 0 +1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:32/0/physics_layer_0/angular_velocity = 0.0 +2:32/0 = 0 +2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:32/0/physics_layer_0/angular_velocity = 0.0 +3:32/0 = 0 +3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:32/0/physics_layer_0/angular_velocity = 0.0 +4:32/0 = 0 +4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:32/0/physics_layer_0/angular_velocity = 0.0 +5:32/0 = 0 +5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:32/0/physics_layer_0/angular_velocity = 0.0 +6:32/0 = 0 +6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:32/0/physics_layer_0/angular_velocity = 0.0 +7:32/0 = 0 +7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:32/0/physics_layer_0/angular_velocity = 0.0 +8:32/0 = 0 +8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:32/0/physics_layer_0/angular_velocity = 0.0 +9:32/0 = 0 +9:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:32/0/physics_layer_0/angular_velocity = 0.0 +10:32/0 = 0 +10:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:32/0/physics_layer_0/angular_velocity = 0.0 +11:32/0 = 0 +11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:32/0/physics_layer_0/angular_velocity = 0.0 +12:32/0 = 0 +12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:32/0/physics_layer_0/angular_velocity = 0.0 +13:32/0 = 0 +13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:32/0/physics_layer_0/angular_velocity = 0.0 +14:32/0 = 0 +14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:32/0/physics_layer_0/angular_velocity = 0.0 +15:32/0 = 0 +15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:32/0/physics_layer_0/angular_velocity = 0.0 +16:32/0 = 0 +16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:32/0/physics_layer_0/angular_velocity = 0.0 +17:32/0 = 0 +17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:32/0/physics_layer_0/angular_velocity = 0.0 +18:32/0 = 0 +18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:32/0/physics_layer_0/angular_velocity = 0.0 +19:32/0 = 0 +19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:32/0/physics_layer_0/angular_velocity = 0.0 +20:32/0 = 0 +20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:32/0/physics_layer_0/angular_velocity = 0.0 +21:32/0 = 0 +21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:32/0/physics_layer_0/angular_velocity = 0.0 +22:32/0 = 0 +22:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:32/0/physics_layer_0/angular_velocity = 0.0 +23:32/0 = 0 +23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:32/0/physics_layer_0/angular_velocity = 0.0 +24:32/0 = 0 +24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:32/0/physics_layer_0/angular_velocity = 0.0 +25:32/0 = 0 +25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:32/0/physics_layer_0/angular_velocity = 0.0 +26:32/0 = 0 +26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:32/0/physics_layer_0/angular_velocity = 0.0 +27:32/0 = 0 +27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:32/0/physics_layer_0/angular_velocity = 0.0 +28:32/0 = 0 +28:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:32/0/physics_layer_0/angular_velocity = 0.0 +29:32/0 = 0 +29:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:32/0/physics_layer_0/angular_velocity = 0.0 +30:32/0 = 0 +30:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:32/0/physics_layer_0/angular_velocity = 0.0 +30:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +31:32/0 = 0 +31:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:32/0/physics_layer_0/angular_velocity = 0.0 +31:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +32:32/0 = 0 +32:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:32/0/physics_layer_0/angular_velocity = 0.0 +32:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +33:32/0 = 0 +33:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:32/0/physics_layer_0/angular_velocity = 0.0 +33:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +34:32/0 = 0 +34:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:32/0/physics_layer_0/angular_velocity = 0.0 +34:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +35:32/0 = 0 +35:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:32/0/physics_layer_0/angular_velocity = 0.0 +35:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +36:32/0 = 0 +36:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:32/0/physics_layer_0/angular_velocity = 0.0 +36:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +37:32/0 = 0 +37:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:32/0/physics_layer_0/angular_velocity = 0.0 +37:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +38:32/0 = 0 +38:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:32/0/physics_layer_0/angular_velocity = 0.0 +38:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +39:32/0 = 0 +39:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:32/0/physics_layer_0/angular_velocity = 0.0 +39:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:33/0 = 0 +0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:33/0/physics_layer_0/angular_velocity = 0.0 +1:33/0 = 0 +1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:33/0/physics_layer_0/angular_velocity = 0.0 +2:33/0 = 0 +2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:33/0/physics_layer_0/angular_velocity = 0.0 +3:33/0 = 0 +3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:33/0/physics_layer_0/angular_velocity = 0.0 +4:33/0 = 0 +4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:33/0/physics_layer_0/angular_velocity = 0.0 +5:33/0 = 0 +5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:33/0/physics_layer_0/angular_velocity = 0.0 +6:33/0 = 0 +6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:33/0/physics_layer_0/angular_velocity = 0.0 +7:33/0 = 0 +7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:33/0/physics_layer_0/angular_velocity = 0.0 +8:33/0 = 0 +8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:33/0/physics_layer_0/angular_velocity = 0.0 +9:33/0 = 0 +9:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:33/0/physics_layer_0/angular_velocity = 0.0 +10:33/0 = 0 +10:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:33/0/physics_layer_0/angular_velocity = 0.0 +11:33/0 = 0 +11:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:33/0/physics_layer_0/angular_velocity = 0.0 +12:33/0 = 0 +12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:33/0/physics_layer_0/angular_velocity = 0.0 +13:33/0 = 0 +13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:33/0/physics_layer_0/angular_velocity = 0.0 +14:33/0 = 0 +14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:33/0/physics_layer_0/angular_velocity = 0.0 +15:33/0 = 0 +15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:33/0/physics_layer_0/angular_velocity = 0.0 +16:33/0 = 0 +16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:33/0/physics_layer_0/angular_velocity = 0.0 +17:33/0 = 0 +17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:33/0/physics_layer_0/angular_velocity = 0.0 +18:33/0 = 0 +18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:33/0/physics_layer_0/angular_velocity = 0.0 +19:33/0 = 0 +19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:33/0/physics_layer_0/angular_velocity = 0.0 +20:33/0 = 0 +20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:33/0/physics_layer_0/angular_velocity = 0.0 +21:33/0 = 0 +21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:33/0/physics_layer_0/angular_velocity = 0.0 +22:33/0 = 0 +22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:33/0/physics_layer_0/angular_velocity = 0.0 +23:33/0 = 0 +23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:33/0/physics_layer_0/angular_velocity = 0.0 +24:33/0 = 0 +24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:33/0/physics_layer_0/angular_velocity = 0.0 +25:33/0 = 0 +25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:33/0/physics_layer_0/angular_velocity = 0.0 +26:33/0 = 0 +26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:33/0/physics_layer_0/angular_velocity = 0.0 +27:33/0 = 0 +27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:33/0/physics_layer_0/angular_velocity = 0.0 +28:33/0 = 0 +28:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:33/0/physics_layer_0/angular_velocity = 0.0 +29:33/0 = 0 +29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:33/0/physics_layer_0/angular_velocity = 0.0 +30:33/0 = 0 +30:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:33/0/physics_layer_0/angular_velocity = 0.0 +30:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +31:33/0 = 0 +31:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:33/0/physics_layer_0/angular_velocity = 0.0 +31:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +32:33/0 = 0 +32:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:33/0/physics_layer_0/angular_velocity = 0.0 +32:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +33:33/0 = 0 +33:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:33/0/physics_layer_0/angular_velocity = 0.0 +33:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +34:33/0 = 0 +34:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:33/0/physics_layer_0/angular_velocity = 0.0 +34:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +35:33/0 = 0 +35:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:33/0/physics_layer_0/angular_velocity = 0.0 +35:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +36:33/0 = 0 +36:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:33/0/physics_layer_0/angular_velocity = 0.0 +36:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +37:33/0 = 0 +37:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:33/0/physics_layer_0/angular_velocity = 0.0 +37:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +38:33/0 = 0 +38:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:33/0/physics_layer_0/angular_velocity = 0.0 +38:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +39:33/0 = 0 +39:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:33/0/physics_layer_0/angular_velocity = 0.0 +39:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:34/0 = 0 +7:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:34/0/physics_layer_0/angular_velocity = 0.0 +7:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:34/0 = 0 +9:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:34/0/physics_layer_0/angular_velocity = 0.0 +10:34/0 = 0 +10:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:34/0/physics_layer_0/angular_velocity = 0.0 +11:34/0 = 0 +11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:34/0/physics_layer_0/angular_velocity = 0.0 +12:34/0 = 0 +12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:34/0/physics_layer_0/angular_velocity = 0.0 +13:34/0 = 0 +13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:34/0/physics_layer_0/angular_velocity = 0.0 +14:34/0 = 0 +14:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:34/0/physics_layer_0/angular_velocity = 0.0 +15:34/0 = 0 +15:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:34/0/physics_layer_0/angular_velocity = 0.0 +16:34/0 = 0 +16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:34/0/physics_layer_0/angular_velocity = 0.0 +16:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +17:34/0 = 0 +17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:34/0/physics_layer_0/angular_velocity = 0.0 +17:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +18:34/0 = 0 +18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:34/0/physics_layer_0/angular_velocity = 0.0 +18:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +19:34/0 = 0 +19:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:34/0/physics_layer_0/angular_velocity = 0.0 +19:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +20:34/0 = 0 +20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:34/0/physics_layer_0/angular_velocity = 0.0 +20:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +21:34/0 = 0 +21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:34/0/physics_layer_0/angular_velocity = 0.0 +21:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +22:34/0 = 0 +22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:34/0/physics_layer_0/angular_velocity = 0.0 +22:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +23:34/0 = 0 +23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:34/0/physics_layer_0/angular_velocity = 0.0 +23:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +24:34/0 = 0 +24:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:34/0/physics_layer_0/angular_velocity = 0.0 +24:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +25:34/0 = 0 +25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:34/0/physics_layer_0/angular_velocity = 0.0 +25:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +26:34/0 = 0 +26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:34/0/physics_layer_0/angular_velocity = 0.0 +26:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +27:34/0 = 0 +27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:34/0/physics_layer_0/angular_velocity = 0.0 +27:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +28:34/0 = 0 +28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:34/0/physics_layer_0/angular_velocity = 0.0 +28:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +29:34/0 = 0 +29:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:34/0/physics_layer_0/angular_velocity = 0.0 +29:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +30:34/0 = 0 +30:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:34/0/physics_layer_0/angular_velocity = 0.0 +30:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +31:34/0 = 0 +31:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:34/0/physics_layer_0/angular_velocity = 0.0 +31:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +32:34/0 = 0 +32:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:34/0/physics_layer_0/angular_velocity = 0.0 +32:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +33:34/0 = 0 +33:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:34/0/physics_layer_0/angular_velocity = 0.0 +33:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +34:34/0 = 0 +34:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:34/0/physics_layer_0/angular_velocity = 0.0 +34:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +35:34/0 = 0 +35:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:34/0/physics_layer_0/angular_velocity = 0.0 +35:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +36:34/0 = 0 +36:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:34/0/physics_layer_0/angular_velocity = 0.0 +36:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +37:34/0 = 0 +37:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:34/0/physics_layer_0/angular_velocity = 0.0 +37:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +38:34/0 = 0 +38:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:34/0/physics_layer_0/angular_velocity = 0.0 +38:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +39:34/0 = 0 +39:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:34/0/physics_layer_0/angular_velocity = 0.0 +39:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:35/0 = 0 +0:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:35/0/physics_layer_0/angular_velocity = 0.0 +1:35/0 = 0 +1:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:35/0/physics_layer_0/angular_velocity = 0.0 +1:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:35/0 = 0 +2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:35/0/physics_layer_0/angular_velocity = 0.0 +2:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:35/0 = 0 +3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:35/0/physics_layer_0/angular_velocity = 0.0 +3:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:35/0 = 0 +4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:35/0/physics_layer_0/angular_velocity = 0.0 +4:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:35/0 = 0 +5:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:35/0/physics_layer_0/angular_velocity = 0.0 +5:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:35/0 = 0 +6:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:35/0/physics_layer_0/angular_velocity = 0.0 +6:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:35/0 = 0 +7:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:35/0/physics_layer_0/angular_velocity = 0.0 +7:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:35/0 = 0 +8:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:35/0/physics_layer_0/angular_velocity = 0.0 +9:35/0 = 0 +9:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:35/0/physics_layer_0/angular_velocity = 0.0 +10:35/0 = 0 +10:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:35/0/physics_layer_0/angular_velocity = 0.0 +11:35/0 = 0 +11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:35/0/physics_layer_0/angular_velocity = 0.0 +12:35/0 = 0 +12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:35/0/physics_layer_0/angular_velocity = 0.0 +13:35/0 = 0 +13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:35/0/physics_layer_0/angular_velocity = 0.0 +14:35/0 = 0 +14:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:35/0/physics_layer_0/angular_velocity = 0.0 +15:35/0 = 0 +15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:35/0/physics_layer_0/angular_velocity = 0.0 +16:35/0 = 0 +16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:35/0/physics_layer_0/angular_velocity = 0.0 +17:35/0 = 0 +17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:35/0/physics_layer_0/angular_velocity = 0.0 +17:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +18:35/0 = 0 +18:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:35/0/physics_layer_0/angular_velocity = 0.0 +18:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +19:35/0 = 0 +19:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:35/0/physics_layer_0/angular_velocity = 0.0 +19:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +20:35/0 = 0 +20:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:35/0/physics_layer_0/angular_velocity = 0.0 +20:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +21:35/0 = 0 +21:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:35/0/physics_layer_0/angular_velocity = 0.0 +21:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +22:35/0 = 0 +22:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:35/0/physics_layer_0/angular_velocity = 0.0 +22:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +23:35/0 = 0 +23:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:35/0/physics_layer_0/angular_velocity = 0.0 +23:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +24:35/0 = 0 +24:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:35/0/physics_layer_0/angular_velocity = 0.0 +24:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +25:35/0 = 0 +25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:35/0/physics_layer_0/angular_velocity = 0.0 +25:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +26:35/0 = 0 +26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:35/0/physics_layer_0/angular_velocity = 0.0 +26:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +27:35/0 = 0 +27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:35/0/physics_layer_0/angular_velocity = 0.0 +27:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +28:35/0 = 0 +28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:35/0/physics_layer_0/angular_velocity = 0.0 +28:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +29:35/0 = 0 +29:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:35/0/physics_layer_0/angular_velocity = 0.0 +29:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +30:35/0 = 0 +30:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:35/0/physics_layer_0/angular_velocity = 0.0 +30:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +31:35/0 = 0 +31:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:35/0/physics_layer_0/angular_velocity = 0.0 +31:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +32:35/0 = 0 +32:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:35/0/physics_layer_0/angular_velocity = 0.0 +32:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +33:35/0 = 0 +33:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:35/0/physics_layer_0/angular_velocity = 0.0 +33:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +34:35/0 = 0 +34:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:35/0/physics_layer_0/angular_velocity = 0.0 +34:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +35:35/0 = 0 +35:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:35/0/physics_layer_0/angular_velocity = 0.0 +35:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +36:35/0 = 0 +36:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:35/0/physics_layer_0/angular_velocity = 0.0 +36:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +37:35/0 = 0 +37:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:35/0/physics_layer_0/angular_velocity = 0.0 +37:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +38:35/0 = 0 +38:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:35/0/physics_layer_0/angular_velocity = 0.0 +38:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +39:35/0 = 0 +39:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:35/0/physics_layer_0/angular_velocity = 0.0 +39:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:36/0 = 0 +0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:36/0/physics_layer_0/angular_velocity = 0.0 +1:36/0 = 0 +1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:36/0/physics_layer_0/angular_velocity = 0.0 +1:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:36/0 = 0 +2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:36/0/physics_layer_0/angular_velocity = 0.0 +2:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:36/0 = 0 +3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:36/0/physics_layer_0/angular_velocity = 0.0 +3:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:36/0 = 0 +4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:36/0/physics_layer_0/angular_velocity = 0.0 +4:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:36/0 = 0 +5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:36/0/physics_layer_0/angular_velocity = 0.0 +5:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:36/0 = 0 +6:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:36/0/physics_layer_0/angular_velocity = 0.0 +6:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:36/0 = 0 +7:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:36/0/physics_layer_0/angular_velocity = 0.0 +7:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:36/0 = 0 +8:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:36/0/physics_layer_0/angular_velocity = 0.0 +8:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:36/0 = 0 +9:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:36/0/physics_layer_0/angular_velocity = 0.0 +9:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:36/0 = 0 +10:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:36/0/physics_layer_0/angular_velocity = 0.0 +10:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:36/0 = 0 +11:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:36/0/physics_layer_0/angular_velocity = 0.0 +11:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +12:36/0 = 0 +12:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:36/0/physics_layer_0/angular_velocity = 0.0 +12:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +13:36/0 = 0 +13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:36/0/physics_layer_0/angular_velocity = 0.0 +13:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +14:36/0 = 0 +14:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:36/0/physics_layer_0/angular_velocity = 0.0 +14:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +15:36/0 = 0 +15:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:36/0/physics_layer_0/angular_velocity = 0.0 +15:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +16:36/0 = 0 +16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:36/0/physics_layer_0/angular_velocity = 0.0 +16:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +17:36/0 = 0 +17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:36/0/physics_layer_0/angular_velocity = 0.0 +17:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +18:36/0 = 0 +18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:36/0/physics_layer_0/angular_velocity = 0.0 +18:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +19:36/0 = 0 +19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:36/0/physics_layer_0/angular_velocity = 0.0 +19:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +20:36/0 = 0 +20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:36/0/physics_layer_0/angular_velocity = 0.0 +20:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +21:36/0 = 0 +21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:36/0/physics_layer_0/angular_velocity = 0.0 +21:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +22:36/0 = 0 +22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:36/0/physics_layer_0/angular_velocity = 0.0 +22:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +23:36/0 = 0 +23:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:36/0/physics_layer_0/angular_velocity = 0.0 +23:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +24:36/0 = 0 +24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:36/0/physics_layer_0/angular_velocity = 0.0 +24:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +25:36/0 = 0 +25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:36/0/physics_layer_0/angular_velocity = 0.0 +25:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +26:36/0 = 0 +26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:36/0/physics_layer_0/angular_velocity = 0.0 +26:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +27:36/0 = 0 +27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:36/0/physics_layer_0/angular_velocity = 0.0 +27:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +28:36/0 = 0 +28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:36/0/physics_layer_0/angular_velocity = 0.0 +28:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +29:36/0 = 0 +29:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:36/0/physics_layer_0/angular_velocity = 0.0 +29:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +30:36/0 = 0 +30:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:36/0/physics_layer_0/angular_velocity = 0.0 +30:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +31:36/0 = 0 +31:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:36/0/physics_layer_0/angular_velocity = 0.0 +31:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +32:36/0 = 0 +32:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:36/0/physics_layer_0/angular_velocity = 0.0 +32:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +33:36/0 = 0 +33:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:36/0/physics_layer_0/angular_velocity = 0.0 +33:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +34:36/0 = 0 +34:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:36/0/physics_layer_0/angular_velocity = 0.0 +34:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +35:36/0 = 0 +35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:36/0/physics_layer_0/angular_velocity = 0.0 +35:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +36:36/0 = 0 +36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:36/0/physics_layer_0/angular_velocity = 0.0 +36:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +37:36/0 = 0 +37:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:36/0/physics_layer_0/angular_velocity = 0.0 +37:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +38:36/0 = 0 +38:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:36/0/physics_layer_0/angular_velocity = 0.0 +38:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +39:36/0 = 0 +39:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:36/0/physics_layer_0/angular_velocity = 0.0 +39:36/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:37/0 = 0 +0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:37/0/physics_layer_0/angular_velocity = 0.0 +1:37/0 = 0 +1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:37/0/physics_layer_0/angular_velocity = 0.0 +1:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:37/0 = 0 +2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:37/0/physics_layer_0/angular_velocity = 0.0 +2:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:37/0 = 0 +3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:37/0/physics_layer_0/angular_velocity = 0.0 +3:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:37/0 = 0 +4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:37/0/physics_layer_0/angular_velocity = 0.0 +4:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:37/0 = 0 +5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:37/0/physics_layer_0/angular_velocity = 0.0 +5:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:37/0 = 0 +6:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:37/0/physics_layer_0/angular_velocity = 0.0 +6:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:37/0 = 0 +7:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:37/0/physics_layer_0/angular_velocity = 0.0 +7:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:37/0 = 0 +8:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:37/0/physics_layer_0/angular_velocity = 0.0 +8:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:37/0 = 0 +9:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:37/0/physics_layer_0/angular_velocity = 0.0 +9:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:37/0 = 0 +10:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:37/0/physics_layer_0/angular_velocity = 0.0 +10:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:37/0 = 0 +11:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:37/0/physics_layer_0/angular_velocity = 0.0 +11:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +12:37/0 = 0 +12:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:37/0/physics_layer_0/angular_velocity = 0.0 +12:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +13:37/0 = 0 +13:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:37/0/physics_layer_0/angular_velocity = 0.0 +13:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +14:37/0 = 0 +14:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:37/0/physics_layer_0/angular_velocity = 0.0 +14:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +15:37/0 = 0 +15:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:37/0/physics_layer_0/angular_velocity = 0.0 +15:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +16:37/0 = 0 +16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:37/0/physics_layer_0/angular_velocity = 0.0 +16:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +17:37/0 = 0 +17:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:37/0/physics_layer_0/angular_velocity = 0.0 +17:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +18:37/0 = 0 +18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:37/0/physics_layer_0/angular_velocity = 0.0 +18:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +19:37/0 = 0 +19:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:37/0/physics_layer_0/angular_velocity = 0.0 +19:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +20:37/0 = 0 +20:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:37/0/physics_layer_0/angular_velocity = 0.0 +20:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +21:37/0 = 0 +21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:37/0/physics_layer_0/angular_velocity = 0.0 +21:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +22:37/0 = 0 +22:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:37/0/physics_layer_0/angular_velocity = 0.0 +22:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +23:37/0 = 0 +23:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:37/0/physics_layer_0/angular_velocity = 0.0 +23:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +24:37/0 = 0 +24:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:37/0/physics_layer_0/angular_velocity = 0.0 +24:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +25:37/0 = 0 +25:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:37/0/physics_layer_0/angular_velocity = 0.0 +25:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +26:37/0 = 0 +26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:37/0/physics_layer_0/angular_velocity = 0.0 +26:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +27:37/0 = 0 +27:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:37/0/physics_layer_0/angular_velocity = 0.0 +27:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +28:37/0 = 0 +28:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:37/0/physics_layer_0/angular_velocity = 0.0 +28:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +29:37/0 = 0 +29:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:37/0/physics_layer_0/angular_velocity = 0.0 +29:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +30:37/0 = 0 +30:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:37/0/physics_layer_0/angular_velocity = 0.0 +30:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +31:37/0 = 0 +31:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:37/0/physics_layer_0/angular_velocity = 0.0 +31:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +32:37/0 = 0 +32:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:37/0/physics_layer_0/angular_velocity = 0.0 +32:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +33:37/0 = 0 +33:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:37/0/physics_layer_0/angular_velocity = 0.0 +33:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +34:37/0 = 0 +34:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:37/0/physics_layer_0/angular_velocity = 0.0 +34:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +35:37/0 = 0 +35:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:37/0/physics_layer_0/angular_velocity = 0.0 +35:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +36:37/0 = 0 +36:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:37/0/physics_layer_0/angular_velocity = 0.0 +36:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +37:37/0 = 0 +37:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:37/0/physics_layer_0/angular_velocity = 0.0 +37:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +38:37/0 = 0 +38:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:37/0/physics_layer_0/angular_velocity = 0.0 +38:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +39:37/0 = 0 +39:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:37/0/physics_layer_0/angular_velocity = 0.0 +39:37/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:38/0 = 0 +0:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:38/0/physics_layer_0/angular_velocity = 0.0 +1:38/0 = 0 +1:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:38/0/physics_layer_0/angular_velocity = 0.0 +1:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:38/0 = 0 +2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:38/0/physics_layer_0/angular_velocity = 0.0 +2:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:38/0 = 0 +3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:38/0/physics_layer_0/angular_velocity = 0.0 +3:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:38/0 = 0 +4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:38/0/physics_layer_0/angular_velocity = 0.0 +4:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:38/0 = 0 +5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:38/0/physics_layer_0/angular_velocity = 0.0 +5:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:38/0 = 0 +6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:38/0/physics_layer_0/angular_velocity = 0.0 +6:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:38/0 = 0 +7:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:38/0/physics_layer_0/angular_velocity = 0.0 +7:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:38/0 = 0 +8:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:38/0/physics_layer_0/angular_velocity = 0.0 +8:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:38/0 = 0 +9:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:38/0/physics_layer_0/angular_velocity = 0.0 +9:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:38/0 = 0 +10:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:38/0/physics_layer_0/angular_velocity = 0.0 +10:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:38/0 = 0 +11:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:38/0/physics_layer_0/angular_velocity = 0.0 +11:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +12:38/0 = 0 +12:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:38/0/physics_layer_0/angular_velocity = 0.0 +12:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +13:38/0 = 0 +13:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:38/0/physics_layer_0/angular_velocity = 0.0 +13:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +14:38/0 = 0 +14:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:38/0/physics_layer_0/angular_velocity = 0.0 +14:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +15:38/0 = 0 +15:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:38/0/physics_layer_0/angular_velocity = 0.0 +15:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +16:38/0 = 0 +16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:38/0/physics_layer_0/angular_velocity = 0.0 +16:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +17:38/0 = 0 +17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:38/0/physics_layer_0/angular_velocity = 0.0 +17:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +18:38/0 = 0 +18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:38/0/physics_layer_0/angular_velocity = 0.0 +18:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +19:38/0 = 0 +19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:38/0/physics_layer_0/angular_velocity = 0.0 +19:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +20:38/0 = 0 +20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:38/0/physics_layer_0/angular_velocity = 0.0 +20:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +21:38/0 = 0 +21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:38/0/physics_layer_0/angular_velocity = 0.0 +21:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +22:38/0 = 0 +22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:38/0/physics_layer_0/angular_velocity = 0.0 +22:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +23:38/0 = 0 +23:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:38/0/physics_layer_0/angular_velocity = 0.0 +23:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +24:38/0 = 0 +24:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:38/0/physics_layer_0/angular_velocity = 0.0 +24:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +25:38/0 = 0 +25:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:38/0/physics_layer_0/angular_velocity = 0.0 +25:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +26:38/0 = 0 +26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:38/0/physics_layer_0/angular_velocity = 0.0 +26:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +27:38/0 = 0 +27:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:38/0/physics_layer_0/angular_velocity = 0.0 +27:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +28:38/0 = 0 +28:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:38/0/physics_layer_0/angular_velocity = 0.0 +28:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +29:38/0 = 0 +29:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:38/0/physics_layer_0/angular_velocity = 0.0 +29:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +30:38/0 = 0 +30:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:38/0/physics_layer_0/angular_velocity = 0.0 +30:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +31:38/0 = 0 +31:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:38/0/physics_layer_0/angular_velocity = 0.0 +31:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +32:38/0 = 0 +32:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:38/0/physics_layer_0/angular_velocity = 0.0 +32:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +33:38/0 = 0 +33:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:38/0/physics_layer_0/angular_velocity = 0.0 +33:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +34:38/0 = 0 +34:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:38/0/physics_layer_0/angular_velocity = 0.0 +34:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +35:38/0 = 0 +35:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:38/0/physics_layer_0/angular_velocity = 0.0 +35:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +36:38/0 = 0 +36:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:38/0/physics_layer_0/angular_velocity = 0.0 +36:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +37:38/0 = 0 +37:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:38/0/physics_layer_0/angular_velocity = 0.0 +37:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +38:38/0 = 0 +38:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:38/0/physics_layer_0/angular_velocity = 0.0 +38:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +39:38/0 = 0 +39:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:38/0/physics_layer_0/angular_velocity = 0.0 +39:38/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:39/0 = 0 +0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:39/0/physics_layer_0/angular_velocity = 0.0 +1:39/0 = 0 +1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:39/0/physics_layer_0/angular_velocity = 0.0 +1:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:39/0 = 0 +2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:39/0/physics_layer_0/angular_velocity = 0.0 +2:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:39/0 = 0 +3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:39/0/physics_layer_0/angular_velocity = 0.0 +3:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:39/0 = 0 +4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:39/0/physics_layer_0/angular_velocity = 0.0 +4:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:39/0 = 0 +5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:39/0/physics_layer_0/angular_velocity = 0.0 +5:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:39/0 = 0 +6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:39/0/physics_layer_0/angular_velocity = 0.0 +6:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:39/0 = 0 +7:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:39/0/physics_layer_0/angular_velocity = 0.0 +7:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:39/0 = 0 +8:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:39/0/physics_layer_0/angular_velocity = 0.0 +8:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:39/0 = 0 +9:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:39/0/physics_layer_0/angular_velocity = 0.0 +9:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:39/0 = 0 +10:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:39/0/physics_layer_0/angular_velocity = 0.0 +10:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:39/0 = 0 +11:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:39/0/physics_layer_0/angular_velocity = 0.0 +11:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +12:39/0 = 0 +12:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:39/0/physics_layer_0/angular_velocity = 0.0 +12:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +13:39/0 = 0 +13:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:39/0/physics_layer_0/angular_velocity = 0.0 +13:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +14:39/0 = 0 +14:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:39/0/physics_layer_0/angular_velocity = 0.0 +14:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +15:39/0 = 0 +15:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:39/0/physics_layer_0/angular_velocity = 0.0 +15:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +16:39/0 = 0 +16:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:39/0/physics_layer_0/angular_velocity = 0.0 +16:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +17:39/0 = 0 +17:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:39/0/physics_layer_0/angular_velocity = 0.0 +17:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +18:39/0 = 0 +18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:39/0/physics_layer_0/angular_velocity = 0.0 +18:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +19:39/0 = 0 +19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:39/0/physics_layer_0/angular_velocity = 0.0 +19:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +20:39/0 = 0 +20:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:39/0/physics_layer_0/angular_velocity = 0.0 +20:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +21:39/0 = 0 +21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:39/0/physics_layer_0/angular_velocity = 0.0 +21:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +22:39/0 = 0 +22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:39/0/physics_layer_0/angular_velocity = 0.0 +22:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +23:39/0 = 0 +23:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:39/0/physics_layer_0/angular_velocity = 0.0 +23:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +24:39/0 = 0 +24:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:39/0/physics_layer_0/angular_velocity = 0.0 +24:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +25:39/0 = 0 +25:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:39/0/physics_layer_0/angular_velocity = 0.0 +25:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +26:39/0 = 0 +26:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:39/0/physics_layer_0/angular_velocity = 0.0 +26:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +27:39/0 = 0 +27:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:39/0/physics_layer_0/angular_velocity = 0.0 +27:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +28:39/0 = 0 +28:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:39/0/physics_layer_0/angular_velocity = 0.0 +28:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +29:39/0 = 0 +29:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:39/0/physics_layer_0/angular_velocity = 0.0 +29:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +30:39/0 = 0 +30:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:39/0/physics_layer_0/angular_velocity = 0.0 +30:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +31:39/0 = 0 +31:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:39/0/physics_layer_0/angular_velocity = 0.0 +31:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +32:39/0 = 0 +32:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:39/0/physics_layer_0/angular_velocity = 0.0 +32:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +33:39/0 = 0 +33:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:39/0/physics_layer_0/angular_velocity = 0.0 +33:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +34:39/0 = 0 +34:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:39/0/physics_layer_0/angular_velocity = 0.0 +34:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +35:39/0 = 0 +35:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:39/0/physics_layer_0/angular_velocity = 0.0 +35:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +36:39/0 = 0 +36:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:39/0/physics_layer_0/angular_velocity = 0.0 +36:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +37:39/0 = 0 +37:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:39/0/physics_layer_0/angular_velocity = 0.0 +37:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +38:39/0 = 0 +38:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:39/0/physics_layer_0/angular_velocity = 0.0 +38:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +39:39/0 = 0 +39:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:39/0/physics_layer_0/angular_velocity = 0.0 +39:39/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:34/0 = 0 +0:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:34/0/physics_layer_0/angular_velocity = 0.0 +0:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:34/0 = 0 +1:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:34/0/physics_layer_0/angular_velocity = 0.0 +1:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:34/0 = 0 +2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:34/0/physics_layer_0/angular_velocity = 0.0 +2:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:34/0 = 0 +3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:34/0/physics_layer_0/angular_velocity = 0.0 +3:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:34/0 = 0 +4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:34/0/physics_layer_0/angular_velocity = 0.0 +4:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:34/0 = 0 +5:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:34/0/physics_layer_0/angular_velocity = 0.0 +5:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:34/0 = 0 +6:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:34/0/physics_layer_0/angular_velocity = 0.0 +6:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:34/0 = 0 +8:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:34/0/physics_layer_0/angular_velocity = 0.0 +8:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_j874l"] +texture = ExtResource("2_maod6") +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0 = 0 +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0 = 0 +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0 = 0 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0 = 0 +4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0 = 0 +5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0 = 0 +6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0 = 0 +7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0 = 0 +8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_0/angular_velocity = 0.0 +10:0/0 = 0 +10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:0/0/physics_layer_0/angular_velocity = 0.0 +11:0/0 = 0 +11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0 = 0 +14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_0/angular_velocity = 0.0 +15:0/0 = 0 +15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_0/angular_velocity = 0.0 +18:0/0 = 0 +18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_0/angular_velocity = 0.0 +0:1/0 = 0 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0 = 0 +1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0 = 0 +2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0 = 0 +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0 = 0 +4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0 = 0 +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0 = 0 +6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0 = 0 +7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0 = 0 +8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0 = 0 +10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_0/angular_velocity = 0.0 +11:1/0 = 0 +11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0 = 0 +12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0 = 0 +13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0 = 0 +14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0 = 0 +15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_0/angular_velocity = 0.0 +16:1/0 = 0 +16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0 = 0 +17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_0/angular_velocity = 0.0 +18:1/0 = 0 +18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_0/angular_velocity = 0.0 +0:2/0 = 0 +0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0 = 0 +1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0 = 0 +2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0 = 0 +3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0 = 0 +4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0 = 0 +5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0 = 0 +6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0 = 0 +7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_0/angular_velocity = 0.0 +8:2/0 = 0 +8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_0/angular_velocity = 0.0 +10:2/0 = 0 +10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_0/angular_velocity = 0.0 +12:2/0 = 0 +12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:2/0/physics_layer_0/angular_velocity = 0.0 +13:2/0 = 0 +13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:2/0/physics_layer_0/angular_velocity = 0.0 +14:2/0 = 0 +14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:2/0/physics_layer_0/angular_velocity = 0.0 +15:2/0 = 0 +15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:2/0/physics_layer_0/angular_velocity = 0.0 +16:2/0 = 0 +16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0 = 0 +17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_0/angular_velocity = 0.0 +18:2/0 = 0 +18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_0/angular_velocity = 0.0 +0:3/0 = 0 +0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0 = 0 +1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0 = 0 +2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0 = 0 +3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0 = 0 +4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_0/angular_velocity = 0.0 +5:3/0 = 0 +5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_0/angular_velocity = 0.0 +6:3/0 = 0 +6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_0/angular_velocity = 0.0 +7:3/0 = 0 +7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:3/0/physics_layer_0/angular_velocity = 0.0 +8:3/0 = 0 +8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0 = 0 +10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_0/angular_velocity = 0.0 +11:3/0 = 0 +11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0 = 0 +17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_0/angular_velocity = 0.0 +18:3/0 = 0 +18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_0/angular_velocity = 0.0 +19:3/0 = 0 +19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:3/0/physics_layer_0/angular_velocity = 0.0 +5:4/0 = 0 +5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_0/angular_velocity = 0.0 +7:4/0 = 0 +7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_0/angular_velocity = 0.0 +8:4/0 = 0 +8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:4/0/physics_layer_0/angular_velocity = 0.0 +10:4/0 = 0 +10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:4/0/physics_layer_0/angular_velocity = 0.0 +11:4/0 = 0 +11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:4/0/physics_layer_0/angular_velocity = 0.0 +12:4/0 = 0 +12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_0/angular_velocity = 0.0 +13:4/0 = 0 +13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_0/angular_velocity = 0.0 +14:4/0 = 0 +14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_0/angular_velocity = 0.0 +15:4/0 = 0 +15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:4/0/physics_layer_0/angular_velocity = 0.0 +16:4/0 = 0 +16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:4/0/physics_layer_0/angular_velocity = 0.0 +17:4/0 = 0 +17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:4/0/physics_layer_0/angular_velocity = 0.0 +18:4/0 = 0 +18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:4/0/physics_layer_0/angular_velocity = 0.0 +19:4/0 = 0 +19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:4/0/physics_layer_0/angular_velocity = 0.0 +21:4/0 = 0 +21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:4/0/physics_layer_0/angular_velocity = 0.0 +2:5/0 = 0 +2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_0/angular_velocity = 0.0 +3:5/0 = 0 +3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_0/angular_velocity = 0.0 +5:5/0 = 0 +5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:5/0/physics_layer_0/angular_velocity = 0.0 +7:5/0 = 0 +7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:5/0/physics_layer_0/angular_velocity = 0.0 +8:5/0 = 0 +8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:5/0/physics_layer_0/angular_velocity = 0.0 +9:5/0 = 0 +9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:5/0/physics_layer_0/angular_velocity = 0.0 +10:5/0 = 0 +10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:5/0/physics_layer_0/angular_velocity = 0.0 +11:5/0 = 0 +11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:5/0/physics_layer_0/angular_velocity = 0.0 +12:5/0 = 0 +12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:5/0/physics_layer_0/angular_velocity = 0.0 +15:5/0 = 0 +15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:5/0/physics_layer_0/angular_velocity = 0.0 +16:5/0 = 0 +16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:5/0/physics_layer_0/angular_velocity = 0.0 +17:5/0 = 0 +17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:5/0/physics_layer_0/angular_velocity = 0.0 +18:5/0 = 0 +18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:5/0/physics_layer_0/angular_velocity = 0.0 +19:5/0 = 0 +19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:5/0/physics_layer_0/angular_velocity = 0.0 +21:5/0 = 0 +21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:5/0/physics_layer_0/angular_velocity = 0.0 +2:6/0 = 0 +2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0 = 0 +3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0 = 0 +5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_0/angular_velocity = 0.0 +7:6/0 = 0 +7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_0/angular_velocity = 0.0 +8:6/0 = 0 +8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:6/0/physics_layer_0/angular_velocity = 0.0 +9:6/0 = 0 +9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:6/0/physics_layer_0/angular_velocity = 0.0 +10:6/0 = 0 +10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:6/0/physics_layer_0/angular_velocity = 0.0 +11:6/0 = 0 +11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:6/0/physics_layer_0/angular_velocity = 0.0 +12:6/0 = 0 +12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:6/0/physics_layer_0/angular_velocity = 0.0 +13:6/0 = 0 +13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:6/0/physics_layer_0/angular_velocity = 0.0 +14:6/0 = 0 +14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:6/0/physics_layer_0/angular_velocity = 0.0 +15:6/0 = 0 +15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:6/0/physics_layer_0/angular_velocity = 0.0 +16:6/0 = 0 +16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:6/0/physics_layer_0/angular_velocity = 0.0 +18:6/0 = 0 +18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:6/0/physics_layer_0/angular_velocity = 0.0 +19:6/0 = 0 +19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:6/0/physics_layer_0/angular_velocity = 0.0 +21:6/0 = 0 +21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:6/0/physics_layer_0/angular_velocity = 0.0 +9:7/0 = 0 +9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:7/0/physics_layer_0/angular_velocity = 0.0 +10:7/0 = 0 +10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:7/0/physics_layer_0/angular_velocity = 0.0 +13:7/0 = 0 +13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:7/0/physics_layer_0/angular_velocity = 0.0 +14:7/0 = 0 +14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:7/0/physics_layer_0/angular_velocity = 0.0 +18:7/0 = 0 +18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:7/0/physics_layer_0/angular_velocity = 0.0 +19:7/0 = 0 +19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:7/0/physics_layer_0/angular_velocity = 0.0 +20:0/0 = 0 +20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:0/0/physics_layer_0/angular_velocity = 0.0 +20:1/0 = 0 +20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_0/angular_velocity = 0.0 +20:2/0 = 0 +20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:2/0/physics_layer_0/angular_velocity = 0.0 +20:3/0 = 0 +20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:3/0/physics_layer_0/angular_velocity = 0.0 +20:4/0 = 0 +20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:4/0/physics_layer_0/angular_velocity = 0.0 +20:5/0 = 0 +20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:5/0/physics_layer_0/angular_velocity = 0.0 +20:6/0 = 0 +20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:6/0/physics_layer_0/angular_velocity = 0.0 +20:7/0 = 0 +20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:7/0/physics_layer_0/angular_velocity = 0.0 +21:7/0 = 0 +21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:7/0/physics_layer_0/angular_velocity = 0.0 +21:1/0 = 0 +21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:1/0/physics_layer_0/angular_velocity = 0.0 +21:0/0 = 0 +21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:0/0/physics_layer_0/angular_velocity = 0.0 +21:2/0 = 0 +21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:2/0/physics_layer_0/angular_velocity = 0.0 +21:3/0 = 0 +21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:3/0/physics_layer_0/angular_velocity = 0.0 +0:4/0 = 0 +0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_0/angular_velocity = 0.0 +0:5/0 = 0 +0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_0/angular_velocity = 0.0 +0:6/0 = 0 +0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_0/angular_velocity = 0.0 +0:7/0 = 0 +0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_0/angular_velocity = 0.0 +1:7/0 = 0 +1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:7/0/physics_layer_0/angular_velocity = 0.0 +1:6/0 = 0 +1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_0/angular_velocity = 0.0 +1:5/0 = 0 +1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_0/angular_velocity = 0.0 +1:4/0 = 0 +1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0 = 0 +2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_0/angular_velocity = 0.0 +2:7/0 = 0 +2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:7/0/physics_layer_0/angular_velocity = 0.0 +3:7/0 = 0 +3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:7/0/physics_layer_0/angular_velocity = 0.0 +3:4/0 = 0 +3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0 = 0 +4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_0/angular_velocity = 0.0 +4:5/0 = 0 +4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:5/0/physics_layer_0/angular_velocity = 0.0 +4:6/0 = 0 +4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_0/angular_velocity = 0.0 +4:7/0 = 0 +4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:7/0/physics_layer_0/angular_velocity = 0.0 +5:7/0 = 0 +5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:7/0/physics_layer_0/angular_velocity = 0.0 +6:7/0 = 0 +6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:7/0/physics_layer_0/angular_velocity = 0.0 +6:6/0 = 0 +6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_0/angular_velocity = 0.0 +6:5/0 = 0 +6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:5/0/physics_layer_0/angular_velocity = 0.0 +6:4/0 = 0 +6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_0/angular_velocity = 0.0 +7:7/0 = 0 +7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:7/0/physics_layer_0/angular_velocity = 0.0 +8:7/0 = 0 +8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:7/0/physics_layer_0/angular_velocity = 0.0 +11:7/0 = 0 +11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:7/0/physics_layer_0/angular_velocity = 0.0 +12:7/0 = 0 +12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:7/0/physics_layer_0/angular_velocity = 0.0 +9:4/0 = 0 +9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:4/0/physics_layer_0/angular_velocity = 0.0 +9:3/0 = 0 +9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_0/angular_velocity = 0.0 +9:2/0 = 0 +9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_0/angular_velocity = 0.0 +9:1/0 = 0 +9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_0/angular_velocity = 0.0 +9:0/0 = 0 +9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_0/angular_velocity = 0.0 +12:0/0 = 0 +12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0 = 0 +13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_0/angular_velocity = 0.0 +16:3/0 = 0 +16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:3/0/physics_layer_0/angular_velocity = 0.0 +15:3/0 = 0 +15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_0/angular_velocity = 0.0 +14:3/0 = 0 +14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_0/angular_velocity = 0.0 +13:3/0 = 0 +13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0 = 0 +12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_0/angular_velocity = 0.0 +14:5/0 = 0 +14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:5/0/physics_layer_0/angular_velocity = 0.0 +13:5/0 = 0 +13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:5/0/physics_layer_0/angular_velocity = 0.0 +17:6/0 = 0 +17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:6/0/physics_layer_0/angular_velocity = 0.0 +15:7/0 = 0 +15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:7/0/physics_layer_0/angular_velocity = 0.0 +16:7/0 = 0 +16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:7/0/physics_layer_0/angular_velocity = 0.0 +17:7/0 = 0 +17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:7/0/physics_layer_0/angular_velocity = 0.0 +19:1/0 = 0 +19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_0/angular_velocity = 0.0 +19:2/0 = 0 +19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_0/angular_velocity = 0.0 +19:0/0 = 0 +19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0 = 0 +17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_0/angular_velocity = 0.0 +16:0/0 = 0 +16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:0/0/physics_layer_0/angular_velocity = 0.0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4sjmn"] +resource_name = "Bg_Pallete" +texture = ExtResource("3_jsfqx") +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0 = 0 +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0 = 0 +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0 = 0 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0 = 0 +4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0 = 0 +5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0 = 0 +6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0 = 0 +7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_0/angular_velocity = 0.0 +0:1/0 = 0 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0 = 0 +1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0 = 0 +2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0 = 0 +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0 = 0 +4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0 = 0 +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0 = 0 +6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0 = 0 +7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_0/angular_velocity = 0.0 +0:2/0 = 0 +0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0 = 0 +1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0 = 0 +2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0 = 0 +3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0 = 0 +4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0 = 0 +5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0 = 0 +6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0 = 0 +7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_0/angular_velocity = 0.0 +0:3/0 = 0 +0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0 = 0 +1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0 = 0 +2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0 = 0 +3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0 = 0 +4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_0/angular_velocity = 0.0 +5:3/0 = 0 +5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_0/angular_velocity = 0.0 +6:3/0 = 0 +6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_0/angular_velocity = 0.0 +7:3/0 = 0 +7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:3/0/physics_layer_0/angular_velocity = 0.0 +0:4/0 = 0 +0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0 = 0 +1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0 = 0 +2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0 = 0 +3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0 = 0 +4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0 = 0 +5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0 = 0 +6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_0/angular_velocity = 0.0 +7:4/0 = 0 +7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 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Vector2(0, 0) +0:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0 = 0 +1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0 = 0 +2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0 = 0 +3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_0/angular_velocity = 0.0 +4:6/0 = 0 +4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0 = 0 +5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0 = 0 +6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_0/angular_velocity = 0.0 +7:6/0 = 0 +7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_0/angular_velocity = 0.0 +0:7/0 = 0 +0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_0/angular_velocity = 0.0 +1:7/0 = 0 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262148, 0, 262132, 262148, 1, 327668, 262148, 2, 393204, 262148, 3, -1048423, 4, 0, -982887, 4, 1, -917351, 4, 2, -851815, 4, 3, -1048422, 65540, 0, -982886, 65540, 1, -917350, 65540, 2, -851814, 65540, 3, -1048421, 131076, 0, -982885, 131076, 1, -917349, 131076, 2, -851813, 131076, 3, -1048420, 196612, 0, -982884, 196612, 1, -917348, 196612, 2, -851812, 196612, 3, -1048419, 262148, 0, -982883, 262148, 1, -917347, 262148, 2, -851811, 262148, 3, -786208, 4, 0, -720672, 4, 1, -655136, 4, 2, -589600, 4, 3, -786207, 65540, 0, -720671, 65540, 1, -655135, 65540, 2, -589599, 65540, 3, -786206, 131076, 0, -720670, 131076, 1, -655134, 131076, 2, -589598, 131076, 3, -786205, 196612, 0, -720669, 196612, 1, -655133, 196612, 2, -589597, 196612, 3, -786204, 262148, 0, -720668, 262148, 1, -655132, 262148, 2, -589596, 262148, 3, -655118, 393220, 2, -589582, 393220, 3, -655117, 458756, 2, -589581, 458756, 3, -655116, 524292, 2, -589580, 524292, 3, -720653, 458756, 1, -655115, 393220, 2, -589579, 393220, 3, -720650, 458756, 1, -655114, 458756, 2, -589578, 458756, 3, -655113, 524292, 2, -589577, 524292, 3, -655109, 393220, 2, -589573, 393220, 3, -720644, 458756, 1, -655108, 458756, 2, -589572, 458756, 3, -655107, 524292, 2, -589571, 524292, 3, -655106, 393220, 2, -589570, 393220, 3, -720641, 458756, 1, -655105, 458756, 2, -589569, 458756, 3, -655104, 524292, 2, -589568, 524292, 3, -655103, 393220, 2, -589567, 393220, 3, -720638, 458756, 1, -655102, 458756, 2, -589566, 458756, 3, -655101, 524292, 2, -589565, 524292, 3, -851954, 393220, 2, -786418, 393220, 3, -917489, 458756, 1, -851953, 458756, 2, -786417, 458756, 3, -851952, 524292, 2, -786416, 524292, 3) diff --git a/scripts/game.gd b/scripts/game.gd index 5bb925b..c2f0af2 100644 --- a/scripts/game.gd +++ b/scripts/game.gd @@ -44,6 +44,3 @@ func reset_player_position() -> void: player.velocity = Vector2.ZERO player.global_position = start_position.get_start_position() - - -